Blender  V2.59
LightExporter.cpp
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00001 /*
00002  * $Id: LightExporter.cpp 38079 2011-07-04 08:59:28Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
00021  *                 Nathan Letwory
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00030 #include <string>
00031 
00032 #include "COLLADASWColor.h"
00033 #include "COLLADASWLight.h"
00034 
00035 #include "BLI_math.h"
00036 
00037 #include "LightExporter.h"
00038 #include "collada_internal.h"
00039 
00040 template<class Functor>
00041 void forEachLampObjectInScene(Scene *sce, Functor &f, bool export_selected)
00042 {
00043         Base *base= (Base*) sce->base.first;
00044         while(base) {
00045                 Object *ob = base->object;
00046                         
00047                 if (ob->type == OB_LAMP && ob->data
00048                         && !(export_selected && !(ob->flag & SELECT))) {
00049                         f(ob);
00050                 }
00051                 base= base->next;
00052         }
00053 }
00054 
00055 LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
00056 
00057 void LightsExporter::exportLights(Scene *sce, bool export_selected)
00058 {
00059         openLibrary();
00060         
00061         forEachLampObjectInScene(sce, *this, export_selected);
00062         
00063         closeLibrary();
00064 }
00065 void LightsExporter::operator()(Object *ob)
00066 {
00067         Lamp *la = (Lamp*)ob->data;
00068         std::string la_id(get_light_id(ob));
00069         std::string la_name(id_name(la));
00070         COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
00071         float d, constatt, linatt, quadatt;
00072         
00073         d = la->dist;
00074         
00075         constatt = 1.0f;
00076         
00077         if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
00078                 linatt = 1.0f / d;
00079                 quadatt = 0.0f;
00080         }
00081         else {
00082                 linatt = 0.0f;
00083                 quadatt = 1.0f / (d * d);
00084         }
00085         
00086         // sun
00087         if (la->type == LA_SUN) {
00088                 COLLADASW::DirectionalLight cla(mSW, la_id, la_name);
00089                 cla.setColor(col);
00090                 cla.setConstantAttenuation(constatt);
00091                 exportBlenderProfile(cla, la);
00092                 addLight(cla);
00093         }
00094         // hemi
00095         else if (la->type == LA_HEMI) {
00096                 COLLADASW::AmbientLight cla(mSW, la_id, la_name);
00097                 cla.setColor(col);
00098                 cla.setConstantAttenuation(constatt);
00099                 exportBlenderProfile(cla, la);
00100                 addLight(cla);
00101         }
00102         // spot
00103         else if (la->type == LA_SPOT) {
00104                 COLLADASW::SpotLight cla(mSW, la_id, la_name);
00105                 cla.setColor(col);
00106                 cla.setFallOffAngle(la->spotsize);
00107                 cla.setFallOffExponent(la->spotblend);
00108                 cla.setConstantAttenuation(constatt);
00109                 cla.setLinearAttenuation(linatt);
00110                 cla.setQuadraticAttenuation(quadatt);
00111                 exportBlenderProfile(cla, la);
00112                 addLight(cla);
00113         }
00114         // lamp
00115         else if (la->type == LA_LOCAL) {
00116                 COLLADASW::PointLight cla(mSW, la_id, la_name);
00117                 cla.setColor(col);
00118                 cla.setConstantAttenuation(constatt);
00119                 cla.setLinearAttenuation(linatt);
00120                 cla.setQuadraticAttenuation(quadatt);
00121                 exportBlenderProfile(cla, la);
00122                 addLight(cla);
00123         }
00124         // area lamp is not supported
00125         // it will be exported as a local lamp
00126         else {
00127                 COLLADASW::PointLight cla(mSW, la_id, la_name);
00128                 cla.setColor(col);
00129                 cla.setConstantAttenuation(constatt);
00130                 cla.setLinearAttenuation(linatt);
00131                 cla.setQuadraticAttenuation(quadatt);
00132                 exportBlenderProfile(cla, la);
00133                 addLight(cla);
00134         }
00135         
00136 }
00137 
00138 bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la)
00139 {
00140         cla.addExtraTechniqueParameter("blender", "type", la->type);
00141         cla.addExtraTechniqueParameter("blender", "flag", la->flag);
00142         cla.addExtraTechniqueParameter("blender", "mode", la->mode);
00143         cla.addExtraTechniqueParameter("blender", "gamma", la->k);
00144         cla.addExtraTechniqueParameter("blender", "red", la->r);
00145         cla.addExtraTechniqueParameter("blender", "green", la->g);
00146         cla.addExtraTechniqueParameter("blender", "blue", la->b);
00147         cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr);
00148         cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg);
00149         cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb);
00150         cla.addExtraTechniqueParameter("blender", "energy", la->energy);
00151         cla.addExtraTechniqueParameter("blender", "dist", la->dist);
00152         cla.addExtraTechniqueParameter("blender", "spotsize", la->spotsize);
00153         cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
00154         cla.addExtraTechniqueParameter("blender", "halo_intensity", la->haint);
00155         cla.addExtraTechniqueParameter("blender", "att1", la->att1);
00156         cla.addExtraTechniqueParameter("blender", "att2", la->att2);
00157         // \todo figure out how we can have falloff curve supported here
00158         cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
00159         cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
00160         cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
00161         cla.addExtraTechniqueParameter("blender", "shadspotsize", la->shadspotsize);
00162         cla.addExtraTechniqueParameter("blender", "bias", la->bias);
00163         cla.addExtraTechniqueParameter("blender", "soft", la->soft);
00164         cla.addExtraTechniqueParameter("blender", "compressthresh", la->compressthresh);
00165         cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
00166         cla.addExtraTechniqueParameter("blender", "samp", la->samp);
00167         cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
00168         cla.addExtraTechniqueParameter("blender", "filtertype", la->filtertype);
00169         cla.addExtraTechniqueParameter("blender", "bufflag", la->bufflag);
00170         cla.addExtraTechniqueParameter("blender", "buftype", la->buftype);
00171         cla.addExtraTechniqueParameter("blender", "ray_samp", la->ray_samp);
00172         cla.addExtraTechniqueParameter("blender", "ray_sampy", la->ray_sampy);
00173         cla.addExtraTechniqueParameter("blender", "ray_sampz", la->ray_sampz);
00174         cla.addExtraTechniqueParameter("blender", "ray_samp_type", la->ray_samp_type);
00175         cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
00176         cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);
00177         cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey);
00178         cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez);
00179         cla.addExtraTechniqueParameter("blender", "adapt_thresh", la->adapt_thresh);
00180         cla.addExtraTechniqueParameter("blender", "ray_samp_method", la->ray_samp_method);
00181         cla.addExtraTechniqueParameter("blender", "shadhalostep", la->shadhalostep);
00182         cla.addExtraTechniqueParameter("blender", "sun_effect_type", la->shadhalostep);
00183         cla.addExtraTechniqueParameter("blender", "skyblendtype", la->skyblendtype);
00184         cla.addExtraTechniqueParameter("blender", "horizon_brightness", la->horizon_brightness);
00185         cla.addExtraTechniqueParameter("blender", "spread", la->spread);
00186         cla.addExtraTechniqueParameter("blender", "sun_brightness", la->sun_brightness);
00187         cla.addExtraTechniqueParameter("blender", "sun_size", la->sun_size);
00188         cla.addExtraTechniqueParameter("blender", "backscattered_light", la->backscattered_light);
00189         cla.addExtraTechniqueParameter("blender", "sun_intensity", la->sun_intensity);
00190         cla.addExtraTechniqueParameter("blender", "atm_turbidity", la->atm_turbidity);
00191         cla.addExtraTechniqueParameter("blender", "atm_extinction_factor", la->atm_extinction_factor);
00192         cla.addExtraTechniqueParameter("blender", "atm_distance_factor", la->atm_distance_factor);
00193         cla.addExtraTechniqueParameter("blender", "skyblendfac", la->skyblendfac);
00194         cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure);
00195         cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace);
00196         
00197         return true;
00198 }