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Blender
V2.59
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00001 /* 00002 * $Id: SHD_geom.c 36276 2011-04-21 15:53:30Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 #include "DNA_customdata_types.h" 00038 00039 /* **************** GEOMETRY ******************** */ 00040 00041 /* output socket type definition */ 00042 static bNodeSocketType sh_node_geom_out[]= { 00043 { SOCK_VECTOR, 0, "Global", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, /* btw; uses no limit */ 00044 { SOCK_VECTOR, 0, "Local", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00045 { SOCK_VECTOR, 0, "View", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00046 { SOCK_VECTOR, 0, "Orco", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00047 { SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00048 { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00049 { SOCK_RGBA, 0, "Vertex Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00050 { SOCK_VALUE, 0, "Front/Back", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00051 { -1, 0, "" } 00052 }; 00053 00054 /* node execute callback */ 00055 static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) 00056 { 00057 if(data) { 00058 ShadeInput *shi= ((ShaderCallData *)data)->shi; 00059 NodeGeometry *ngeo= (NodeGeometry*)node->storage; 00060 ShadeInputUV *suv= &shi->uv[shi->actuv]; 00061 static float defaultvcol[4] = {1.0f, 1.0f, 1.0f, 1.0f}; 00062 int i; 00063 00064 if(ngeo->uvname[0]) { 00065 /* find uv layer by name */ 00066 for(i = 0; i < shi->totuv; i++) { 00067 if(strcmp(shi->uv[i].name, ngeo->uvname)==0) { 00068 suv= &shi->uv[i]; 00069 break; 00070 } 00071 } 00072 } 00073 00074 /* out: global, local, view, orco, uv, normal, vertex color */ 00075 VECCOPY(out[GEOM_OUT_GLOB]->vec, shi->gl); 00076 VECCOPY(out[GEOM_OUT_LOCAL]->vec, shi->co); 00077 VECCOPY(out[GEOM_OUT_VIEW]->vec, shi->view); 00078 VECCOPY(out[GEOM_OUT_ORCO]->vec, shi->lo); 00079 VECCOPY(out[GEOM_OUT_UV]->vec, suv->uv); 00080 VECCOPY(out[GEOM_OUT_NORMAL]->vec, shi->vno); 00081 00082 if (shi->totcol) { 00083 /* find vertex color layer by name */ 00084 ShadeInputCol *scol= &shi->col[0]; 00085 00086 if(ngeo->colname[0]) { 00087 for(i = 0; i < shi->totcol; i++) { 00088 if(strcmp(shi->col[i].name, ngeo->colname)==0) { 00089 scol= &shi->col[i]; 00090 break; 00091 } 00092 } 00093 } 00094 00095 VECCOPY(out[GEOM_OUT_VCOL]->vec, scol->col); 00096 out[GEOM_OUT_VCOL]->vec[3]= 1.0f; 00097 } 00098 else 00099 memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol)); 00100 00101 if(shi->osatex) { 00102 out[GEOM_OUT_GLOB]->data= shi->dxgl; 00103 out[GEOM_OUT_GLOB]->datatype= NS_OSA_VECTORS; 00104 out[GEOM_OUT_LOCAL]->data= shi->dxco; 00105 out[GEOM_OUT_LOCAL]->datatype= NS_OSA_VECTORS; 00106 out[GEOM_OUT_VIEW]->data= &shi->dxview; 00107 out[GEOM_OUT_VIEW]->datatype= NS_OSA_VALUES; 00108 out[GEOM_OUT_ORCO]->data= shi->dxlo; 00109 out[GEOM_OUT_ORCO]->datatype= NS_OSA_VECTORS; 00110 out[GEOM_OUT_UV]->data= suv->dxuv; 00111 out[GEOM_OUT_UV]->datatype= NS_OSA_VECTORS; 00112 out[GEOM_OUT_NORMAL]->data= shi->dxno; 00113 out[GEOM_OUT_NORMAL]->datatype= NS_OSA_VECTORS; 00114 } 00115 00116 /* front/back, normal flipping was stored */ 00117 out[GEOM_OUT_FRONTBACK]->vec[0]= (shi->flippednor)? 0.0f: 1.0f; 00118 } 00119 } 00120 00121 static void node_shader_init_geometry(bNode *node) 00122 { 00123 node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry"); 00124 } 00125 00126 static int gpu_shader_geom(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00127 { 00128 NodeGeometry *ngeo= (NodeGeometry*)node->storage; 00129 GPUNodeLink *orco = GPU_attribute(CD_ORCO, ""); 00130 GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, ngeo->uvname); 00131 GPUNodeLink *mcol = GPU_attribute(CD_MCOL, ngeo->colname); 00132 00133 return GPU_stack_link(mat, "geom", in, out, 00134 GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL), 00135 GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface, mcol); 00136 } 00137 00138 /* node type definition */ 00139 void register_node_type_sh_geom(ListBase *lb) 00140 { 00141 static bNodeType ntype; 00142 00143 node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS, 00144 NULL, sh_node_geom_out); 00145 node_type_size(&ntype, 120, 80, 160); 00146 node_type_init(&ntype, node_shader_init_geometry); 00147 node_type_storage(&ntype, "NodeGeometry", node_free_standard_storage, node_copy_standard_storage); 00148 node_type_exec(&ntype, node_shader_exec_geom); 00149 node_type_gpu(&ntype, gpu_shader_geom); 00150 00151 nodeRegisterType(lb, &ntype); 00152 } 00153