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Blender
V2.59
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00001 /* 00002 * $Id: BKE_material.h 38879 2011-07-31 11:12:38Z dfelinto $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00030 #ifndef BKE_MATERIAL_H 00031 #define BKE_MATERIAL_H 00032 00037 #ifdef __cplusplus 00038 extern "C" { 00039 #endif 00040 00041 struct Main; 00042 struct Material; 00043 struct ID; 00044 struct Object; 00045 00046 /* materials */ 00047 00048 void init_def_material(void); 00049 void free_material(struct Material *sc); 00050 void test_object_materials(struct ID *id); 00051 void resize_object_material(struct Object *ob, const short totcol); 00052 void init_material(struct Material *ma); 00053 struct Material *add_material(const char *name); 00054 struct Material *copy_material(struct Material *ma); 00055 struct Material *localize_material(struct Material *ma); 00056 struct Material *give_node_material(struct Material *ma); /* returns node material or self */ 00057 void make_local_material(struct Material *ma); 00058 void extern_local_matarar(struct Material **matar, short totcol); 00059 00060 void automatname(struct Material *); 00061 00062 /* material slots */ 00063 00064 struct Material ***give_matarar(struct Object *ob); 00065 short *give_totcolp(struct Object *ob); 00066 struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */ 00067 short *give_totcolp_id(struct ID *id); 00068 00069 struct Material *give_current_material(struct Object *ob, int act); 00070 struct ID *material_from(struct Object *ob, int act); 00071 void assign_material(struct Object *ob, struct Material *ma, int act); 00072 void assign_matarar(struct Object *ob, struct Material ***matar, int totcol); 00073 00074 int find_material_index(struct Object *ob, struct Material *ma); 00075 00076 int object_add_material_slot(struct Object *ob); 00077 int object_remove_material_slot(struct Object *ob); 00078 00079 /* rna api */ 00080 void material_append_id(struct ID *id, struct Material *ma); 00081 struct Material *material_pop_id(struct ID *id, int index, int remove_material_slot); 00082 00083 /* rendering */ 00084 00085 void init_render_material(struct Material *, int, float *); 00086 void init_render_materials(struct Main *, int, float *); 00087 void end_render_material(struct Material *); 00088 void end_render_materials(struct Main *); 00089 00090 int material_in_material(struct Material *parmat, struct Material *mat); 00091 00092 void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col); 00093 00094 /* copy/paste */ 00095 void clear_matcopybuf(void); 00096 void free_matcopybuf(void); 00097 void copy_matcopybuf(struct Material *ma); 00098 void paste_matcopybuf(struct Material *ma); 00099 00100 void clear_mat_mtex_copybuf(void); 00101 void copy_mat_mtex_copybuf(struct ID *id); 00102 void paste_mat_mtex_copybuf(struct ID *id); 00103 00104 #ifdef __cplusplus 00105 } 00106 #endif 00107 00108 #endif 00109