|
Blender
V2.59
|
00001 /* 00002 * $Id: pixelshading.h 35233 2011-02-27 19:31:27Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * Contributor(s): 2004-2006, Blender Foundation, full recode 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 /* pixelshading.h 00034 * 00035 * These functions determine what actual color a pixel will have. 00036 */ 00037 00038 00039 #ifndef PIXELSHADING_H 00040 #define PIXELSHADING_H 00041 00053 int shadeHaloFloat(HaloRen *har, 00054 float *col, int zz, 00055 float dist, float xn, 00056 float yn, short flarec); 00057 00061 void shadeSkyPixel(float *collector, float fx, float fy, short thread); 00062 void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread); 00063 void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance); 00064 void shadeSunView(float *colf, float *view); 00065 /* ------------------------------------------------------------------------- */ 00066 00067 #endif 00068