Blender  V2.59
GPU_draw.h
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00001 /*
00002  * $Id: GPU_draw.h 37521 2011-06-15 18:59:22Z moguri $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This shader is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. The Blender
00010  * Foundation also sells licenses for use in proprietary software under
00011  * the Blender License.  See http://www.blender.org/BL/ for information
00012  * about this.
00013  *
00014  * This shader is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU General Public License
00020  * along with this shader; if not, write to the Free Software Foundation,
00021  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00022  *
00023  * The Original Code is Copyright (C) 2005 Blender Foundation.
00024  * All rights reserved.
00025  *
00026  * The Original Code is: all of this file.
00027  *
00028  * Contributor(s): Brecht Van Lommel.
00029  *
00030  * ***** END GPL LICENSE BLOCK *****
00031  */
00032 
00037 #ifndef GPU_GAME_H
00038 #define GPU_GAME_H
00039 
00040 #ifdef __cplusplus
00041 extern "C" {
00042 #endif
00043 
00044 struct Image;
00045 struct ImageUser;
00046 struct MTFace;
00047 struct Object;
00048 struct Scene;
00049 struct View3D;
00050 struct RegionView3D;
00051 struct SmokeModifierData;
00052 
00053 /* OpenGL drawing functions related to shading. These are also
00054  * shared with the game engine, where there were previously
00055  * duplicates of some of these functions. */
00056 
00057 /* Initialize
00058  * - sets the default Blender opengl state, if in doubt, check
00059  *   the contents of this function
00060  * - this is called when starting Blender, for opengl rendering,
00061  *   and for switching back from the game engine for example. */
00062 
00063 void GPU_state_init(void);
00064 
00065 /* Debugging */
00066 
00067 void GPU_state_print(void);
00068 
00069 /* Material drawing
00070  * - first the state is initialized by a particular object and
00071  *   it's materials
00072  * - after this, materials can be quickly enabled by their number,
00073  *   GPU_enable_material returns 0 if drawing should be skipped
00074  * - after drawing, the material must be disabled again */
00075 
00076 void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, 
00077         struct Scene *scene, struct Object *ob, int glsl, int *do_alpha_pass);
00078 void GPU_end_object_materials(void);
00079 
00080 int GPU_enable_material(int nr, void *attribs);
00081 void GPU_disable_material(void);
00082 
00083 void GPU_set_material_blend_mode(int blendmode);
00084 int GPU_get_material_blend_mode(void);
00085 
00086 /* TexFace drawing
00087  * - this is mutually exclusive with material drawing, a mesh should
00088  *   be drawn using one or the other
00089  * - passing NULL clears the state again */
00090 
00091 int GPU_set_tpage(struct MTFace *tface, int mipmap);
00092 
00093 /* Lights
00094  * - returns how many lights were enabled
00095  * - this affects fixed functions materials and texface, not glsl */
00096 
00097 int GPU_default_lights(void);
00098 int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
00099         int lay, float viewmat[][4], int ortho);
00100 
00101 /* Text render
00102  * - based on moving uv coordinates */
00103 
00104 void GPU_render_text(struct MTFace *tface, int mode,
00105         const char *textstr, int textlen, unsigned int *col,
00106         float *v1, float *v2, float *v3, float *v4, int glattrib);
00107 
00108 /* Mipmap settings
00109  * - these will free textures on changes */
00110 
00111 void GPU_set_mipmap(int mipmap);
00112 void GPU_set_linear_mipmap(int linear);
00113 void GPU_paint_set_mipmap(int mipmap);
00114 
00115 /* Anisotropic filtering settings
00116  * - these will free textures on changes */
00117 void GPU_set_anisotropic(float value);
00118 float GPU_get_anisotropic(void);
00119 
00120 /* Image updates and free
00121  * - these deal with images bound as opengl textures */
00122 
00123 void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h, int mipmap);
00124 void GPU_update_images_framechange(void);
00125 int GPU_update_image_time(struct Image *ima, double time);
00126 int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap);
00127 void GPU_free_image(struct Image *ima);
00128 void GPU_free_images(void);
00129 void GPU_free_images_anim(void);
00130 
00131 /* smoke drawing functions */
00132 void GPU_free_smoke(struct SmokeModifierData *smd);
00133 void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
00134 
00135 /* Delayed free of OpenGL buffers by main thread */
00136 void GPU_free_unused_buffers(void);
00137 
00138 #ifdef __cplusplus
00139 }
00140 #endif
00141 
00142 #endif
00143