Blender  V2.59
KX_NetworkMessageActuator.h
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00001 /*
00002  * $Id: KX_NetworkMessageActuator.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef __KX_NETWORKMESSAGEACTUATOR_H
00036 #define __KX_NETWORKMESSAGEACTUATOR_H
00037 
00038 #include "STR_String.h"
00039 #include "SCA_IActuator.h"
00040 #include "NG_NetworkMessage.h"
00041 
00042 class KX_NetworkMessageActuator : public SCA_IActuator
00043 {
00044         Py_Header;
00045         bool m_lastEvent;
00046         class NG_NetworkScene* m_networkscene;  // needed for replication
00047         STR_String m_toPropName;
00048         STR_String m_subject;
00049         bool m_bPropBody;
00050         STR_String m_body;
00051 public:
00052         KX_NetworkMessageActuator(
00053                 SCA_IObject* gameobj,
00054                 NG_NetworkScene* networkscene,
00055                 const STR_String &toPropName,
00056                 const STR_String &subject,
00057                 int bodyType,
00058                 const STR_String &body);
00059         virtual ~KX_NetworkMessageActuator();
00060 
00061         virtual bool Update();
00062         virtual CValue* GetReplica();
00063         virtual void Replace_NetworkScene(NG_NetworkScene *val) 
00064         { 
00065                 m_networkscene= val;
00066         };
00067 
00068         /* ------------------------------------------------------------ */
00069         /* Python interface ------------------------------------------- */
00070         /* ------------------------------------------------------------ */
00071 
00072 };
00073 
00074 #endif //__KX_NETWORKMESSAGEACTUATOR_H
00075