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Blender
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00001 /* 00002 * $Id: KX_NetworkMessageActuator.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #ifndef __KX_NETWORKMESSAGEACTUATOR_H 00036 #define __KX_NETWORKMESSAGEACTUATOR_H 00037 00038 #include "STR_String.h" 00039 #include "SCA_IActuator.h" 00040 #include "NG_NetworkMessage.h" 00041 00042 class KX_NetworkMessageActuator : public SCA_IActuator 00043 { 00044 Py_Header; 00045 bool m_lastEvent; 00046 class NG_NetworkScene* m_networkscene; // needed for replication 00047 STR_String m_toPropName; 00048 STR_String m_subject; 00049 bool m_bPropBody; 00050 STR_String m_body; 00051 public: 00052 KX_NetworkMessageActuator( 00053 SCA_IObject* gameobj, 00054 NG_NetworkScene* networkscene, 00055 const STR_String &toPropName, 00056 const STR_String &subject, 00057 int bodyType, 00058 const STR_String &body); 00059 virtual ~KX_NetworkMessageActuator(); 00060 00061 virtual bool Update(); 00062 virtual CValue* GetReplica(); 00063 virtual void Replace_NetworkScene(NG_NetworkScene *val) 00064 { 00065 m_networkscene= val; 00066 }; 00067 00068 /* ------------------------------------------------------------ */ 00069 /* Python interface ------------------------------------------- */ 00070 /* ------------------------------------------------------------ */ 00071 00072 }; 00073 00074 #endif //__KX_NETWORKMESSAGEACTUATOR_H 00075