Blender  V2.59
idcode.c
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00001 /*
00002  * $Id: idcode.c 35493 2011-03-12 14:38:00Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * return info about ID types
00029  */
00030 
00036 #include <stdlib.h>
00037 #include <string.h>
00038 
00039 #include "DNA_ID.h"
00040 
00041 #include "BKE_idcode.h"
00042 
00043 typedef struct {
00044         unsigned short code;
00045         const char *name, *plural;
00046         
00047         int flags;
00048 #define IDTYPE_FLAGS_ISLINKABLE (1<<0)
00049 } IDType;
00050 
00051 /* plural need to match rna_main.c's MainCollectionDef */
00052 static IDType idtypes[]= {
00053         { ID_AC,                "Action",       "actions",              IDTYPE_FLAGS_ISLINKABLE}, 
00054         { ID_AR,                "Armature", "armatures",        IDTYPE_FLAGS_ISLINKABLE}, 
00055         { ID_BR,                "Brush",        "brushes",              IDTYPE_FLAGS_ISLINKABLE}, 
00056         { ID_CA,                "Camera",       "cameras",              IDTYPE_FLAGS_ISLINKABLE}, 
00057         { ID_CU,                "Curve",        "curves",               IDTYPE_FLAGS_ISLINKABLE}, 
00058         { ID_GD,                "GPencil",      "grease_pencil",IDTYPE_FLAGS_ISLINKABLE},  /* rename gpencil */
00059         { ID_GR,                "Group",        "groups",               IDTYPE_FLAGS_ISLINKABLE}, 
00060         { ID_ID,                "ID",           "ids",                  0}, /* plural is fake */
00061         { ID_IM,                "Image",        "images",               IDTYPE_FLAGS_ISLINKABLE}, 
00062         { ID_IP,                "Ipo",          "ipos",                 IDTYPE_FLAGS_ISLINKABLE},  /* deprecated */
00063         { ID_KE,                "Key",          "keys",                 0}, 
00064         { ID_LA,                "Lamp",         "lamps",                IDTYPE_FLAGS_ISLINKABLE}, 
00065         { ID_LI,                "Library",      "libraries",    0}, 
00066         { ID_LT,                "Lattice",      "lattices",             IDTYPE_FLAGS_ISLINKABLE}, 
00067         { ID_MA,                "Material", "materials",        IDTYPE_FLAGS_ISLINKABLE}, 
00068         { ID_MB,                "Metaball", "metaballs",        IDTYPE_FLAGS_ISLINKABLE}, 
00069         { ID_ME,                "Mesh",         "meshes",               IDTYPE_FLAGS_ISLINKABLE}, 
00070         { ID_NT,                "NodeTree",     "node_groups",  IDTYPE_FLAGS_ISLINKABLE}, 
00071         { ID_OB,                "Object",       "objects",              IDTYPE_FLAGS_ISLINKABLE}, 
00072         { ID_PA,                "ParticleSettings",     "particles", 0},
00073         { ID_SCE,               "Scene",        "scenes",               IDTYPE_FLAGS_ISLINKABLE}, 
00074         { ID_SCR,               "Screen",       "screens",              0}, 
00075         { ID_SEQ,               "Sequence",     "sequences",    0}, /* not actually ID data */
00076         { ID_SO,                "Sound",        "sounds",               IDTYPE_FLAGS_ISLINKABLE}, 
00077         { ID_TE,                "Texture",      "textures",             IDTYPE_FLAGS_ISLINKABLE}, 
00078         { ID_TXT,               "Text",         "texts",                IDTYPE_FLAGS_ISLINKABLE}, 
00079         { ID_VF,                "VFont",        "fonts",                IDTYPE_FLAGS_ISLINKABLE}, 
00080         { ID_WO,                "World",        "worlds",               IDTYPE_FLAGS_ISLINKABLE}, 
00081         { ID_WM,                "WindowManager", "window_managers",     0}, 
00082 };
00083 static int nidtypes= sizeof(idtypes)/sizeof(idtypes[0]);
00084 
00085 static IDType *idtype_from_name(const char *str) 
00086 {
00087         int i= nidtypes;
00088         
00089         while (i--)
00090                 if (strcmp(str, idtypes[i].name)==0)
00091                         return &idtypes[i];
00092 
00093         return NULL;
00094 }
00095 static IDType *idtype_from_code(int code) 
00096 {
00097         int i= nidtypes;
00098         
00099         while (i--)
00100                 if (code==idtypes[i].code)
00101                         return &idtypes[i];
00102         
00103         return NULL;
00104 }
00105 
00106 int BKE_idcode_is_valid(int code) 
00107 {
00108         return idtype_from_code(code)?1:0;
00109 }
00110 
00111 int BKE_idcode_is_linkable(int code) {
00112         IDType *idt= idtype_from_code(code);
00113         return idt?(idt->flags&IDTYPE_FLAGS_ISLINKABLE):0;
00114 }
00115 
00116 const char *BKE_idcode_to_name(int code) 
00117 {
00118         IDType *idt= idtype_from_code(code);
00119         
00120         return idt?idt->name:NULL;
00121 }
00122 
00123 int BKE_idcode_from_name(const char *name) 
00124 {
00125         IDType *idt= idtype_from_name(name);
00126         
00127         return idt?idt->code:0;
00128 }
00129 
00130 const char *BKE_idcode_to_name_plural(int code) 
00131 {
00132         IDType *idt= idtype_from_code(code);
00133         
00134         return idt?idt->plural:NULL;
00135 }
00136 
00137 int BKE_idcode_iter_step(int *index)
00138 {
00139         return (*index < nidtypes) ? idtypes[(*index)++].code : 0;
00140 }