Blender  V2.59
KX_PhysicsPropertiesobsolete.h
Go to the documentation of this file.
00001 /*
00002  * $Id: KX_PhysicsPropertiesobsolete.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef KX_PROPSH
00036 #define KX_PROPSH
00037 
00038 #include <MT_Scalar.h>
00039 
00040 // Properties of dynamic objects
00041 struct KX_ShapeProps {
00042         MT_Scalar  m_mass;                  // Total mass
00043         MT_Scalar  m_inertia;               // Inertia, should be a tensor some time 
00044         MT_Scalar  m_lin_drag;              // Linear drag (air, water) 0 = concrete, 1 = vacuum 
00045         MT_Scalar  m_ang_drag;              // Angular drag
00046         MT_Scalar  m_friction_scaling[3];   // Scaling for anisotropic friction. Component in range [0, 1]   
00047         bool       m_do_anisotropic;        // Should I do anisotropic friction? 
00048         bool       m_do_fh;                 // Should the object have a linear Fh spring?
00049         bool       m_do_rot_fh;             // Should the object have an angular Fh spring?
00050 };
00051 
00052 
00053 // Properties of collidable objects (non-ghost objects)
00054 struct KX_MaterialProps {
00055         MT_Scalar m_restitution;           // restitution of energie after a collision 0 = inelastic, 1 = elastic
00056         MT_Scalar m_friction;              // Coulomb friction (= ratio between the normal en maximum friction force)
00057         MT_Scalar m_fh_spring;             // Spring constant (both linear and angular)
00058         MT_Scalar m_fh_damping;            // Damping factor (linear and angular) in range [0, 1]
00059         MT_Scalar m_fh_distance;           // The range above the surface where Fh is active.    
00060         bool      m_fh_normal;             // Should the object slide off slopes?
00061 };
00062 
00063 #endif //KX_PROPSH
00064