Blender  V2.59
Public Attributes
Base Struct Reference

#include <DNA_scene_types.h>

List of all members.

Public Attributes

struct Basenext
struct Baseprev
unsigned int lay
unsigned int selcol
int flag
short sx
short sy
struct Objectobject

Detailed Description

Definition at line 60 of file DNA_scene_types.h.


Member Data Documentation

unsigned int Base::lay
struct Base* Base::next

Definition at line 61 of file DNA_scene_types.h.

Referenced by _setlooper_base_step(), animdata_filter_dopesheet(), are_there_deflectors(), auto_timeoffs(), BIF_makeListTemplates(), build_dag(), calc_manipulator_stats(), ccd_build_deflector_hash(), ccd_update_deflector_hash(), clear_trans_object_base_flags(), convert_exec(), copy_attr(), copy_baseflags(), copy_objectflags(), copy_scene(), copymenu_logicbricks(), copymenu_properties(), count_proportional_objects(), createTransObject(), dag_add_collision_field_relation(), dag_scene_flush_layers(), DAG_scene_sort(), dag_tag_renderlayers(), deselectall_except(), do_lasso_select_objects(), do_object_pose_box_select(), do_versions(), draw_depth(), draw_uvs_other(), ED_object_single_user(), ed_screen_context(), ED_view3d_draw_offscreen(), endlocalview(), env_set_imats(), expand_scene(), SceneExporter::exportHierarchy(), face_duplilist(), fluid_init_all_channels(), fluid_validate_scene(), forEachCameraObjectInScene(), forEachLampObjectInScene(), GeometryFunctor::forEachMeshObjectInScene(), forEachObjectInScene(), free_scene(), get_selected_and_linked_obs(), getTransformOrientation(), GPU_scene_object_lights(), has_object_type(), AnimationExporter::hasAnimations(), image_aspect(), initlocalview(), lib_link_scene(), load_editMesh(), make_local_object(), motionpaths_calc_optimise_depsgraph(), motionpaths_calc_update_scene(), mouse_anim_channels(), mouse_nla_channels(), mouse_select(), mouse_select_eval_buffer(), next_object(), object_deselect_all_visible(), object_hide_view_clear_exec(), object_in_scene(), old_sca_move_actuator(), old_sca_move_controller(), old_sca_move_sensor(), outliner_build_tree(), pdInitEffectors(), peelObjects(), preview_prepare_scene(), psys_find_object(), ptcache_free_bake_all_exec(), rand_timeoffs(), RE_make_sticky(), scene_deselect_all(), scene_find_camera(), scene_sort_groups(), scene_update_tagged_recursive(), set_scene_bg(), set_trans_object_base_flags(), single_mat_users(), single_obdata_users(), single_object_action_users(), single_object_users(), snapObjects(), special_editmenu(), unlink_group(), update_base_layer(), updateDepgraph(), vertex_duplilist(), vertex_group_copy_to_linked_exec(), view3d_all_exec(), view3d_circle_select_exec(), view3d_context(), view3d_main_area_draw(), view3d_opengl_select(), view3d_recalc_used_layers(), viewselected_exec(), write_scenes(), and SceneExporter::writeNodes().

Definition at line 65 of file DNA_scene_types.h.

Referenced by acf_object_icon(), acf_object_name(), acf_object_setting_ptr(), acf_object_setting_valid(), add_named_exec(), AddNewBlenderMesh(), ANIM_animdata_get_context(), ANIM_deselect_anim_channels(), animdata_filter_dopesheet(), animdata_filter_dopesheet_mats(), animdata_filter_dopesheet_ob(), animdata_filter_dopesheet_obdata(), animdata_filter_dopesheet_particles(), append_named_part_ex(), are_there_deflectors(), auto_timeoffs(), backdrawview3d(), BIF_makeListTemplates(), BKE_ptcache_bake(), BL_ConvertBlenderObjects(), build_dag(), buttons_context_path_object(), calc_manipulator_stats(), ccd_build_deflector_hash(), ccd_update_deflector_hash(), check_material_alpha(), convert_exec(), copy_attr(), copy_baseflags(), copy_objectflags(), copy_scene(), copymenu_logicbricks(), copymenu_properties(), count_proportional_objects(), createObjectSpace(), createTransObject(), dag_add_collision_field_relation(), DAG_on_visible_update(), dag_scene_flush_layers(), DAG_scene_sort(), DAG_scene_update_flags(), dag_tag_renderlayers(), database_init_objects(), do_lasso_select_objects(), do_object_pose_box_select(), do_versions(), draw_armature(), draw_depth(), draw_dupli_objects(), draw_dupli_objects_color(), draw_ghost_poses(), draw_ghost_poses_keys(), draw_ghost_poses_range(), draw_mesh_fancy(), draw_mesh_object(), draw_new_particle_system(), draw_object(), draw_pose_bones(), draw_uvs_other(), drawCurveDerivedMesh(), drawDispList(), drawlamp(), drawmball(), drawnurb(), drawObjectSelect(), drop_named_image_invoke(), drop_named_material_invoke(), duplibase_for_convert(), duplicate_exec(), ED_armature_enter_posemode(), ED_armature_exit_posemode(), ED_base_object_free_and_unlink(), ED_base_object_select(), ED_do_pose_selectbuffer(), ED_editors_init(), ED_object_add_duplicate(), ED_object_base_init_transform(), ED_object_enter_editmode(), ED_object_single_user(), ed_screen_context(), ED_view3d_draw_offscreen(), ED_viewedit_datamask(), endlocalview(), env_set_imats(), expand_scene(), SceneExporter::exportHierarchy(), face_duplilist(), DocumentImporter::finish(), fluid_init_all_channels(), fluid_validate_scene(), forEachCameraObjectInScene(), forEachLampObjectInScene(), GeometryFunctor::forEachMeshObjectInScene(), forEachObjectInScene(), free_scene(), get_bone_from_selectbuffer(), get_collider_cache(), get_collisionobjects(), get_selected_and_linked_obs(), getTransformOrientation(), give_base_to_groups(), give_base_to_objects(), gpencil_data_get_active_v3d(), GPU_scene_object_lights(), gpu_update_lamps_shadows(), has_object_type(), AnimationExporter::hasAnimations(), image_aspect(), initlocalview(), lib_link_scene(), load_editMesh(), make_links_scene_exec(), make_local_object(), make_new_animlistelem(), make_object_duplilist_real(), material_lights(), mesh_build_data(), mesh_separate_exec(), mesh_separate_loose(), mesh_separate_material(), mesh_separate_selected(), modifier_remove_exec(), motionpaths_calc_optimise_depsgraph(), motionpaths_calc_update_scene(), mouse_anim_channels(), mouse_nla_channels(), mouse_select(), mouse_select_eval_buffer(), mouse_select_menu(), NewBooleanMesh(), object_add_duplicate_internal(), object_delete_cb(), object_deselect_cb(), object_hide_view_clear_exec(), object_in_scene(), object_select_cb(), object_toggle_renderability_cb(), object_toggle_selectability_cb(), object_toggle_visibility_cb(), old_sca_move_actuator(), old_sca_move_controller(), old_sca_move_sensor(), outliner_build_tree(), paint_get_active(), particle_system_remove_exec(), pdInitEffectors(), peelObjects(), posemode_exec(), preview_prepare_scene(), psys_find_object(), psys_in_edit_mode(), ptcache_free_bake_all_exec(), rand_timeoffs(), RE_make_sticky(), scene_add_base(), scene_deselect_all(), scene_find_camera(), scene_select_base(), scene_sort_groups(), scene_update_tagged_recursive(), select_grouped_parent(), separate_armature_exec(), separate_exec(), set_scene_bg(), set_trans_object_base_flags(), SetDefaultFaceType(), single_mat_users(), single_obdata_users(), single_object_action_users(), single_object_users(), snapObjects(), special_aftertrans_update(), special_editmenu(), stats_string(), stats_update(), unlink_group(), update_base_layer(), updateDepgraph(), vertex_duplilist(), vertex_group_copy_to_linked_exec(), view3d_all_exec(), view3d_circle_select_exec(), view3d_context(), view3d_main_area_draw(), view3d_opengl_select(), viewselected_exec(), and SceneExporter::writeNodes().

struct Base * Base::prev

Definition at line 61 of file DNA_scene_types.h.

unsigned int Base::selcol
short Base::sx
short Base::sy

The documentation for this struct was generated from the following file: