Blender  V2.59
SHD_value.c
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00001 /*
00002  * $Id: SHD_value.c 35237 2011-02-27 20:13:22Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 /* **************** VALUE ******************** */
00038 static bNodeSocketType sh_node_value_out[]= {
00039         {       SOCK_VALUE, 0, "Value",         0.5f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
00040         {       -1, 0, ""       }
00041 };
00042 
00043 static void node_shader_exec_value(void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
00044 {
00045         bNodeSocket *sock= node->outputs.first;
00046         
00047         out[0]->vec[0]= sock->ns.vec[0];
00048 }
00049 
00050 static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00051 {
00052         bNodeSocket *sock= node->outputs.first;
00053         GPUNodeLink *vec = GPU_uniform(sock->ns.vec);
00054 
00055         return GPU_stack_link(mat, "set_value", in, out, vec);
00056 }
00057 
00058 void register_node_type_sh_value(ListBase *lb)
00059 {
00060         static bNodeType ntype;
00061 
00062         node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS,
00063                 NULL, sh_node_value_out);
00064         node_type_size(&ntype, 80, 50, 120);
00065         node_type_exec(&ntype, node_shader_exec_value);
00066         node_type_gpu(&ntype, gpu_shader_value);
00067 
00068         nodeRegisterType(lb, &ntype);
00069 }
00070 
00071