Blender  V2.59
rayobject_empty.cpp
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00001 /*
00002  * $Id: rayobject_empty.cpp 35233 2011-02-27 19:31:27Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 1990-1998 NeoGeo BV.
00021  * All rights reserved.
00022  *
00023  * Contributors: 2004/2005 Blender Foundation, full recode
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "MEM_guardedalloc.h"
00034 
00035 #include "rayobject.h"
00036 
00037 /*
00038  * Empty raytree
00039  */
00040 
00041 static int RE_rayobject_empty_intersect(RayObject *o, Isect *is)
00042 {
00043         return 0;
00044 }
00045 
00046 static void RE_rayobject_empty_free(RayObject *o)
00047 {
00048 }
00049 
00050 static void RE_rayobject_empty_bb(RayObject *o, float *min, float *max)
00051 {
00052         return;
00053 }
00054 
00055 static float RE_rayobject_empty_cost(RayObject *o)
00056 {
00057         return 0.0;
00058 }
00059 
00060 static void RE_rayobject_empty_hint_bb(RayObject *o, RayHint *hint, float *min, float *max)
00061 {}
00062 
00063 static RayObjectAPI empty_api =
00064 {
00065         RE_rayobject_empty_intersect,
00066         NULL, //static void RE_rayobject_instance_add(RayObject *o, RayObject *ob);
00067         NULL, //static void RE_rayobject_instance_done(RayObject *o);
00068         RE_rayobject_empty_free,
00069         RE_rayobject_empty_bb,
00070         RE_rayobject_empty_cost,
00071         RE_rayobject_empty_hint_bb
00072 };
00073 
00074 static RayObject empty_raytree = { &empty_api, {0, 0} };
00075 
00076 RayObject *RE_rayobject_empty_create()
00077 {
00078         return RE_rayobject_unalignRayAPI( &empty_raytree );
00079 }
00080