|
Blender
V2.59
|
00001 /* 00002 * $Id: ColorBlock.h 36546 2011-05-08 09:05:52Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributors: Amorilia (amorilia@users.sourceforge.net) 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00030 /* 00031 * This file is based on a similar file from the NVIDIA texture tools 00032 * (http://nvidia-texture-tools.googlecode.com/) 00033 * 00034 * Original license from NVIDIA follows. 00035 */ 00036 00037 // This code is in the public domain -- castanyo@yahoo.es 00038 00039 #ifndef _DDS_COLORBLOCK_H 00040 #define _DDS_COLORBLOCK_H 00041 00042 #include <Color.h> 00043 #include <Image.h> 00044 00046 struct ColorBlock 00047 { 00048 ColorBlock(); 00049 ColorBlock(const uint * linearImage); 00050 ColorBlock(const ColorBlock & block); 00051 ColorBlock(const Image * img, uint x, uint y); 00052 00053 void init(const Image * img, uint x, uint y); 00054 void init(uint w, uint h, const uint * data, uint x, uint y); 00055 void init(uint w, uint h, const float * data, uint x, uint y); 00056 00057 void swizzle(uint x, uint y, uint z, uint w); // 0=r, 1=g, 2=b, 3=a, 4=0xFF, 5=0 00058 00059 bool isSingleColor(Color32 mask = Color32(0xFF, 0xFF, 0xFF, 0x00)) const; 00060 bool hasAlpha() const; 00061 00062 00063 // Accessors 00064 const Color32 * colors() const; 00065 00066 Color32 color(uint i) const; 00067 Color32 & color(uint i); 00068 00069 Color32 color(uint x, uint y) const; 00070 Color32 & color(uint x, uint y); 00071 00072 private: 00073 00074 Color32 m_color[4*4]; 00075 00076 }; 00077 00078 00080 inline const Color32 * ColorBlock::colors() const 00081 { 00082 return m_color; 00083 } 00084 00086 inline Color32 ColorBlock::color(uint i) const 00087 { 00088 return m_color[i]; 00089 } 00090 00092 inline Color32 & ColorBlock::color(uint i) 00093 { 00094 return m_color[i]; 00095 } 00096 00098 inline Color32 ColorBlock::color(uint x, uint y) const 00099 { 00100 return m_color[y * 4 + x]; 00101 } 00102 00104 inline Color32 & ColorBlock::color(uint x, uint y) 00105 { 00106 return m_color[y * 4 + x]; 00107 } 00108 00109 #endif // _DDS_COLORBLOCK_H