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Blender
V2.59
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00001 /* 00002 * $Id: writefile.c 39084 2011-08-05 20:45:26Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 /* 00035 FILEFORMAT: IFF-style structure (but not IFF compatible!) 00036 00037 start file: 00038 BLENDER_V100 12 bytes (versie 1.00) 00039 V = big endian, v = little endian 00040 _ = 4 byte pointer, - = 8 byte pointer 00041 00042 datablocks: also see struct BHead 00043 <bh.code> 4 chars 00044 <bh.len> int, len data after BHead 00045 <bh.old> void, old pointer 00046 <bh.SDNAnr> int 00047 <bh.nr> int, in case of array: amount of structs 00048 data 00049 ... 00050 ... 00051 00052 Almost all data in Blender are structures. Each struct saved 00053 gets a BHead header. With BHead the struct can be linked again 00054 and compared with StructDNA . 00055 00056 WRITE 00057 00058 Preferred writing order: (not really a must, but why would you do it random?) 00059 Any case: direct data is ALWAYS after the lib block 00060 00061 (Local file data) 00062 - for each LibBlock 00063 - write LibBlock 00064 - write associated direct data 00065 (External file data) 00066 - per library 00067 - write library block 00068 - per LibBlock 00069 - write the ID of LibBlock 00070 - write TEST (128x128, blend file preview, optional) 00071 - write FileGlobal (some global vars) 00072 - write SDNA 00073 - write USER if filename is ~/X.XX/config/startup.blend 00074 */ 00075 00076 00077 #include <math.h> 00078 #include <fcntl.h> 00079 #include <stdio.h> 00080 #include <string.h> 00081 #include <stdlib.h> 00082 00083 #include "zlib.h" 00084 00085 #ifndef WIN32 00086 #include <unistd.h> 00087 #else 00088 #include "winsock2.h" 00089 #include <io.h> 00090 #include <process.h> // for getpid 00091 #include "BLI_winstuff.h" 00092 #endif 00093 00094 #include "DNA_anim_types.h" 00095 #include "DNA_armature_types.h" 00096 #include "DNA_actuator_types.h" 00097 #include "DNA_brush_types.h" 00098 #include "DNA_camera_types.h" 00099 #include "DNA_cloth_types.h" 00100 #include "DNA_constraint_types.h" 00101 #include "DNA_controller_types.h" 00102 #include "DNA_genfile.h" 00103 #include "DNA_group_types.h" 00104 #include "DNA_gpencil_types.h" 00105 #include "DNA_fileglobal_types.h" 00106 #include "DNA_key_types.h" 00107 #include "DNA_lattice_types.h" 00108 #include "DNA_lamp_types.h" 00109 #include "DNA_meta_types.h" 00110 #include "DNA_mesh_types.h" 00111 #include "DNA_meshdata_types.h" 00112 #include "DNA_material_types.h" 00113 #include "DNA_node_types.h" 00114 #include "DNA_object_types.h" 00115 #include "DNA_object_force.h" 00116 #include "DNA_packedFile_types.h" 00117 #include "DNA_particle_types.h" 00118 #include "DNA_property_types.h" 00119 #include "DNA_scene_types.h" 00120 #include "DNA_sdna_types.h" 00121 #include "DNA_sequence_types.h" 00122 #include "DNA_sensor_types.h" 00123 #include "DNA_smoke_types.h" 00124 #include "DNA_space_types.h" 00125 #include "DNA_screen_types.h" 00126 #include "DNA_sound_types.h" 00127 #include "DNA_text_types.h" 00128 #include "DNA_view3d_types.h" 00129 #include "DNA_vfont_types.h" 00130 #include "DNA_world_types.h" 00131 #include "DNA_windowmanager_types.h" 00132 00133 #include "MEM_guardedalloc.h" // MEM_freeN 00134 #include "BLI_blenlib.h" 00135 #include "BLI_linklist.h" 00136 #include "BLI_bpath.h" 00137 #include "BLI_utildefines.h" 00138 00139 #include "BKE_action.h" 00140 #include "BKE_blender.h" 00141 #include "BKE_curve.h" 00142 #include "BKE_constraint.h" 00143 #include "BKE_global.h" // for G 00144 #include "BKE_library.h" // for set_listbasepointers 00145 #include "BKE_main.h" 00146 #include "BKE_node.h" 00147 #include "BKE_report.h" 00148 #include "BKE_sequencer.h" 00149 #include "BKE_utildefines.h" 00150 #include "BKE_modifier.h" 00151 #include "BKE_fcurve.h" 00152 #include "BKE_pointcache.h" 00153 00154 #include "BLO_writefile.h" 00155 #include "BLO_readfile.h" 00156 #include "BLO_undofile.h" 00157 00158 #include "readfile.h" 00159 00160 #include <errno.h> 00161 00162 /* ********* my write, buffered writing with minimum size chunks ************ */ 00163 00164 #define MYWRITE_BUFFER_SIZE 100000 00165 #define MYWRITE_MAX_CHUNK 32768 00166 00167 typedef struct { 00168 struct SDNA *sdna; 00169 00170 int file; 00171 unsigned char *buf; 00172 MemFile *compare, *current; 00173 00174 int tot, count, error, memsize; 00175 } WriteData; 00176 00177 static WriteData *writedata_new(int file) 00178 { 00179 WriteData *wd= MEM_callocN(sizeof(*wd), "writedata"); 00180 00181 /* XXX, see note about this in readfile.c, remove 00182 * once we have an xp lock - zr 00183 */ 00184 00185 if (wd == NULL) return NULL; 00186 00187 wd->sdna= DNA_sdna_from_data(DNAstr, DNAlen, 0); 00188 00189 wd->file= file; 00190 00191 wd->buf= MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf"); 00192 00193 return wd; 00194 } 00195 00196 static void writedata_do_write(WriteData *wd, void *mem, int memlen) 00197 { 00198 if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) return; 00199 if (wd->error) return; 00200 00201 /* memory based save */ 00202 if(wd->current) { 00203 add_memfilechunk(NULL, wd->current, mem, memlen); 00204 } 00205 else { 00206 if (write(wd->file, mem, memlen) != memlen) 00207 wd->error= 1; 00208 00209 } 00210 } 00211 00212 static void writedata_free(WriteData *wd) 00213 { 00214 DNA_sdna_free(wd->sdna); 00215 00216 MEM_freeN(wd->buf); 00217 MEM_freeN(wd); 00218 } 00219 00220 /***/ 00221 00229 #define MYWRITE_FLUSH NULL 00230 00231 static void mywrite( WriteData *wd, void *adr, int len) 00232 { 00233 if (wd->error) return; 00234 00235 /* flush helps compression for undo-save */ 00236 if(adr==MYWRITE_FLUSH) { 00237 if(wd->count) { 00238 writedata_do_write(wd, wd->buf, wd->count); 00239 wd->count= 0; 00240 } 00241 return; 00242 } 00243 00244 wd->tot+= len; 00245 00246 /* if we have a single big chunk, write existing data in 00247 * buffer and write out big chunk in smaller pieces */ 00248 if(len>MYWRITE_MAX_CHUNK) { 00249 if(wd->count) { 00250 writedata_do_write(wd, wd->buf, wd->count); 00251 wd->count= 0; 00252 } 00253 00254 do { 00255 int writelen= MIN2(len, MYWRITE_MAX_CHUNK); 00256 writedata_do_write(wd, adr, writelen); 00257 adr = (char*)adr + writelen; 00258 len -= writelen; 00259 } while(len > 0); 00260 00261 return; 00262 } 00263 00264 /* if data would overflow buffer, write out the buffer */ 00265 if(len+wd->count>MYWRITE_BUFFER_SIZE-1) { 00266 writedata_do_write(wd, wd->buf, wd->count); 00267 wd->count= 0; 00268 } 00269 00270 /* append data at end of buffer */ 00271 memcpy(&wd->buf[wd->count], adr, len); 00272 wd->count+= len; 00273 } 00274 00281 static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current) 00282 { 00283 WriteData *wd= writedata_new(file); 00284 00285 if (wd == NULL) return NULL; 00286 00287 wd->compare= compare; 00288 wd->current= current; 00289 /* this inits comparing */ 00290 add_memfilechunk(compare, NULL, NULL, 0); 00291 00292 return wd; 00293 } 00294 00301 static int endwrite(WriteData *wd) 00302 { 00303 int err; 00304 00305 if (wd->count) { 00306 writedata_do_write(wd, wd->buf, wd->count); 00307 wd->count= 0; 00308 } 00309 00310 err= wd->error; 00311 writedata_free(wd); 00312 00313 return err; 00314 } 00315 00316 /* ********** WRITE FILE ****************** */ 00317 00318 static void writestruct(WriteData *wd, int filecode, const char *structname, int nr, void *adr) 00319 { 00320 BHead bh; 00321 short *sp; 00322 00323 if(adr==NULL || nr==0) return; 00324 00325 /* init BHead */ 00326 bh.code= filecode; 00327 bh.old= adr; 00328 bh.nr= nr; 00329 00330 bh.SDNAnr= DNA_struct_find_nr(wd->sdna, structname); 00331 if(bh.SDNAnr== -1) { 00332 printf("error: can't find SDNA code <%s>\n", structname); 00333 return; 00334 } 00335 sp= wd->sdna->structs[bh.SDNAnr]; 00336 00337 bh.len= nr*wd->sdna->typelens[sp[0]]; 00338 00339 if(bh.len==0) return; 00340 00341 mywrite(wd, &bh, sizeof(BHead)); 00342 mywrite(wd, adr, bh.len); 00343 } 00344 00345 static void writedata(WriteData *wd, int filecode, int len, void *adr) /* do not use for structs */ 00346 { 00347 BHead bh; 00348 00349 if(adr==NULL) return; 00350 if(len==0) return; 00351 00352 len+= 3; 00353 len-= ( len % 4); 00354 00355 /* init BHead */ 00356 bh.code= filecode; 00357 bh.old= adr; 00358 bh.nr= 1; 00359 bh.SDNAnr= 0; 00360 bh.len= len; 00361 00362 mywrite(wd, &bh, sizeof(BHead)); 00363 if(len) mywrite(wd, adr, len); 00364 } 00365 00366 /* *************** writing some direct data structs used in more code parts **************** */ 00367 /*These functions are used by blender's .blend system for file saving/loading.*/ 00368 void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd); 00369 void IDP_WriteProperty(IDProperty *prop, void *wd); 00370 00371 static void IDP_WriteArray(IDProperty *prop, void *wd) 00372 { 00373 /*REMEMBER to set totalen to len in the linking code!!*/ 00374 if (prop->data.pointer) { 00375 writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer); 00376 00377 if(prop->subtype == IDP_GROUP) { 00378 IDProperty **array= prop->data.pointer; 00379 int a; 00380 00381 for(a=0; a<prop->len; a++) 00382 IDP_WriteProperty(array[a], wd); 00383 } 00384 } 00385 } 00386 00387 static void IDP_WriteIDPArray(IDProperty *prop, void *wd) 00388 { 00389 /*REMEMBER to set totalen to len in the linking code!!*/ 00390 if (prop->data.pointer) { 00391 IDProperty *array = prop->data.pointer; 00392 int a; 00393 00394 writestruct(wd, DATA, "IDProperty", prop->len, array); 00395 00396 for(a=0; a<prop->len; a++) 00397 IDP_WriteProperty_OnlyData(&array[a], wd); 00398 } 00399 } 00400 00401 static void IDP_WriteString(IDProperty *prop, void *wd) 00402 { 00403 /*REMEMBER to set totalen to len in the linking code!!*/ 00404 writedata(wd, DATA, prop->len+1, prop->data.pointer); 00405 } 00406 00407 static void IDP_WriteGroup(IDProperty *prop, void *wd) 00408 { 00409 IDProperty *loop; 00410 00411 for (loop=prop->data.group.first; loop; loop=loop->next) { 00412 IDP_WriteProperty(loop, wd); 00413 } 00414 } 00415 00416 /* Functions to read/write ID Properties */ 00417 void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd) 00418 { 00419 switch (prop->type) { 00420 case IDP_GROUP: 00421 IDP_WriteGroup(prop, wd); 00422 break; 00423 case IDP_STRING: 00424 IDP_WriteString(prop, wd); 00425 break; 00426 case IDP_ARRAY: 00427 IDP_WriteArray(prop, wd); 00428 break; 00429 case IDP_IDPARRAY: 00430 IDP_WriteIDPArray(prop, wd); 00431 break; 00432 } 00433 } 00434 00435 void IDP_WriteProperty(IDProperty *prop, void *wd) 00436 { 00437 writestruct(wd, DATA, "IDProperty", 1, prop); 00438 IDP_WriteProperty_OnlyData(prop, wd); 00439 } 00440 00441 static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers) 00442 { 00443 FModifier *fcm; 00444 00445 /* Modifiers */ 00446 for (fcm= fmodifiers->first; fcm; fcm= fcm->next) { 00447 FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm); 00448 00449 /* Write the specific data */ 00450 if (fmi && fcm->data) { 00451 /* firstly, just write the plain fmi->data struct */ 00452 writestruct(wd, DATA, fmi->structName, 1, fcm->data); 00453 00454 /* do any modifier specific stuff */ 00455 switch (fcm->type) { 00456 case FMODIFIER_TYPE_GENERATOR: 00457 { 00458 FMod_Generator *data= (FMod_Generator *)fcm->data; 00459 00460 /* write coefficients array */ 00461 if (data->coefficients) 00462 writedata(wd, DATA, sizeof(float)*(data->arraysize), data->coefficients); 00463 } 00464 break; 00465 case FMODIFIER_TYPE_ENVELOPE: 00466 { 00467 FMod_Envelope *data= (FMod_Envelope *)fcm->data; 00468 00469 /* write envelope data */ 00470 if (data->data) 00471 writestruct(wd, DATA, "FCM_EnvelopeData", data->totvert, data->data); 00472 } 00473 break; 00474 case FMODIFIER_TYPE_PYTHON: 00475 { 00476 FMod_Python *data = (FMod_Python *)fcm->data; 00477 00478 /* Write ID Properties -- and copy this comment EXACTLY for easy finding 00479 of library blocks that implement this.*/ 00480 IDP_WriteProperty(data->prop, wd); 00481 } 00482 break; 00483 } 00484 } 00485 00486 /* Write the modifier */ 00487 writestruct(wd, DATA, "FModifier", 1, fcm); 00488 } 00489 } 00490 00491 static void write_fcurves(WriteData *wd, ListBase *fcurves) 00492 { 00493 FCurve *fcu; 00494 00495 for (fcu=fcurves->first; fcu; fcu=fcu->next) { 00496 /* F-Curve */ 00497 writestruct(wd, DATA, "FCurve", 1, fcu); 00498 00499 /* curve data */ 00500 if (fcu->bezt) 00501 writestruct(wd, DATA, "BezTriple", fcu->totvert, fcu->bezt); 00502 if (fcu->fpt) 00503 writestruct(wd, DATA, "FPoint", fcu->totvert, fcu->fpt); 00504 00505 if (fcu->rna_path) 00506 writedata(wd, DATA, strlen(fcu->rna_path)+1, fcu->rna_path); 00507 00508 /* driver data */ 00509 if (fcu->driver) { 00510 ChannelDriver *driver= fcu->driver; 00511 DriverVar *dvar; 00512 00513 writestruct(wd, DATA, "ChannelDriver", 1, driver); 00514 00515 /* variables */ 00516 for (dvar= driver->variables.first; dvar; dvar= dvar->next) { 00517 writestruct(wd, DATA, "DriverVar", 1, dvar); 00518 00519 DRIVER_TARGETS_USED_LOOPER(dvar) 00520 { 00521 if (dtar->rna_path) 00522 writedata(wd, DATA, strlen(dtar->rna_path)+1, dtar->rna_path); 00523 } 00524 DRIVER_TARGETS_LOOPER_END 00525 } 00526 } 00527 00528 /* write F-Modifiers */ 00529 write_fmodifiers(wd, &fcu->modifiers); 00530 } 00531 } 00532 00533 static void write_actions(WriteData *wd, ListBase *idbase) 00534 { 00535 bAction *act; 00536 bActionGroup *grp; 00537 TimeMarker *marker; 00538 00539 for(act=idbase->first; act; act= act->id.next) { 00540 if (act->id.us>0 || wd->current) { 00541 writestruct(wd, ID_AC, "bAction", 1, act); 00542 if (act->id.properties) IDP_WriteProperty(act->id.properties, wd); 00543 00544 write_fcurves(wd, &act->curves); 00545 00546 for (grp=act->groups.first; grp; grp=grp->next) { 00547 writestruct(wd, DATA, "bActionGroup", 1, grp); 00548 } 00549 00550 for (marker=act->markers.first; marker; marker=marker->next) { 00551 writestruct(wd, DATA, "TimeMarker", 1, marker); 00552 } 00553 } 00554 } 00555 00556 /* flush helps the compression for undo-save */ 00557 mywrite(wd, MYWRITE_FLUSH, 0); 00558 } 00559 00560 static void write_keyingsets(WriteData *wd, ListBase *list) 00561 { 00562 KeyingSet *ks; 00563 KS_Path *ksp; 00564 00565 for (ks= list->first; ks; ks= ks->next) { 00566 /* KeyingSet */ 00567 writestruct(wd, DATA, "KeyingSet", 1, ks); 00568 00569 /* Paths */ 00570 for (ksp= ks->paths.first; ksp; ksp= ksp->next) { 00571 /* Path */ 00572 writestruct(wd, DATA, "KS_Path", 1, ksp); 00573 00574 if (ksp->rna_path) 00575 writedata(wd, DATA, strlen(ksp->rna_path)+1, ksp->rna_path); 00576 } 00577 } 00578 } 00579 00580 static void write_nlastrips(WriteData *wd, ListBase *strips) 00581 { 00582 NlaStrip *strip; 00583 00584 for (strip= strips->first; strip; strip= strip->next) { 00585 /* write the strip first */ 00586 writestruct(wd, DATA, "NlaStrip", 1, strip); 00587 00588 /* write the strip's F-Curves and modifiers */ 00589 write_fcurves(wd, &strip->fcurves); 00590 write_fmodifiers(wd, &strip->modifiers); 00591 00592 /* write the strip's children */ 00593 write_nlastrips(wd, &strip->strips); 00594 } 00595 } 00596 00597 static void write_nladata(WriteData *wd, ListBase *nlabase) 00598 { 00599 NlaTrack *nlt; 00600 00601 /* write all the tracks */ 00602 for (nlt= nlabase->first; nlt; nlt= nlt->next) { 00603 /* write the track first */ 00604 writestruct(wd, DATA, "NlaTrack", 1, nlt); 00605 00606 /* write the track's strips */ 00607 write_nlastrips(wd, &nlt->strips); 00608 } 00609 } 00610 00611 static void write_animdata(WriteData *wd, AnimData *adt) 00612 { 00613 AnimOverride *aor; 00614 00615 /* firstly, just write the AnimData block */ 00616 writestruct(wd, DATA, "AnimData", 1, adt); 00617 00618 /* write drivers */ 00619 write_fcurves(wd, &adt->drivers); 00620 00621 /* write overrides */ 00622 // FIXME: are these needed? 00623 for (aor= adt->overrides.first; aor; aor= aor->next) { 00624 /* overrides consist of base data + rna_path */ 00625 writestruct(wd, DATA, "AnimOverride", 1, aor); 00626 writedata(wd, DATA, strlen(aor->rna_path)+1, aor->rna_path); 00627 } 00628 00629 // TODO write the remaps (if they are needed) 00630 00631 /* write NLA data */ 00632 write_nladata(wd, &adt->nla_tracks); 00633 } 00634 00635 static void write_curvemapping(WriteData *wd, CurveMapping *cumap) 00636 { 00637 int a; 00638 00639 writestruct(wd, DATA, "CurveMapping", 1, cumap); 00640 for(a=0; a<CM_TOT; a++) 00641 writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve); 00642 } 00643 00644 /* this is only direct data, tree itself should have been written */ 00645 static void write_nodetree(WriteData *wd, bNodeTree *ntree) 00646 { 00647 bNode *node; 00648 bNodeSocket *sock; 00649 bNodeLink *link; 00650 00651 /* for link_list() speed, we write per list */ 00652 00653 if(ntree->adt) write_animdata(wd, ntree->adt); 00654 00655 for(node= ntree->nodes.first; node; node= node->next) 00656 writestruct(wd, DATA, "bNode", 1, node); 00657 00658 for(node= ntree->nodes.first; node; node= node->next) { 00659 if(node->storage && node->type!=NODE_DYNAMIC) { 00660 /* could be handlerized at some point, now only 1 exception still */ 00661 if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB)) 00662 write_curvemapping(wd, node->storage); 00663 else if(ntree->type==NTREE_COMPOSIT && ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) 00664 write_curvemapping(wd, node->storage); 00665 else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) 00666 write_curvemapping(wd, node->storage); 00667 else 00668 writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage); 00669 } 00670 for(sock= node->inputs.first; sock; sock= sock->next) 00671 writestruct(wd, DATA, "bNodeSocket", 1, sock); 00672 for(sock= node->outputs.first; sock; sock= sock->next) 00673 writestruct(wd, DATA, "bNodeSocket", 1, sock); 00674 } 00675 00676 for(link= ntree->links.first; link; link= link->next) 00677 writestruct(wd, DATA, "bNodeLink", 1, link); 00678 00679 /* external sockets */ 00680 for(sock= ntree->inputs.first; sock; sock= sock->next) 00681 writestruct(wd, DATA, "bNodeSocket", 1, sock); 00682 for(sock= ntree->outputs.first; sock; sock= sock->next) 00683 writestruct(wd, DATA, "bNodeSocket", 1, sock); 00684 } 00685 00686 static void current_screen_compat(Main *mainvar, bScreen **screen) 00687 { 00688 wmWindowManager *wm; 00689 wmWindow *window; 00690 00691 /* find a global current screen in the first open window, to have 00692 * a reasonable default for reading in older versions */ 00693 wm= mainvar->wm.first; 00694 window= (wm)? wm->windows.first: NULL; 00695 *screen= (window)? window->screen: NULL; 00696 } 00697 00698 static void write_renderinfo(WriteData *wd, Main *mainvar) /* for renderdeamon */ 00699 { 00700 bScreen *curscreen; 00701 Scene *sce; 00702 int data[8]; 00703 00704 /* XXX in future, handle multiple windows with multiple screnes? */ 00705 current_screen_compat(mainvar, &curscreen); 00706 00707 for(sce= mainvar->scene.first; sce; sce= sce->id.next) { 00708 if(sce->id.lib==NULL && ( sce==curscreen->scene || (sce->r.scemode & R_BG_RENDER)) ) { 00709 data[0]= sce->r.sfra; 00710 data[1]= sce->r.efra; 00711 00712 memset(data+2, 0, sizeof(int)*6); 00713 BLI_strncpy((char *)(data+2), sce->id.name+2, sizeof(sce->id.name)-2); 00714 00715 writedata(wd, REND, 32, data); 00716 } 00717 } 00718 } 00719 00720 static void write_keymapitem(WriteData *wd, wmKeyMapItem *kmi) 00721 { 00722 writestruct(wd, DATA, "wmKeyMapItem", 1, kmi); 00723 if(kmi->properties) 00724 IDP_WriteProperty(kmi->properties, wd); 00725 } 00726 00727 static void write_userdef(WriteData *wd) 00728 { 00729 bTheme *btheme; 00730 wmKeyMap *keymap; 00731 wmKeyMapItem *kmi; 00732 wmKeyMapDiffItem *kmdi; 00733 bAddon *bext; 00734 uiStyle *style; 00735 00736 writestruct(wd, USER, "UserDef", 1, &U); 00737 00738 for(btheme= U.themes.first; btheme; btheme=btheme->next) 00739 writestruct(wd, DATA, "bTheme", 1, btheme); 00740 00741 for(keymap= U.user_keymaps.first; keymap; keymap=keymap->next) { 00742 writestruct(wd, DATA, "wmKeyMap", 1, keymap); 00743 00744 for(kmdi=keymap->diff_items.first; kmdi; kmdi=kmdi->next) { 00745 writestruct(wd, DATA, "wmKeyMapDiffItem", 1, kmdi); 00746 if(kmdi->remove_item) 00747 write_keymapitem(wd, kmdi->remove_item); 00748 if(kmdi->add_item) 00749 write_keymapitem(wd, kmdi->add_item); 00750 } 00751 00752 for(kmi=keymap->items.first; kmi; kmi=kmi->next) 00753 write_keymapitem(wd, kmi); 00754 } 00755 00756 for(bext= U.addons.first; bext; bext=bext->next) 00757 writestruct(wd, DATA, "bAddon", 1, bext); 00758 00759 for(style= U.uistyles.first; style; style= style->next) { 00760 writestruct(wd, DATA, "uiStyle", 1, style); 00761 } 00762 } 00763 00764 static void write_boid_state(WriteData *wd, BoidState *state) 00765 { 00766 BoidRule *rule = state->rules.first; 00767 //BoidCondition *cond = state->conditions.first; 00768 00769 writestruct(wd, DATA, "BoidState", 1, state); 00770 00771 for(; rule; rule=rule->next) { 00772 switch(rule->type) { 00773 case eBoidRuleType_Goal: 00774 case eBoidRuleType_Avoid: 00775 writestruct(wd, DATA, "BoidRuleGoalAvoid", 1, rule); 00776 break; 00777 case eBoidRuleType_AvoidCollision: 00778 writestruct(wd, DATA, "BoidRuleAvoidCollision", 1, rule); 00779 break; 00780 case eBoidRuleType_FollowLeader: 00781 writestruct(wd, DATA, "BoidRuleFollowLeader", 1, rule); 00782 break; 00783 case eBoidRuleType_AverageSpeed: 00784 writestruct(wd, DATA, "BoidRuleAverageSpeed", 1, rule); 00785 break; 00786 case eBoidRuleType_Fight: 00787 writestruct(wd, DATA, "BoidRuleFight", 1, rule); 00788 break; 00789 default: 00790 writestruct(wd, DATA, "BoidRule", 1, rule); 00791 break; 00792 } 00793 } 00794 //for(; cond; cond=cond->next) 00795 // writestruct(wd, DATA, "BoidCondition", 1, cond); 00796 } 00797 00798 /* update this also to readfile.c */ 00799 static const char *ptcache_data_struct[] = { 00800 "", // BPHYS_DATA_INDEX 00801 "", // BPHYS_DATA_LOCATION 00802 "", // BPHYS_DATA_VELOCITY 00803 "", // BPHYS_DATA_ROTATION 00804 "", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */ 00805 "", // BPHYS_DATA_SIZE: 00806 "", // BPHYS_DATA_TIMES: 00807 "BoidData" // case BPHYS_DATA_BOIDS: 00808 }; 00809 static const char *ptcache_extra_struct[] = { 00810 "", 00811 "ParticleSpring" 00812 }; 00813 static void write_pointcaches(WriteData *wd, ListBase *ptcaches) 00814 { 00815 PointCache *cache = ptcaches->first; 00816 int i; 00817 00818 for(; cache; cache=cache->next) { 00819 writestruct(wd, DATA, "PointCache", 1, cache); 00820 00821 if((cache->flag & PTCACHE_DISK_CACHE)==0) { 00822 PTCacheMem *pm = cache->mem_cache.first; 00823 00824 for(; pm; pm=pm->next) { 00825 PTCacheExtra *extra = pm->extradata.first; 00826 00827 writestruct(wd, DATA, "PTCacheMem", 1, pm); 00828 00829 for(i=0; i<BPHYS_TOT_DATA; i++) { 00830 if(pm->data[i] && pm->data_types & (1<<i)) { 00831 if(strcmp(ptcache_data_struct[i], "")==0) 00832 writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]); 00833 else 00834 writestruct(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]); 00835 } 00836 } 00837 00838 for(; extra; extra=extra->next) { 00839 if(strcmp(ptcache_extra_struct[extra->type], "")==0) 00840 continue; 00841 writestruct(wd, DATA, "PTCacheExtra", 1, extra); 00842 writestruct(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data); 00843 } 00844 } 00845 } 00846 } 00847 } 00848 static void write_particlesettings(WriteData *wd, ListBase *idbase) 00849 { 00850 ParticleSettings *part; 00851 ParticleDupliWeight *dw; 00852 GroupObject *go; 00853 int a; 00854 00855 part= idbase->first; 00856 while(part) { 00857 if(part->id.us>0 || wd->current) { 00858 /* write LibData */ 00859 writestruct(wd, ID_PA, "ParticleSettings", 1, part); 00860 if (part->id.properties) IDP_WriteProperty(part->id.properties, wd); 00861 if (part->adt) write_animdata(wd, part->adt); 00862 writestruct(wd, DATA, "PartDeflect", 1, part->pd); 00863 writestruct(wd, DATA, "PartDeflect", 1, part->pd2); 00864 writestruct(wd, DATA, "EffectorWeights", 1, part->effector_weights); 00865 00866 dw = part->dupliweights.first; 00867 for(; dw; dw=dw->next) { 00868 /* update indices */ 00869 dw->index = 0; 00870 go = part->dup_group->gobject.first; 00871 while(go && go->ob != dw->ob) { 00872 go=go->next; 00873 dw->index++; 00874 } 00875 writestruct(wd, DATA, "ParticleDupliWeight", 1, dw); 00876 } 00877 00878 if(part->boids && part->phystype == PART_PHYS_BOIDS) { 00879 BoidState *state = part->boids->states.first; 00880 00881 writestruct(wd, DATA, "BoidSettings", 1, part->boids); 00882 00883 for(; state; state=state->next) 00884 write_boid_state(wd, state); 00885 } 00886 if(part->fluid && part->phystype == PART_PHYS_FLUID){ 00887 writestruct(wd, DATA, "SPHFluidSettings", 1, part->fluid); 00888 } 00889 00890 for(a=0; a<MAX_MTEX; a++) { 00891 if(part->mtex[a]) writestruct(wd, DATA, "MTex", 1, part->mtex[a]); 00892 } 00893 } 00894 part= part->id.next; 00895 } 00896 } 00897 static void write_particlesystems(WriteData *wd, ListBase *particles) 00898 { 00899 ParticleSystem *psys= particles->first; 00900 ParticleTarget *pt; 00901 int a; 00902 00903 for(; psys; psys=psys->next) { 00904 writestruct(wd, DATA, "ParticleSystem", 1, psys); 00905 00906 if(psys->particles) { 00907 writestruct(wd, DATA, "ParticleData", psys->totpart ,psys->particles); 00908 00909 if(psys->particles->hair) { 00910 ParticleData *pa = psys->particles; 00911 00912 for(a=0; a<psys->totpart; a++, pa++) 00913 writestruct(wd, DATA, "HairKey", pa->totkey, pa->hair); 00914 } 00915 00916 if(psys->particles->boid && psys->part->phystype == PART_PHYS_BOIDS) 00917 writestruct(wd, DATA, "BoidParticle", psys->totpart, psys->particles->boid); 00918 00919 if(psys->part->fluid && psys->part->phystype == PART_PHYS_FLUID && (psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS)) 00920 writestruct(wd, DATA, "ParticleSpring", psys->tot_fluidsprings, psys->fluid_springs); 00921 } 00922 pt = psys->targets.first; 00923 for(; pt; pt=pt->next) 00924 writestruct(wd, DATA, "ParticleTarget", 1, pt); 00925 00926 if(psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild ,psys->child); 00927 00928 if(psys->clmd) { 00929 writestruct(wd, DATA, "ClothModifierData", 1, psys->clmd); 00930 writestruct(wd, DATA, "ClothSimSettings", 1, psys->clmd->sim_parms); 00931 writestruct(wd, DATA, "ClothCollSettings", 1, psys->clmd->coll_parms); 00932 } 00933 00934 write_pointcaches(wd, &psys->ptcaches); 00935 } 00936 } 00937 00938 static void write_properties(WriteData *wd, ListBase *lb) 00939 { 00940 bProperty *prop; 00941 00942 prop= lb->first; 00943 while(prop) { 00944 writestruct(wd, DATA, "bProperty", 1, prop); 00945 00946 if(prop->poin && prop->poin != &prop->data) 00947 writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin); 00948 00949 prop= prop->next; 00950 } 00951 } 00952 00953 static void write_sensors(WriteData *wd, ListBase *lb) 00954 { 00955 bSensor *sens; 00956 00957 sens= lb->first; 00958 while(sens) { 00959 writestruct(wd, DATA, "bSensor", 1, sens); 00960 00961 writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links); 00962 00963 switch(sens->type) { 00964 case SENS_NEAR: 00965 writestruct(wd, DATA, "bNearSensor", 1, sens->data); 00966 break; 00967 case SENS_MOUSE: 00968 writestruct(wd, DATA, "bMouseSensor", 1, sens->data); 00969 break; 00970 case SENS_TOUCH: 00971 writestruct(wd, DATA, "bTouchSensor", 1, sens->data); 00972 break; 00973 case SENS_KEYBOARD: 00974 writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data); 00975 break; 00976 case SENS_PROPERTY: 00977 writestruct(wd, DATA, "bPropertySensor", 1, sens->data); 00978 break; 00979 case SENS_ARMATURE: 00980 writestruct(wd, DATA, "bArmatureSensor", 1, sens->data); 00981 break; 00982 case SENS_ACTUATOR: 00983 writestruct(wd, DATA, "bActuatorSensor", 1, sens->data); 00984 break; 00985 case SENS_DELAY: 00986 writestruct(wd, DATA, "bDelaySensor", 1, sens->data); 00987 break; 00988 case SENS_COLLISION: 00989 writestruct(wd, DATA, "bCollisionSensor", 1, sens->data); 00990 break; 00991 case SENS_RADAR: 00992 writestruct(wd, DATA, "bRadarSensor", 1, sens->data); 00993 break; 00994 case SENS_RANDOM: 00995 writestruct(wd, DATA, "bRandomSensor", 1, sens->data); 00996 break; 00997 case SENS_RAY: 00998 writestruct(wd, DATA, "bRaySensor", 1, sens->data); 00999 break; 01000 case SENS_MESSAGE: 01001 writestruct(wd, DATA, "bMessageSensor", 1, sens->data); 01002 break; 01003 case SENS_JOYSTICK: 01004 writestruct(wd, DATA, "bJoystickSensor", 1, sens->data); 01005 break; 01006 default: 01007 ; /* error: don't know how to write this file */ 01008 } 01009 01010 sens= sens->next; 01011 } 01012 } 01013 01014 static void write_controllers(WriteData *wd, ListBase *lb) 01015 { 01016 bController *cont; 01017 01018 cont= lb->first; 01019 while(cont) { 01020 writestruct(wd, DATA, "bController", 1, cont); 01021 01022 writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links); 01023 01024 switch(cont->type) { 01025 case CONT_EXPRESSION: 01026 writestruct(wd, DATA, "bExpressionCont", 1, cont->data); 01027 break; 01028 case CONT_PYTHON: 01029 writestruct(wd, DATA, "bPythonCont", 1, cont->data); 01030 break; 01031 default: 01032 ; /* error: don't know how to write this file */ 01033 } 01034 01035 cont= cont->next; 01036 } 01037 } 01038 01039 static void write_actuators(WriteData *wd, ListBase *lb) 01040 { 01041 bActuator *act; 01042 01043 act= lb->first; 01044 while(act) { 01045 writestruct(wd, DATA, "bActuator", 1, act); 01046 01047 switch(act->type) { 01048 case ACT_ACTION: 01049 case ACT_SHAPEACTION: 01050 writestruct(wd, DATA, "bActionActuator", 1, act->data); 01051 break; 01052 case ACT_SOUND: 01053 writestruct(wd, DATA, "bSoundActuator", 1, act->data); 01054 break; 01055 case ACT_OBJECT: 01056 writestruct(wd, DATA, "bObjectActuator", 1, act->data); 01057 break; 01058 case ACT_IPO: 01059 writestruct(wd, DATA, "bIpoActuator", 1, act->data); 01060 break; 01061 case ACT_PROPERTY: 01062 writestruct(wd, DATA, "bPropertyActuator", 1, act->data); 01063 break; 01064 case ACT_CAMERA: 01065 writestruct(wd, DATA, "bCameraActuator", 1, act->data); 01066 break; 01067 case ACT_CONSTRAINT: 01068 writestruct(wd, DATA, "bConstraintActuator", 1, act->data); 01069 break; 01070 case ACT_EDIT_OBJECT: 01071 writestruct(wd, DATA, "bEditObjectActuator", 1, act->data); 01072 break; 01073 case ACT_SCENE: 01074 writestruct(wd, DATA, "bSceneActuator", 1, act->data); 01075 break; 01076 case ACT_GROUP: 01077 writestruct(wd, DATA, "bGroupActuator", 1, act->data); 01078 break; 01079 case ACT_RANDOM: 01080 writestruct(wd, DATA, "bRandomActuator", 1, act->data); 01081 break; 01082 case ACT_MESSAGE: 01083 writestruct(wd, DATA, "bMessageActuator", 1, act->data); 01084 break; 01085 case ACT_GAME: 01086 writestruct(wd, DATA, "bGameActuator", 1, act->data); 01087 break; 01088 case ACT_VISIBILITY: 01089 writestruct(wd, DATA, "bVisibilityActuator", 1, act->data); 01090 break; 01091 case ACT_2DFILTER: 01092 writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data); 01093 break; 01094 case ACT_PARENT: 01095 writestruct(wd, DATA, "bParentActuator", 1, act->data); 01096 break; 01097 case ACT_STATE: 01098 writestruct(wd, DATA, "bStateActuator", 1, act->data); 01099 break; 01100 case ACT_ARMATURE: 01101 writestruct(wd, DATA, "bArmatureActuator", 1, act->data); 01102 break; 01103 default: 01104 ; /* error: don't know how to write this file */ 01105 } 01106 01107 act= act->next; 01108 } 01109 } 01110 01111 static void write_motionpath(WriteData *wd, bMotionPath *mpath) 01112 { 01113 /* sanity checks */ 01114 if (mpath == NULL) 01115 return; 01116 01117 /* firstly, just write the motionpath struct */ 01118 writestruct(wd, DATA, "bMotionPath", 1, mpath); 01119 01120 /* now write the array of data */ 01121 writestruct(wd, DATA, "bMotionPathVert", mpath->length, mpath->points); 01122 } 01123 01124 static void write_constraints(WriteData *wd, ListBase *conlist) 01125 { 01126 bConstraint *con; 01127 01128 for (con=conlist->first; con; con=con->next) { 01129 bConstraintTypeInfo *cti= constraint_get_typeinfo(con); 01130 01131 /* Write the specific data */ 01132 if (cti && con->data) { 01133 /* firstly, just write the plain con->data struct */ 01134 writestruct(wd, DATA, cti->structName, 1, con->data); 01135 01136 /* do any constraint specific stuff */ 01137 switch (con->type) { 01138 case CONSTRAINT_TYPE_PYTHON: 01139 { 01140 bPythonConstraint *data = (bPythonConstraint *)con->data; 01141 bConstraintTarget *ct; 01142 01143 /* write targets */ 01144 for (ct= data->targets.first; ct; ct= ct->next) 01145 writestruct(wd, DATA, "bConstraintTarget", 1, ct); 01146 01147 /* Write ID Properties -- and copy this comment EXACTLY for easy finding 01148 of library blocks that implement this.*/ 01149 IDP_WriteProperty(data->prop, wd); 01150 } 01151 break; 01152 case CONSTRAINT_TYPE_SPLINEIK: 01153 { 01154 bSplineIKConstraint *data= (bSplineIKConstraint*)con->data; 01155 01156 /* write points array */ 01157 writedata(wd, DATA, sizeof(float)*(data->numpoints), data->points); 01158 } 01159 break; 01160 } 01161 } 01162 01163 /* Write the constraint */ 01164 writestruct(wd, DATA, "bConstraint", 1, con); 01165 } 01166 } 01167 01168 static void write_pose(WriteData *wd, bPose *pose) 01169 { 01170 bPoseChannel *chan; 01171 bActionGroup *grp; 01172 01173 /* Write each channel */ 01174 if (!pose) 01175 return; 01176 01177 /* Write channels */ 01178 for (chan=pose->chanbase.first; chan; chan=chan->next) { 01179 /* Write ID Properties -- and copy this comment EXACTLY for easy finding 01180 of library blocks that implement this.*/ 01181 if (chan->prop) 01182 IDP_WriteProperty(chan->prop, wd); 01183 01184 write_constraints(wd, &chan->constraints); 01185 01186 write_motionpath(wd, chan->mpath); 01187 01188 /* prevent crashes with autosave, when a bone duplicated in editmode has not yet been assigned to its posechannel */ 01189 if (chan->bone) 01190 chan->selectflag= chan->bone->flag & BONE_SELECTED; /* gets restored on read, for library armatures */ 01191 01192 writestruct(wd, DATA, "bPoseChannel", 1, chan); 01193 } 01194 01195 /* Write groups */ 01196 for (grp=pose->agroups.first; grp; grp=grp->next) 01197 writestruct(wd, DATA, "bActionGroup", 1, grp); 01198 01199 /* write IK param */ 01200 if (pose->ikparam) { 01201 char *structname = (char *)get_ikparam_name(pose); 01202 if (structname) 01203 writestruct(wd, DATA, structname, 1, pose->ikparam); 01204 } 01205 01206 /* Write this pose */ 01207 writestruct(wd, DATA, "bPose", 1, pose); 01208 01209 } 01210 01211 static void write_defgroups(WriteData *wd, ListBase *defbase) 01212 { 01213 bDeformGroup *defgroup; 01214 01215 for (defgroup=defbase->first; defgroup; defgroup=defgroup->next) 01216 writestruct(wd, DATA, "bDeformGroup", 1, defgroup); 01217 } 01218 01219 static void write_modifiers(WriteData *wd, ListBase *modbase) 01220 { 01221 ModifierData *md; 01222 01223 if (modbase == NULL) return; 01224 for (md=modbase->first; md; md= md->next) { 01225 ModifierTypeInfo *mti = modifierType_getInfo(md->type); 01226 if (mti == NULL) return; 01227 01228 writestruct(wd, DATA, mti->structName, 1, md); 01229 01230 if (md->type==eModifierType_Hook) { 01231 HookModifierData *hmd = (HookModifierData*) md; 01232 01233 writedata(wd, DATA, sizeof(int)*hmd->totindex, hmd->indexar); 01234 } 01235 else if(md->type==eModifierType_Cloth) { 01236 ClothModifierData *clmd = (ClothModifierData*) md; 01237 01238 writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms); 01239 writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms); 01240 writestruct(wd, DATA, "EffectorWeights", 1, clmd->sim_parms->effector_weights); 01241 write_pointcaches(wd, &clmd->ptcaches); 01242 } 01243 else if(md->type==eModifierType_Smoke) { 01244 SmokeModifierData *smd = (SmokeModifierData*) md; 01245 01246 if(smd->type & MOD_SMOKE_TYPE_DOMAIN) 01247 { 01248 if(smd->domain) 01249 { 01250 write_pointcaches(wd, &(smd->domain->ptcaches[0])); 01251 01252 /* create fake pointcache so that old blender versions can read it */ 01253 smd->domain->point_cache[1] = BKE_ptcache_add(&smd->domain->ptcaches[1]); 01254 smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE|PTCACHE_FAKE_SMOKE; 01255 smd->domain->point_cache[1]->step = 1; 01256 01257 write_pointcaches(wd, &(smd->domain->ptcaches[1])); 01258 } 01259 01260 writestruct(wd, DATA, "SmokeDomainSettings", 1, smd->domain); 01261 01262 if(smd->domain) { 01263 /* cleanup the fake pointcache */ 01264 BKE_ptcache_free_list(&smd->domain->ptcaches[1]); 01265 smd->domain->point_cache[1] = NULL; 01266 01267 writestruct(wd, DATA, "EffectorWeights", 1, smd->domain->effector_weights); 01268 } 01269 } 01270 else if(smd->type & MOD_SMOKE_TYPE_FLOW) 01271 writestruct(wd, DATA, "SmokeFlowSettings", 1, smd->flow); 01272 else if(smd->type & MOD_SMOKE_TYPE_COLL) 01273 writestruct(wd, DATA, "SmokeCollSettings", 1, smd->coll); 01274 } 01275 else if(md->type==eModifierType_Fluidsim) { 01276 FluidsimModifierData *fluidmd = (FluidsimModifierData*) md; 01277 01278 writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss); 01279 } 01280 else if (md->type==eModifierType_Collision) { 01281 01282 /* 01283 CollisionModifierData *collmd = (CollisionModifierData*) md; 01284 // TODO: CollisionModifier should use pointcache 01285 // + have proper reset events before enabling this 01286 writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x); 01287 writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew); 01288 writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces); 01289 */ 01290 } 01291 else if (md->type==eModifierType_MeshDeform) { 01292 MeshDeformModifierData *mmd = (MeshDeformModifierData*) md; 01293 int size = mmd->dyngridsize; 01294 01295 writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->bindinfluences); 01296 writedata(wd, DATA, sizeof(int)*(mmd->totvert+1), mmd->bindoffsets); 01297 writedata(wd, DATA, sizeof(float)*3*mmd->totcagevert, 01298 mmd->bindcagecos); 01299 writestruct(wd, DATA, "MDefCell", size*size*size, mmd->dyngrid); 01300 writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->dyninfluences); 01301 writedata(wd, DATA, sizeof(int)*mmd->totvert, mmd->dynverts); 01302 } 01303 else if (md->type==eModifierType_Warp) { 01304 WarpModifierData *tmd = (WarpModifierData*) md; 01305 if(tmd->curfalloff) { 01306 write_curvemapping(wd, tmd->curfalloff); 01307 } 01308 } 01309 } 01310 } 01311 01312 static void write_objects(WriteData *wd, ListBase *idbase) 01313 { 01314 Object *ob; 01315 01316 ob= idbase->first; 01317 while(ob) { 01318 if(ob->id.us>0 || wd->current) { 01319 /* write LibData */ 01320 writestruct(wd, ID_OB, "Object", 1, ob); 01321 01322 /*Write ID Properties -- and copy this comment EXACTLY for easy finding 01323 of library blocks that implement this.*/ 01324 if (ob->id.properties) IDP_WriteProperty(ob->id.properties, wd); 01325 01326 if (ob->adt) write_animdata(wd, ob->adt); 01327 01328 /* direct data */ 01329 writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat); 01330 writedata(wd, DATA, sizeof(char)*ob->totcol, ob->matbits); 01331 /* write_effects(wd, &ob->effect); */ /* not used anymore */ 01332 write_properties(wd, &ob->prop); 01333 write_sensors(wd, &ob->sensors); 01334 write_controllers(wd, &ob->controllers); 01335 write_actuators(wd, &ob->actuators); 01336 01337 if (ob->type == OB_ARMATURE) { 01338 bArmature *arm = ob->data; 01339 if (arm && ob->pose && arm->act_bone) { 01340 BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone)); 01341 } 01342 } 01343 01344 write_pose(wd, ob->pose); 01345 write_defgroups(wd, &ob->defbase); 01346 write_constraints(wd, &ob->constraints); 01347 write_motionpath(wd, ob->mpath); 01348 01349 writestruct(wd, DATA, "PartDeflect", 1, ob->pd); 01350 writestruct(wd, DATA, "SoftBody", 1, ob->soft); 01351 if(ob->soft) { 01352 write_pointcaches(wd, &ob->soft->ptcaches); 01353 writestruct(wd, DATA, "EffectorWeights", 1, ob->soft->effector_weights); 01354 } 01355 writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft); 01356 01357 write_particlesystems(wd, &ob->particlesystem); 01358 write_modifiers(wd, &ob->modifiers); 01359 } 01360 ob= ob->id.next; 01361 } 01362 01363 /* flush helps the compression for undo-save */ 01364 mywrite(wd, MYWRITE_FLUSH, 0); 01365 } 01366 01367 01368 static void write_vfonts(WriteData *wd, ListBase *idbase) 01369 { 01370 VFont *vf; 01371 PackedFile * pf; 01372 01373 vf= idbase->first; 01374 while(vf) { 01375 if(vf->id.us>0 || wd->current) { 01376 /* write LibData */ 01377 writestruct(wd, ID_VF, "VFont", 1, vf); 01378 if (vf->id.properties) IDP_WriteProperty(vf->id.properties, wd); 01379 01380 /* direct data */ 01381 01382 if (vf->packedfile) { 01383 pf = vf->packedfile; 01384 writestruct(wd, DATA, "PackedFile", 1, pf); 01385 writedata(wd, DATA, pf->size, pf->data); 01386 } 01387 } 01388 01389 vf= vf->id.next; 01390 } 01391 } 01392 01393 01394 static void write_keys(WriteData *wd, ListBase *idbase) 01395 { 01396 Key *key; 01397 KeyBlock *kb; 01398 01399 key= idbase->first; 01400 while(key) { 01401 if(key->id.us>0 || wd->current) { 01402 /* write LibData */ 01403 writestruct(wd, ID_KE, "Key", 1, key); 01404 if (key->id.properties) IDP_WriteProperty(key->id.properties, wd); 01405 01406 if (key->adt) write_animdata(wd, key->adt); 01407 01408 /* direct data */ 01409 kb= key->block.first; 01410 while(kb) { 01411 writestruct(wd, DATA, "KeyBlock", 1, kb); 01412 if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data); 01413 kb= kb->next; 01414 } 01415 } 01416 01417 key= key->id.next; 01418 } 01419 /* flush helps the compression for undo-save */ 01420 mywrite(wd, MYWRITE_FLUSH, 0); 01421 } 01422 01423 static void write_cameras(WriteData *wd, ListBase *idbase) 01424 { 01425 Camera *cam; 01426 01427 cam= idbase->first; 01428 while(cam) { 01429 if(cam->id.us>0 || wd->current) { 01430 /* write LibData */ 01431 writestruct(wd, ID_CA, "Camera", 1, cam); 01432 if (cam->id.properties) IDP_WriteProperty(cam->id.properties, wd); 01433 01434 if (cam->adt) write_animdata(wd, cam->adt); 01435 } 01436 01437 cam= cam->id.next; 01438 } 01439 } 01440 01441 static void write_mballs(WriteData *wd, ListBase *idbase) 01442 { 01443 MetaBall *mb; 01444 MetaElem *ml; 01445 01446 mb= idbase->first; 01447 while(mb) { 01448 if(mb->id.us>0 || wd->current) { 01449 /* write LibData */ 01450 writestruct(wd, ID_MB, "MetaBall", 1, mb); 01451 if (mb->id.properties) IDP_WriteProperty(mb->id.properties, wd); 01452 01453 /* direct data */ 01454 writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat); 01455 if (mb->adt) write_animdata(wd, mb->adt); 01456 01457 ml= mb->elems.first; 01458 while(ml) { 01459 writestruct(wd, DATA, "MetaElem", 1, ml); 01460 ml= ml->next; 01461 } 01462 } 01463 mb= mb->id.next; 01464 } 01465 } 01466 01467 static int amount_of_chars(char *str) 01468 { 01469 // Since the data is saved as UTF-8 to the cu->str 01470 // The cu->len is not same as the strlen(cu->str) 01471 return strlen(str); 01472 } 01473 01474 static void write_curves(WriteData *wd, ListBase *idbase) 01475 { 01476 Curve *cu; 01477 Nurb *nu; 01478 01479 cu= idbase->first; 01480 while(cu) { 01481 if(cu->id.us>0 || wd->current) { 01482 /* write LibData */ 01483 writestruct(wd, ID_CU, "Curve", 1, cu); 01484 01485 /* direct data */ 01486 writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat); 01487 if (cu->id.properties) IDP_WriteProperty(cu->id.properties, wd); 01488 if (cu->adt) write_animdata(wd, cu->adt); 01489 01490 if(cu->vfont) { 01491 writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str); 01492 writestruct(wd, DATA, "CharInfo", cu->len+1, cu->strinfo); 01493 writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb); 01494 } 01495 else { 01496 /* is also the order of reading */ 01497 nu= cu->nurb.first; 01498 while(nu) { 01499 writestruct(wd, DATA, "Nurb", 1, nu); 01500 nu= nu->next; 01501 } 01502 nu= cu->nurb.first; 01503 while(nu) { 01504 if(nu->type == CU_BEZIER) 01505 writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt); 01506 else { 01507 writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp); 01508 if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu); 01509 if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv); 01510 } 01511 nu= nu->next; 01512 } 01513 } 01514 } 01515 cu= cu->id.next; 01516 } 01517 01518 /* flush helps the compression for undo-save */ 01519 mywrite(wd, MYWRITE_FLUSH, 0); 01520 } 01521 01522 static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist) 01523 { 01524 if (dvlist) { 01525 int i; 01526 01527 /* Write the dvert list */ 01528 writestruct(wd, DATA, "MDeformVert", count, dvlist); 01529 01530 /* Write deformation data for each dvert */ 01531 for (i=0; i<count; i++) { 01532 if (dvlist[i].dw) 01533 writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw); 01534 } 01535 } 01536 } 01537 01538 static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external) 01539 { 01540 if(mdlist) { 01541 int i; 01542 01543 writestruct(wd, DATA, "MDisps", count, mdlist); 01544 if(!external) { 01545 for(i = 0; i < count; ++i) { 01546 if(mdlist[i].disps) 01547 writedata(wd, DATA, sizeof(float)*3*mdlist[i].totdisp, mdlist[i].disps); 01548 } 01549 } 01550 } 01551 } 01552 01553 static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data, int partial_type, int partial_count) 01554 { 01555 int i; 01556 01557 /* write external customdata (not for undo) */ 01558 if(data->external && !wd->current) 01559 CustomData_external_write(data, id, CD_MASK_MESH, count, 0); 01560 01561 writestruct(wd, DATA, "CustomDataLayer", data->maxlayer, data->layers); 01562 01563 for (i=0; i<data->totlayer; i++) { 01564 CustomDataLayer *layer= &data->layers[i]; 01565 const char *structname; 01566 int structnum, datasize; 01567 01568 if (layer->type == CD_MDEFORMVERT) { 01569 /* layer types that allocate own memory need special handling */ 01570 write_dverts(wd, count, layer->data); 01571 } 01572 else if (layer->type == CD_MDISPS) { 01573 write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL); 01574 } 01575 else { 01576 CustomData_file_write_info(layer->type, &structname, &structnum); 01577 if (structnum) { 01578 /* when using partial visibility, the MEdge and MFace layers 01579 are smaller than the original, so their type and count is 01580 passed to make this work */ 01581 if (layer->type != partial_type) datasize= structnum*count; 01582 else datasize= structnum*partial_count; 01583 01584 writestruct(wd, DATA, structname, datasize, layer->data); 01585 } 01586 else 01587 printf("error: this CustomDataLayer must not be written to file\n"); 01588 } 01589 } 01590 01591 if(data->external) 01592 writestruct(wd, DATA, "CustomDataExternal", 1, data->external); 01593 } 01594 01595 static void write_meshs(WriteData *wd, ListBase *idbase) 01596 { 01597 Mesh *mesh; 01598 01599 mesh= idbase->first; 01600 while(mesh) { 01601 if(mesh->id.us>0 || wd->current) { 01602 /* write LibData */ 01603 writestruct(wd, ID_ME, "Mesh", 1, mesh); 01604 01605 /* direct data */ 01606 if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd); 01607 if (mesh->adt) write_animdata(wd, mesh->adt); 01608 01609 writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat); 01610 01611 if(mesh->pv) { 01612 write_customdata(wd, &mesh->id, mesh->pv->totvert, &mesh->vdata, -1, 0); 01613 write_customdata(wd, &mesh->id, mesh->pv->totedge, &mesh->edata, 01614 CD_MEDGE, mesh->totedge); 01615 write_customdata(wd, &mesh->id, mesh->pv->totface, &mesh->fdata, 01616 CD_MFACE, mesh->totface); 01617 } 01618 else { 01619 write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0); 01620 write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0); 01621 write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0); 01622 } 01623 01624 /* PMV data */ 01625 if(mesh->pv) { 01626 writestruct(wd, DATA, "PartialVisibility", 1, mesh->pv); 01627 writedata(wd, DATA, sizeof(unsigned int)*mesh->pv->totvert, mesh->pv->vert_map); 01628 writedata(wd, DATA, sizeof(int)*mesh->pv->totedge, mesh->pv->edge_map); 01629 writestruct(wd, DATA, "MFace", mesh->pv->totface, mesh->pv->old_faces); 01630 writestruct(wd, DATA, "MEdge", mesh->pv->totedge, mesh->pv->old_edges); 01631 } 01632 } 01633 mesh= mesh->id.next; 01634 } 01635 } 01636 01637 static void write_lattices(WriteData *wd, ListBase *idbase) 01638 { 01639 Lattice *lt; 01640 01641 lt= idbase->first; 01642 while(lt) { 01643 if(lt->id.us>0 || wd->current) { 01644 /* write LibData */ 01645 writestruct(wd, ID_LT, "Lattice", 1, lt); 01646 if (lt->id.properties) IDP_WriteProperty(lt->id.properties, wd); 01647 01648 /* write animdata */ 01649 if (lt->adt) write_animdata(wd, lt->adt); 01650 01651 /* direct data */ 01652 writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def); 01653 01654 write_dverts(wd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert); 01655 01656 } 01657 lt= lt->id.next; 01658 } 01659 } 01660 01661 static void write_previews(WriteData *wd, PreviewImage *prv) 01662 { 01663 if (prv) { 01664 short w = prv->w[1]; 01665 short h = prv->h[1]; 01666 unsigned int *rect = prv->rect[1]; 01667 /* don't write out large previews if not requested */ 01668 if (!(U.flag & USER_SAVE_PREVIEWS) ) { 01669 prv->w[1] = 0; 01670 prv->h[1] = 0; 01671 prv->rect[1] = NULL; 01672 } 01673 writestruct(wd, DATA, "PreviewImage", 1, prv); 01674 if (prv->rect[0]) writedata(wd, DATA, prv->w[0]*prv->h[0]*sizeof(unsigned int), prv->rect[0]); 01675 if (prv->rect[1]) writedata(wd, DATA, prv->w[1]*prv->h[1]*sizeof(unsigned int), prv->rect[1]); 01676 01677 /* restore preview, we still want to keep it in memory even if not saved to file */ 01678 if (!(U.flag & USER_SAVE_PREVIEWS) ) { 01679 prv->w[1] = w; 01680 prv->h[1] = h; 01681 prv->rect[1] = rect; 01682 } 01683 } 01684 } 01685 01686 static void write_images(WriteData *wd, ListBase *idbase) 01687 { 01688 Image *ima; 01689 PackedFile * pf; 01690 01691 01692 ima= idbase->first; 01693 while(ima) { 01694 if(ima->id.us>0 || wd->current) { 01695 /* write LibData */ 01696 writestruct(wd, ID_IM, "Image", 1, ima); 01697 if (ima->id.properties) IDP_WriteProperty(ima->id.properties, wd); 01698 01699 if (ima->packedfile) { 01700 pf = ima->packedfile; 01701 writestruct(wd, DATA, "PackedFile", 1, pf); 01702 writedata(wd, DATA, pf->size, pf->data); 01703 } 01704 01705 write_previews(wd, ima->preview); 01706 } 01707 ima= ima->id.next; 01708 } 01709 /* flush helps the compression for undo-save */ 01710 mywrite(wd, MYWRITE_FLUSH, 0); 01711 } 01712 01713 static void write_textures(WriteData *wd, ListBase *idbase) 01714 { 01715 Tex *tex; 01716 01717 tex= idbase->first; 01718 while(tex) { 01719 if(tex->id.us>0 || wd->current) { 01720 /* write LibData */ 01721 writestruct(wd, ID_TE, "Tex", 1, tex); 01722 if (tex->id.properties) IDP_WriteProperty(tex->id.properties, wd); 01723 01724 if (tex->adt) write_animdata(wd, tex->adt); 01725 01726 /* direct data */ 01727 if(tex->type == TEX_PLUGIN && tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin); 01728 if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba); 01729 if(tex->type == TEX_ENVMAP && tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env); 01730 if(tex->type == TEX_POINTDENSITY && tex->pd) { 01731 writestruct(wd, DATA, "PointDensity", 1, tex->pd); 01732 if(tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba); 01733 if(tex->pd->falloff_curve) write_curvemapping(wd, tex->pd->falloff_curve); 01734 } 01735 if(tex->type == TEX_VOXELDATA && tex->vd) writestruct(wd, DATA, "VoxelData", 1, tex->vd); 01736 01737 /* nodetree is integral part of texture, no libdata */ 01738 if(tex->nodetree) { 01739 writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree); 01740 write_nodetree(wd, tex->nodetree); 01741 } 01742 01743 write_previews(wd, tex->preview); 01744 } 01745 tex= tex->id.next; 01746 } 01747 01748 /* flush helps the compression for undo-save */ 01749 mywrite(wd, MYWRITE_FLUSH, 0); 01750 } 01751 01752 static void write_materials(WriteData *wd, ListBase *idbase) 01753 { 01754 Material *ma; 01755 int a; 01756 01757 ma= idbase->first; 01758 while(ma) { 01759 if(ma->id.us>0 || wd->current) { 01760 /* write LibData */ 01761 writestruct(wd, ID_MA, "Material", 1, ma); 01762 01763 /*Write ID Properties -- and copy this comment EXACTLY for easy finding 01764 of library blocks that implement this.*/ 01765 /*manually set head group property to IDP_GROUP, just in case it hadn't been 01766 set yet :) */ 01767 if (ma->id.properties) IDP_WriteProperty(ma->id.properties, wd); 01768 01769 if (ma->adt) write_animdata(wd, ma->adt); 01770 01771 for(a=0; a<MAX_MTEX; a++) { 01772 if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]); 01773 } 01774 01775 if(ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col); 01776 if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec); 01777 01778 /* nodetree is integral part of material, no libdata */ 01779 if(ma->nodetree) { 01780 writestruct(wd, DATA, "bNodeTree", 1, ma->nodetree); 01781 write_nodetree(wd, ma->nodetree); 01782 } 01783 01784 write_previews(wd, ma->preview); 01785 } 01786 ma= ma->id.next; 01787 } 01788 } 01789 01790 static void write_worlds(WriteData *wd, ListBase *idbase) 01791 { 01792 World *wrld; 01793 int a; 01794 01795 wrld= idbase->first; 01796 while(wrld) { 01797 if(wrld->id.us>0 || wd->current) { 01798 /* write LibData */ 01799 writestruct(wd, ID_WO, "World", 1, wrld); 01800 if (wrld->id.properties) IDP_WriteProperty(wrld->id.properties, wd); 01801 01802 if (wrld->adt) write_animdata(wd, wrld->adt); 01803 01804 for(a=0; a<MAX_MTEX; a++) { 01805 if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]); 01806 } 01807 01808 write_previews(wd, wrld->preview); 01809 } 01810 wrld= wrld->id.next; 01811 } 01812 } 01813 01814 static void write_lamps(WriteData *wd, ListBase *idbase) 01815 { 01816 Lamp *la; 01817 int a; 01818 01819 la= idbase->first; 01820 while(la) { 01821 if(la->id.us>0 || wd->current) { 01822 /* write LibData */ 01823 writestruct(wd, ID_LA, "Lamp", 1, la); 01824 if (la->id.properties) IDP_WriteProperty(la->id.properties, wd); 01825 01826 if (la->adt) write_animdata(wd, la->adt); 01827 01828 /* direct data */ 01829 for(a=0; a<MAX_MTEX; a++) { 01830 if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]); 01831 } 01832 01833 if(la->curfalloff) 01834 write_curvemapping(wd, la->curfalloff); 01835 01836 write_previews(wd, la->preview); 01837 01838 } 01839 la= la->id.next; 01840 } 01841 } 01842 01843 01844 static void write_scenes(WriteData *wd, ListBase *scebase) 01845 { 01846 Scene *sce; 01847 Base *base; 01848 Editing *ed; 01849 Sequence *seq; 01850 MetaStack *ms; 01851 Strip *strip; 01852 TimeMarker *marker; 01853 TransformOrientation *ts; 01854 SceneRenderLayer *srl; 01855 ToolSettings *tos; 01856 01857 sce= scebase->first; 01858 while(sce) { 01859 /* write LibData */ 01860 writestruct(wd, ID_SCE, "Scene", 1, sce); 01861 if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd); 01862 01863 if (sce->adt) write_animdata(wd, sce->adt); 01864 write_keyingsets(wd, &sce->keyingsets); 01865 01866 /* direct data */ 01867 base= sce->base.first; 01868 while(base) { 01869 writestruct(wd, DATA, "Base", 1, base); 01870 base= base->next; 01871 } 01872 01873 tos = sce->toolsettings; 01874 writestruct(wd, DATA, "ToolSettings", 1, tos); 01875 if(tos->vpaint) { 01876 writestruct(wd, DATA, "VPaint", 1, tos->vpaint); 01877 } 01878 if(tos->wpaint) { 01879 writestruct(wd, DATA, "VPaint", 1, tos->wpaint); 01880 } 01881 if(tos->sculpt) { 01882 writestruct(wd, DATA, "Sculpt", 1, tos->sculpt); 01883 } 01884 01885 // write_paint(wd, &tos->imapaint.paint); 01886 01887 ed= sce->ed; 01888 if(ed) { 01889 writestruct(wd, DATA, "Editing", 1, ed); 01890 01891 /* reset write flags too */ 01892 01893 SEQ_BEGIN(ed, seq) { 01894 if(seq->strip) seq->strip->done= 0; 01895 writestruct(wd, DATA, "Sequence", 1, seq); 01896 } 01897 SEQ_END 01898 01899 SEQ_BEGIN(ed, seq) { 01900 if(seq->strip && seq->strip->done==0) { 01901 /* write strip with 'done' at 0 because readfile */ 01902 01903 if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin); 01904 if(seq->effectdata) { 01905 switch(seq->type){ 01906 case SEQ_COLOR: 01907 writestruct(wd, DATA, "SolidColorVars", 1, seq->effectdata); 01908 break; 01909 case SEQ_SPEED: 01910 writestruct(wd, DATA, "SpeedControlVars", 1, seq->effectdata); 01911 break; 01912 case SEQ_WIPE: 01913 writestruct(wd, DATA, "WipeVars", 1, seq->effectdata); 01914 break; 01915 case SEQ_GLOW: 01916 writestruct(wd, DATA, "GlowVars", 1, seq->effectdata); 01917 break; 01918 case SEQ_TRANSFORM: 01919 writestruct(wd, DATA, "TransformVars", 1, seq->effectdata); 01920 break; 01921 } 01922 } 01923 01924 strip= seq->strip; 01925 writestruct(wd, DATA, "Strip", 1, strip); 01926 if(seq->flag & SEQ_USE_CROP && strip->crop) { 01927 writestruct(wd, DATA, "StripCrop", 1, strip->crop); 01928 } 01929 if(seq->flag & SEQ_USE_TRANSFORM && strip->transform) { 01930 writestruct(wd, DATA, "StripTransform", 1, strip->transform); 01931 } 01932 if(seq->flag & SEQ_USE_PROXY && strip->proxy) { 01933 writestruct(wd, DATA, "StripProxy", 1, strip->proxy); 01934 } 01935 if(seq->flag & SEQ_USE_COLOR_BALANCE && strip->color_balance) { 01936 writestruct(wd, DATA, "StripColorBalance", 1, strip->color_balance); 01937 } 01938 if(seq->type==SEQ_IMAGE) 01939 writestruct(wd, DATA, "StripElem", MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata); 01940 else if(seq->type==SEQ_MOVIE || seq->type==SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND) 01941 writestruct(wd, DATA, "StripElem", 1, strip->stripdata); 01942 01943 strip->done= 1; 01944 } 01945 } 01946 SEQ_END 01947 01948 /* new; meta stack too, even when its nasty restore code */ 01949 for(ms= ed->metastack.first; ms; ms= ms->next) { 01950 writestruct(wd, DATA, "MetaStack", 1, ms); 01951 } 01952 } 01953 01954 if (sce->r.avicodecdata) { 01955 writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata); 01956 if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat); 01957 if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms); 01958 } 01959 01960 if (sce->r.qtcodecdata) { 01961 writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata); 01962 if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms); 01963 } 01964 if (sce->r.ffcodecdata.properties) { 01965 IDP_WriteProperty(sce->r.ffcodecdata.properties, wd); 01966 } 01967 01968 /* writing dynamic list of TimeMarkers to the blend file */ 01969 for(marker= sce->markers.first; marker; marker= marker->next) 01970 writestruct(wd, DATA, "TimeMarker", 1, marker); 01971 01972 /* writing dynamic list of TransformOrientations to the blend file */ 01973 for(ts = sce->transform_spaces.first; ts; ts = ts->next) 01974 writestruct(wd, DATA, "TransformOrientation", 1, ts); 01975 01976 for(srl= sce->r.layers.first; srl; srl= srl->next) 01977 writestruct(wd, DATA, "SceneRenderLayer", 1, srl); 01978 01979 if(sce->nodetree) { 01980 writestruct(wd, DATA, "bNodeTree", 1, sce->nodetree); 01981 write_nodetree(wd, sce->nodetree); 01982 } 01983 01984 sce= sce->id.next; 01985 } 01986 /* flush helps the compression for undo-save */ 01987 mywrite(wd, MYWRITE_FLUSH, 0); 01988 } 01989 01990 static void write_gpencils(WriteData *wd, ListBase *lb) 01991 { 01992 bGPdata *gpd; 01993 bGPDlayer *gpl; 01994 bGPDframe *gpf; 01995 bGPDstroke *gps; 01996 01997 for (gpd= lb->first; gpd; gpd= gpd->id.next) { 01998 if (gpd->id.us>0 || wd->current) { 01999 /* write gpd data block to file */ 02000 writestruct(wd, ID_GD, "bGPdata", 1, gpd); 02001 02002 /* write grease-pencil layers to file */ 02003 for (gpl= gpd->layers.first; gpl; gpl= gpl->next) { 02004 writestruct(wd, DATA, "bGPDlayer", 1, gpl); 02005 02006 /* write this layer's frames to file */ 02007 for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { 02008 writestruct(wd, DATA, "bGPDframe", 1, gpf); 02009 02010 /* write strokes */ 02011 for (gps= gpf->strokes.first; gps; gps= gps->next) { 02012 writestruct(wd, DATA, "bGPDstroke", 1, gps); 02013 writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points); 02014 } 02015 } 02016 } 02017 } 02018 } 02019 } 02020 02021 static void write_windowmanagers(WriteData *wd, ListBase *lb) 02022 { 02023 wmWindowManager *wm; 02024 wmWindow *win; 02025 02026 for(wm= lb->first; wm; wm= wm->id.next) { 02027 writestruct(wd, ID_WM, "wmWindowManager", 1, wm); 02028 02029 for(win= wm->windows.first; win; win= win->next) 02030 writestruct(wd, DATA, "wmWindow", 1, win); 02031 } 02032 } 02033 02034 static void write_region(WriteData *wd, ARegion *ar, int spacetype) 02035 { 02036 writestruct(wd, DATA, "ARegion", 1, ar); 02037 02038 if(ar->regiondata) { 02039 switch(spacetype) { 02040 case SPACE_VIEW3D: 02041 if(ar->regiontype==RGN_TYPE_WINDOW) { 02042 RegionView3D *rv3d= ar->regiondata; 02043 writestruct(wd, DATA, "RegionView3D", 1, rv3d); 02044 02045 if(rv3d->localvd) 02046 writestruct(wd, DATA, "RegionView3D", 1, rv3d->localvd); 02047 if(rv3d->clipbb) 02048 writestruct(wd, DATA, "BoundBox", 1, rv3d->clipbb); 02049 02050 } 02051 else 02052 printf("regiondata write missing!\n"); 02053 break; 02054 default: 02055 printf("regiondata write missing!\n"); 02056 } 02057 } 02058 } 02059 02060 static void write_screens(WriteData *wd, ListBase *scrbase) 02061 { 02062 bScreen *sc; 02063 ScrArea *sa; 02064 ScrVert *sv; 02065 ScrEdge *se; 02066 02067 sc= scrbase->first; 02068 while(sc) { 02069 02070 /* write LibData */ 02071 /* in 2.50+ files, the file identifier for screens is patched, forward compatibility */ 02072 writestruct(wd, ID_SCRN, "Screen", 1, sc); 02073 if (sc->id.properties) 02074 IDP_WriteProperty(sc->id.properties, wd); 02075 02076 /* direct data */ 02077 for(sv= sc->vertbase.first; sv; sv= sv->next) 02078 writestruct(wd, DATA, "ScrVert", 1, sv); 02079 02080 for(se= sc->edgebase.first; se; se= se->next) 02081 writestruct(wd, DATA, "ScrEdge", 1, se); 02082 02083 for(sa= sc->areabase.first; sa; sa= sa->next) { 02084 SpaceLink *sl; 02085 Panel *pa; 02086 ARegion *ar; 02087 02088 writestruct(wd, DATA, "ScrArea", 1, sa); 02089 02090 for(ar= sa->regionbase.first; ar; ar= ar->next) { 02091 write_region(wd, ar, sa->spacetype); 02092 02093 for(pa= ar->panels.first; pa; pa= pa->next) 02094 writestruct(wd, DATA, "Panel", 1, pa); 02095 } 02096 02097 sl= sa->spacedata.first; 02098 while(sl) { 02099 for(ar= sl->regionbase.first; ar; ar= ar->next) 02100 write_region(wd, ar, sl->spacetype); 02101 02102 if(sl->spacetype==SPACE_VIEW3D) { 02103 View3D *v3d= (View3D *) sl; 02104 BGpic *bgpic; 02105 writestruct(wd, DATA, "View3D", 1, v3d); 02106 for (bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next) 02107 writestruct(wd, DATA, "BGpic", 1, bgpic); 02108 if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd); 02109 } 02110 else if(sl->spacetype==SPACE_IPO) { 02111 SpaceIpo *sipo= (SpaceIpo *)sl; 02112 ListBase tmpGhosts = sipo->ghostCurves; 02113 02114 /* temporarily disable ghost curves when saving */ 02115 sipo->ghostCurves.first= sipo->ghostCurves.last= NULL; 02116 02117 writestruct(wd, DATA, "SpaceIpo", 1, sl); 02118 if(sipo->ads) writestruct(wd, DATA, "bDopeSheet", 1, sipo->ads); 02119 02120 /* reenable ghost curves */ 02121 sipo->ghostCurves= tmpGhosts; 02122 } 02123 else if(sl->spacetype==SPACE_BUTS) { 02124 writestruct(wd, DATA, "SpaceButs", 1, sl); 02125 } 02126 else if(sl->spacetype==SPACE_FILE) { 02127 SpaceFile *sfile= (SpaceFile *)sl; 02128 02129 writestruct(wd, DATA, "SpaceFile", 1, sl); 02130 if(sfile->params) 02131 writestruct(wd, DATA, "FileSelectParams", 1, sfile->params); 02132 } 02133 else if(sl->spacetype==SPACE_SEQ) { 02134 writestruct(wd, DATA, "SpaceSeq", 1, sl); 02135 } 02136 else if(sl->spacetype==SPACE_OUTLINER) { 02137 SpaceOops *so= (SpaceOops *)sl; 02138 02139 writestruct(wd, DATA, "SpaceOops", 1, so); 02140 02141 /* outliner */ 02142 if(so->treestore) { 02143 writestruct(wd, DATA, "TreeStore", 1, so->treestore); 02144 if(so->treestore->data) 02145 writestruct(wd, DATA, "TreeStoreElem", so->treestore->usedelem, so->treestore->data); 02146 } 02147 } 02148 else if(sl->spacetype==SPACE_IMAGE) { 02149 SpaceImage *sima= (SpaceImage *)sl; 02150 02151 writestruct(wd, DATA, "SpaceImage", 1, sl); 02152 if(sima->cumap) 02153 write_curvemapping(wd, sima->cumap); 02154 } 02155 else if(sl->spacetype==SPACE_IMASEL) { 02156 // XXX: depreceated... do we still want to keep this? 02157 writestruct(wd, DATA, "SpaceImaSel", 1, sl); 02158 } 02159 else if(sl->spacetype==SPACE_TEXT) { 02160 writestruct(wd, DATA, "SpaceText", 1, sl); 02161 } 02162 else if(sl->spacetype==SPACE_SCRIPT) { 02163 SpaceScript *scr = (SpaceScript*)sl; 02164 scr->but_refs = NULL; 02165 writestruct(wd, DATA, "SpaceScript", 1, sl); 02166 } 02167 else if(sl->spacetype==SPACE_ACTION) { 02168 writestruct(wd, DATA, "SpaceAction", 1, sl); 02169 } 02170 else if(sl->spacetype==SPACE_SOUND) { 02171 writestruct(wd, DATA, "SpaceSound", 1, sl); 02172 } 02173 else if(sl->spacetype==SPACE_NLA){ 02174 SpaceNla *snla= (SpaceNla *)sl; 02175 02176 writestruct(wd, DATA, "SpaceNla", 1, snla); 02177 if(snla->ads) writestruct(wd, DATA, "bDopeSheet", 1, snla->ads); 02178 } 02179 else if(sl->spacetype==SPACE_TIME){ 02180 writestruct(wd, DATA, "SpaceTime", 1, sl); 02181 } 02182 else if(sl->spacetype==SPACE_NODE){ 02183 writestruct(wd, DATA, "SpaceNode", 1, sl); 02184 } 02185 else if(sl->spacetype==SPACE_LOGIC){ 02186 writestruct(wd, DATA, "SpaceLogic", 1, sl); 02187 } 02188 else if(sl->spacetype==SPACE_CONSOLE) { 02189 SpaceConsole *con = (SpaceConsole*)sl; 02190 ConsoleLine *cl; 02191 02192 for (cl=con->history.first; cl; cl=cl->next) { 02193 /* 'len_alloc' is invalid on write, set from 'len' on read */ 02194 writestruct(wd, DATA, "ConsoleLine", 1, cl); 02195 writedata(wd, DATA, cl->len+1, cl->line); 02196 } 02197 writestruct(wd, DATA, "SpaceConsole", 1, sl); 02198 02199 } 02200 else if(sl->spacetype==SPACE_USERPREF) { 02201 writestruct(wd, DATA, "SpaceUserPref", 1, sl); 02202 } 02203 02204 sl= sl->next; 02205 } 02206 } 02207 02208 sc= sc->id.next; 02209 } 02210 } 02211 02212 static void write_libraries(WriteData *wd, Main *main) 02213 { 02214 ListBase *lbarray[30]; 02215 ID *id; 02216 int a, tot, foundone; 02217 02218 for(; main; main= main->next) { 02219 02220 a=tot= set_listbasepointers(main, lbarray); 02221 02222 /* test: is lib being used */ 02223 foundone= 0; 02224 while(tot--) { 02225 for(id= lbarray[tot]->first; id; id= id->next) { 02226 if(id->us>0 && (id->flag & LIB_EXTERN)) { 02227 foundone= 1; 02228 break; 02229 } 02230 } 02231 if(foundone) break; 02232 } 02233 02234 if(foundone) { 02235 writestruct(wd, ID_LI, "Library", 1, main->curlib); 02236 02237 while(a--) { 02238 for(id= lbarray[a]->first; id; id= id->next) { 02239 if(id->us>0 && (id->flag & LIB_EXTERN)) { 02240 writestruct(wd, ID_ID, "ID", 1, id); 02241 } 02242 } 02243 } 02244 } 02245 } 02246 } 02247 02248 static void write_bone(WriteData *wd, Bone* bone) 02249 { 02250 Bone* cbone; 02251 02252 // PATCH for upward compatibility after 2.37+ armature recode 02253 bone->size[0]= bone->size[1]= bone->size[2]= 1.0f; 02254 02255 // Write this bone 02256 writestruct(wd, DATA, "Bone", 1, bone); 02257 02258 /* Write ID Properties -- and copy this comment EXACTLY for easy finding 02259 of library blocks that implement this.*/ 02260 if (bone->prop) 02261 IDP_WriteProperty(bone->prop, wd); 02262 02263 // Write Children 02264 cbone= bone->childbase.first; 02265 while(cbone) { 02266 write_bone(wd, cbone); 02267 cbone= cbone->next; 02268 } 02269 } 02270 02271 static void write_armatures(WriteData *wd, ListBase *idbase) 02272 { 02273 bArmature *arm; 02274 Bone *bone; 02275 02276 arm=idbase->first; 02277 while (arm) { 02278 if (arm->id.us>0 || wd->current) { 02279 writestruct(wd, ID_AR, "bArmature", 1, arm); 02280 if (arm->id.properties) IDP_WriteProperty(arm->id.properties, wd); 02281 02282 if (arm->adt) write_animdata(wd, arm->adt); 02283 02284 /* Direct data */ 02285 bone= arm->bonebase.first; 02286 while(bone) { 02287 write_bone(wd, bone); 02288 bone=bone->next; 02289 } 02290 } 02291 arm=arm->id.next; 02292 } 02293 02294 /* flush helps the compression for undo-save */ 02295 mywrite(wd, MYWRITE_FLUSH, 0); 02296 } 02297 02298 static void write_texts(WriteData *wd, ListBase *idbase) 02299 { 02300 Text *text; 02301 TextLine *tmp; 02302 TextMarker *mrk; 02303 02304 text= idbase->first; 02305 while(text) { 02306 if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT; 02307 02308 /* write LibData */ 02309 writestruct(wd, ID_TXT, "Text", 1, text); 02310 if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name); 02311 if (text->id.properties) IDP_WriteProperty(text->id.properties, wd); 02312 02313 if(!(text->flags & TXT_ISEXT)) { 02314 /* now write the text data, in two steps for optimization in the readfunction */ 02315 tmp= text->lines.first; 02316 while (tmp) { 02317 writestruct(wd, DATA, "TextLine", 1, tmp); 02318 tmp= tmp->next; 02319 } 02320 02321 tmp= text->lines.first; 02322 while (tmp) { 02323 writedata(wd, DATA, tmp->len+1, tmp->line); 02324 tmp= tmp->next; 02325 } 02326 02327 /* write markers */ 02328 mrk= text->markers.first; 02329 while (mrk) { 02330 writestruct(wd, DATA, "TextMarker", 1, mrk); 02331 mrk= mrk->next; 02332 } 02333 } 02334 02335 02336 text= text->id.next; 02337 } 02338 02339 /* flush helps the compression for undo-save */ 02340 mywrite(wd, MYWRITE_FLUSH, 0); 02341 } 02342 02343 static void write_sounds(WriteData *wd, ListBase *idbase) 02344 { 02345 bSound *sound; 02346 02347 PackedFile * pf; 02348 02349 sound= idbase->first; 02350 while(sound) { 02351 if(sound->id.us>0 || wd->current) { 02352 /* write LibData */ 02353 writestruct(wd, ID_SO, "bSound", 1, sound); 02354 if (sound->id.properties) IDP_WriteProperty(sound->id.properties, wd); 02355 02356 if (sound->packedfile) { 02357 pf = sound->packedfile; 02358 writestruct(wd, DATA, "PackedFile", 1, pf); 02359 writedata(wd, DATA, pf->size, pf->data); 02360 } 02361 } 02362 sound= sound->id.next; 02363 } 02364 02365 /* flush helps the compression for undo-save */ 02366 mywrite(wd, MYWRITE_FLUSH, 0); 02367 } 02368 02369 static void write_groups(WriteData *wd, ListBase *idbase) 02370 { 02371 Group *group; 02372 GroupObject *go; 02373 02374 for(group= idbase->first; group; group= group->id.next) { 02375 if(group->id.us>0 || wd->current) { 02376 /* write LibData */ 02377 writestruct(wd, ID_GR, "Group", 1, group); 02378 if (group->id.properties) IDP_WriteProperty(group->id.properties, wd); 02379 02380 go= group->gobject.first; 02381 while(go) { 02382 writestruct(wd, DATA, "GroupObject", 1, go); 02383 go= go->next; 02384 } 02385 } 02386 } 02387 } 02388 02389 static void write_nodetrees(WriteData *wd, ListBase *idbase) 02390 { 02391 bNodeTree *ntree; 02392 02393 for(ntree=idbase->first; ntree; ntree= ntree->id.next) { 02394 if (ntree->id.us>0 || wd->current) { 02395 writestruct(wd, ID_NT, "bNodeTree", 1, ntree); 02396 write_nodetree(wd, ntree); 02397 02398 if (ntree->id.properties) IDP_WriteProperty(ntree->id.properties, wd); 02399 02400 if (ntree->adt) write_animdata(wd, ntree->adt); 02401 } 02402 } 02403 } 02404 02405 static void write_brushes(WriteData *wd, ListBase *idbase) 02406 { 02407 Brush *brush; 02408 02409 for(brush=idbase->first; brush; brush= brush->id.next) { 02410 if(brush->id.us>0 || wd->current) { 02411 writestruct(wd, ID_BR, "Brush", 1, brush); 02412 if (brush->id.properties) IDP_WriteProperty(brush->id.properties, wd); 02413 02414 writestruct(wd, DATA, "MTex", 1, &brush->mtex); 02415 02416 if(brush->curve) 02417 write_curvemapping(wd, brush->curve); 02418 } 02419 } 02420 } 02421 02422 static void write_scripts(WriteData *wd, ListBase *idbase) 02423 { 02424 Script *script; 02425 02426 for(script=idbase->first; script; script= script->id.next) { 02427 if(script->id.us>0 || wd->current) { 02428 writestruct(wd, ID_SCRIPT, "Script", 1, script); 02429 if (script->id.properties) IDP_WriteProperty(script->id.properties, wd); 02430 } 02431 } 02432 } 02433 02434 /* context is usually defined by WM, two cases where no WM is available: 02435 * - for forward compatibility, curscreen has to be saved 02436 * - for undofile, curscene needs to be saved */ 02437 static void write_global(WriteData *wd, int fileflags, Main *mainvar) 02438 { 02439 FileGlobal fg; 02440 bScreen *screen; 02441 char subvstr[8]; 02442 02443 /* prevent mem checkers from complaining */ 02444 fg.pads= fg.pad= 0; 02445 memset(fg.filename, 0, sizeof(fg.filename)); 02446 02447 current_screen_compat(mainvar, &screen); 02448 02449 /* XXX still remap G */ 02450 fg.curscreen= screen; 02451 fg.curscene= screen->scene; 02452 fg.displaymode= G.displaymode; 02453 fg.winpos= G.winpos; 02454 fg.fileflags= (fileflags & ~(G_FILE_NO_UI|G_FILE_RELATIVE_REMAP)); // prevent to save this, is not good convention, and feature with concerns... 02455 fg.globalf= G.f; 02456 BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename)); 02457 02458 sprintf(subvstr, "%4d", BLENDER_SUBVERSION); 02459 memcpy(fg.subvstr, subvstr, 4); 02460 02461 fg.subversion= BLENDER_SUBVERSION; 02462 fg.minversion= BLENDER_MINVERSION; 02463 fg.minsubversion= BLENDER_MINSUBVERSION; 02464 #ifdef NAN_BUILDINFO 02465 { 02466 extern char build_rev[]; 02467 fg.revision= atoi(build_rev); 02468 } 02469 #else 02470 fg.revision= 0; 02471 #endif 02472 writestruct(wd, GLOB, "FileGlobal", 1, &fg); 02473 } 02474 02475 /* preview image, first 2 values are width and height 02476 * second are an RGBA image (unsigned char) 02477 * note, this uses 'TEST' since new types will segfault on file load for older blender versions. 02478 */ 02479 static void write_thumb(WriteData *wd, int *img) 02480 { 02481 if(img) 02482 writedata(wd, TEST, (2 + img[0] * img[1]) * sizeof(int), img); 02483 } 02484 02485 /* if MemFile * there's filesave to memory */ 02486 static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFile *current, 02487 int write_user_block, int write_flags, int *thumb) 02488 { 02489 BHead bhead; 02490 ListBase mainlist; 02491 char buf[16]; 02492 WriteData *wd; 02493 02494 blo_split_main(&mainlist, mainvar); 02495 02496 wd= bgnwrite(handle, compare, current); 02497 02498 sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (ENDIAN_ORDER==B_ENDIAN)?'V':'v', BLENDER_VERSION); 02499 mywrite(wd, buf, 12); 02500 02501 write_renderinfo(wd, mainvar); 02502 write_thumb(wd, thumb); 02503 write_global(wd, write_flags, mainvar); 02504 02505 /* no UI save in undo */ 02506 if(current==NULL) { 02507 write_windowmanagers(wd, &mainvar->wm); 02508 write_screens (wd, &mainvar->screen); 02509 } 02510 write_scenes (wd, &mainvar->scene); 02511 write_curves (wd, &mainvar->curve); 02512 write_mballs (wd, &mainvar->mball); 02513 write_images (wd, &mainvar->image); 02514 write_cameras (wd, &mainvar->camera); 02515 write_lamps (wd, &mainvar->lamp); 02516 write_lattices (wd, &mainvar->latt); 02517 write_vfonts (wd, &mainvar->vfont); 02518 write_keys (wd, &mainvar->key); 02519 write_worlds (wd, &mainvar->world); 02520 write_texts (wd, &mainvar->text); 02521 write_sounds (wd, &mainvar->sound); 02522 write_groups (wd, &mainvar->group); 02523 write_armatures(wd, &mainvar->armature); 02524 write_actions (wd, &mainvar->action); 02525 write_objects (wd, &mainvar->object); 02526 write_materials(wd, &mainvar->mat); 02527 write_textures (wd, &mainvar->tex); 02528 write_meshs (wd, &mainvar->mesh); 02529 write_particlesettings(wd, &mainvar->particle); 02530 write_nodetrees(wd, &mainvar->nodetree); 02531 write_brushes (wd, &mainvar->brush); 02532 write_scripts (wd, &mainvar->script); 02533 write_gpencils (wd, &mainvar->gpencil); 02534 write_libraries(wd, mainvar->next); 02535 02536 if (write_user_block) { 02537 write_userdef(wd); 02538 } 02539 02540 /* dna as last, because (to be implemented) test for which structs are written */ 02541 writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data); 02542 02543 /* end of file */ 02544 memset(&bhead, 0, sizeof(BHead)); 02545 bhead.code= ENDB; 02546 mywrite(wd, &bhead, sizeof(BHead)); 02547 02548 blo_join_main(&mainlist); 02549 02550 return endwrite(wd); 02551 } 02552 02553 /* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */ 02554 /* return: success(0), failure(1) */ 02555 static int do_history(const char *name, ReportList *reports) 02556 { 02557 char tempname1[FILE_MAXDIR+FILE_MAXFILE], tempname2[FILE_MAXDIR+FILE_MAXFILE]; 02558 int hisnr= U.versions; 02559 02560 if(U.versions==0) return 0; 02561 if(strlen(name)<2) { 02562 BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short"); 02563 return 1; 02564 } 02565 02566 while(hisnr > 1) { 02567 BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr-1); 02568 BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr); 02569 02570 if(BLI_rename(tempname1, tempname2)) { 02571 BKE_report(reports, RPT_ERROR, "Unable to make version backup"); 02572 return 1; 02573 } 02574 hisnr--; 02575 } 02576 02577 /* is needed when hisnr==1 */ 02578 BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr); 02579 02580 if(BLI_rename(name, tempname1)) { 02581 BKE_report(reports, RPT_ERROR, "Unable to make version backup"); 02582 return 1; 02583 } 02584 02585 return 0; 02586 } 02587 02588 /* return: success (1) */ 02589 int BLO_write_file(Main *mainvar, const char *filepath, int write_flags, ReportList *reports, int *thumb) 02590 { 02591 char userfilename[FILE_MAXDIR+FILE_MAXFILE]; 02592 char tempname[FILE_MAXDIR+FILE_MAXFILE+1]; 02593 int file, err, write_user_block; 02594 02595 /* open temporary file, so we preserve the original in case we crash */ 02596 BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath); 02597 02598 file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666); 02599 if(file == -1) { 02600 BKE_reportf(reports, RPT_ERROR, "Can't open file %s for writing: %s.", tempname, strerror(errno)); 02601 return 0; 02602 } 02603 02604 /* remapping of relative paths to new file location */ 02605 if(write_flags & G_FILE_RELATIVE_REMAP) { 02606 char dir1[FILE_MAXDIR+FILE_MAXFILE]; 02607 char dir2[FILE_MAXDIR+FILE_MAXFILE]; 02608 BLI_split_dirfile(filepath, dir1, NULL); 02609 BLI_split_dirfile(mainvar->name, dir2, NULL); 02610 02611 /* just incase there is some subtle difference */ 02612 BLI_cleanup_dir(mainvar->name, dir1); 02613 BLI_cleanup_dir(mainvar->name, dir2); 02614 02615 if(BLI_path_cmp(dir1, dir2)==0) { 02616 write_flags &= ~G_FILE_RELATIVE_REMAP; 02617 } 02618 else { 02619 if(G.relbase_valid) { 02620 /* blend may not have been saved before. Tn this case 02621 * we should not have any relative paths, but if there 02622 * is somehow, an invalid or empty G.main->name it will 02623 * print an error, dont try make the absolute in this case. */ 02624 makeFilesAbsolute(mainvar, G.main->name, NULL); 02625 } 02626 } 02627 } 02628 02629 BLI_make_file_string(G.main->name, userfilename, BLI_get_folder_create(BLENDER_USER_CONFIG, NULL), BLENDER_STARTUP_FILE); 02630 write_user_block= (BLI_path_cmp(filepath, userfilename) == 0); 02631 02632 if(write_flags & G_FILE_RELATIVE_REMAP) 02633 makeFilesRelative(mainvar, filepath, NULL); /* note, making relative to something OTHER then G.main->name */ 02634 02635 /* actual file writing */ 02636 err= write_file_handle(mainvar, file, NULL,NULL, write_user_block, write_flags, thumb); 02637 close(file); 02638 02639 if (err) { 02640 BKE_report(reports, RPT_ERROR, strerror(errno)); 02641 remove(tempname); 02642 02643 return 0; 02644 } 02645 02646 /* file save to temporary file was successful */ 02647 /* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */ 02648 if (write_flags & G_FILE_HISTORY) { 02649 int err_hist = do_history(filepath, reports); 02650 if (err_hist) { 02651 BKE_report(reports, RPT_ERROR, "Version backup failed. File saved with @"); 02652 return 0; 02653 } 02654 } 02655 02656 if(write_flags & G_FILE_COMPRESS) { 02657 /* compressed files have the same ending as regular files... only from 2.4!!! */ 02658 char gzname[FILE_MAXDIR+FILE_MAXFILE+4]; 02659 int ret; 02660 02661 /* first write compressed to separate @.gz */ 02662 BLI_snprintf(gzname, sizeof(gzname), "%s@.gz", filepath); 02663 ret = BLI_gzip(tempname, gzname); 02664 02665 if(0==ret) { 02666 /* now rename to real file name, and delete temp @ file too */ 02667 if(BLI_rename(gzname, filepath) != 0) { 02668 BKE_report(reports, RPT_ERROR, "Can't change old file. File saved with @."); 02669 return 0; 02670 } 02671 02672 BLI_delete(tempname, 0, 0); 02673 } 02674 else if(-1==ret) { 02675 BKE_report(reports, RPT_ERROR, "Failed opening .gz file."); 02676 return 0; 02677 } 02678 else if(-2==ret) { 02679 BKE_report(reports, RPT_ERROR, "Failed opening .blend file for compression."); 02680 return 0; 02681 } 02682 } 02683 else if(BLI_rename(tempname, filepath) != 0) { 02684 BKE_report(reports, RPT_ERROR, "Can't change old file. File saved with @"); 02685 return 0; 02686 } 02687 02688 return 1; 02689 } 02690 02691 /* return: success (1) */ 02692 int BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags) 02693 { 02694 int err; 02695 02696 err= write_file_handle(mainvar, 0, compare, current, 0, write_flags, NULL); 02697 02698 if(err==0) return 1; 02699 return 0; 02700 }