Blender  V2.59
TEX_checker.c
Go to the documentation of this file.
00001 /*
00002  *
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version. 
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2005 Blender Foundation.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): Robin Allen
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include "../TEX_util.h"
00035 #include "TEX_node.h"
00036 #include <math.h>
00037 
00038 static bNodeSocketType inputs[]= {
00039         { SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f,  0.0f, 1.0f },
00040         { SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f,  0.0f, 1.0f },
00041         { SOCK_VALUE, 1, "Size",   0.5f, 0.0f, 0.0f, 0.0f,  0.0f, 100.0f },
00042         { -1, 0, "" }
00043 };
00044 static bNodeSocketType outputs[]= {
00045         { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
00046         { -1, 0, "" }
00047 };
00048 
00049 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00050 {
00051         float x  = p->co[0];
00052         float y  = p->co[1];
00053         float z  = p->co[2];
00054         float sz = tex_input_value(in[2], p, thread);
00055         
00056         /* 0.00001  because of unit sized stuff */
00057         int xi = (int)fabs(floor(0.00001f + x / sz));
00058         int yi = (int)fabs(floor(0.00001f + y / sz));
00059         int zi = (int)fabs(floor(0.00001f + z / sz));
00060         
00061         if( (xi % 2 == yi % 2) == (zi % 2) ) {
00062                 tex_input_rgba(out, in[0], p, thread);
00063         } else {
00064                 tex_input_rgba(out, in[1], p, thread);
00065         } 
00066 }
00067 
00068 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
00069 {
00070         tex_output(node, in, out[0], &colorfn, data);
00071 }
00072 
00073 void register_node_type_tex_checker(ListBase *lb)
00074 {
00075         static bNodeType ntype;
00076         
00077         node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS,
00078                                    inputs, outputs);
00079         node_type_size(&ntype, 100, 60, 150);
00080         node_type_exec(&ntype, exec);
00081         
00082         nodeRegisterType(lb, &ntype);
00083 }