Blender  V2.59
sculpt_undo.c
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00001 /*
00002  * $Id: sculpt_undo.c 36485 2011-05-04 13:15:42Z nazgul $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software  Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2006 by Nicholas Bishop
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  *
00029  * Implements the Sculpt Mode tools
00030  *
00031  */
00032 
00038 #include "MEM_guardedalloc.h"
00039 
00040 #include "BLI_math.h"
00041 #include "BLI_utildefines.h"
00042 #include "BLI_ghash.h"
00043 #include "BLI_threads.h"
00044 
00045 #include "DNA_meshdata_types.h"
00046 #include "DNA_object_types.h"
00047 #include "DNA_scene_types.h"
00048 #include "DNA_mesh_types.h"
00049 
00050 #include "BKE_cdderivedmesh.h"
00051 #include "BKE_context.h"
00052 #include "BKE_depsgraph.h"
00053 #include "BKE_modifier.h"
00054 #include "BKE_multires.h"
00055 #include "BKE_paint.h"
00056 #include "BKE_key.h"
00057 #include "BKE_mesh.h"
00058 
00059 #include "WM_api.h"
00060 #include "WM_types.h"
00061 
00062 #include "GPU_buffers.h"
00063 
00064 #include "ED_sculpt.h"
00065 #include "paint_intern.h"
00066 #include "sculpt_intern.h"
00067 
00068 /************************** Undo *************************/
00069 
00070 static void update_cb(PBVHNode *node, void *unused)
00071 {
00072         (void)unused;
00073         BLI_pbvh_node_mark_update(node);
00074 }
00075 
00076 static void sculpt_restore_deformed(SculptSession *ss, SculptUndoNode *unode, int uindex, int oindex, float coord[3])
00077 {
00078         if(unode->orig_co) {
00079                 swap_v3_v3(coord, unode->orig_co[uindex]);
00080                 copy_v3_v3(unode->co[uindex], ss->deform_cos[oindex]);
00081         } else swap_v3_v3(coord, unode->co[uindex]);
00082 }
00083 
00084 static void sculpt_undo_restore(bContext *C, ListBase *lb)
00085 {
00086         Scene *scene = CTX_data_scene(C);
00087         Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
00088         Object *ob = CTX_data_active_object(C);
00089         DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0);
00090         SculptSession *ss = ob->sculpt;
00091         SculptUndoNode *unode;
00092         MVert *mvert;
00093         MultiresModifierData *mmd;
00094         int *index;
00095         int i, j, update= 0;
00096 
00097         sculpt_update_mesh_elements(scene, sd, ob, 0);
00098 
00099         for(unode=lb->first; unode; unode=unode->next) {
00100                 if(!(strcmp(unode->idname, ob->id.name)==0))
00101                         continue;
00102 
00103                 if(unode->maxvert) {
00104                         /* regular mesh restore */
00105                         if(ss->totvert != unode->maxvert)
00106                                 continue;
00107 
00108                         if (ss->kb && strcmp(ss->kb->name, unode->shapeName)) {
00109                                 /* shape key has been changed before calling undo operator */
00110 
00111                                 Key *key= ob_get_key(ob);
00112                                 KeyBlock *kb= key_get_named_keyblock(key, unode->shapeName);
00113 
00114                                 if (kb) {
00115                                         ob->shapenr= BLI_findindex(&key->block, kb) + 1;
00116 
00117                                         sculpt_update_mesh_elements(scene, sd, ob, 0);
00118                                         WM_event_add_notifier(C, NC_OBJECT|ND_DATA, ob);
00119                                 } else {
00120                                         /* key has been removed -- skip this undo node */
00121                                         continue;
00122                                 }
00123                         }
00124 
00125                         index= unode->index;
00126                         mvert= ss->mvert;
00127 
00128                         if (ss->kb) {
00129                                 float (*vertCos)[3];
00130                                 vertCos= key_to_vertcos(ob, ss->kb);
00131 
00132                                 for(i=0; i<unode->totvert; i++) {
00133                                         if(ss->modifiers_active) sculpt_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]);
00134                                         else {
00135                                                 if(unode->orig_co) swap_v3_v3(vertCos[index[i]], unode->orig_co[i]);
00136                                                 else swap_v3_v3(vertCos[index[i]], unode->co[i]);
00137                                         }
00138                                 }
00139 
00140                                 /* propagate new coords to keyblock */
00141                                 sculpt_vertcos_to_key(ob, ss->kb, vertCos);
00142 
00143                                 /* pbvh uses it's own mvert array, so coords should be */
00144                                 /* propagated to pbvh here */
00145                                 BLI_pbvh_apply_vertCos(ss->pbvh, vertCos);
00146 
00147                                 MEM_freeN(vertCos);
00148                         } else {
00149                                 for(i=0; i<unode->totvert; i++) {
00150                                         if(ss->modifiers_active) sculpt_restore_deformed(ss, unode, i, index[i], mvert[index[i]].co);
00151                                         else {
00152                                                 if(unode->orig_co) swap_v3_v3(mvert[index[i]].co, unode->orig_co[i]);
00153                                                 else swap_v3_v3(mvert[index[i]].co, unode->co[i]);
00154                                         }
00155                                         mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
00156                                 }
00157                         }
00158                 }
00159                 else if(unode->maxgrid && dm->getGridData) {
00160                         /* multires restore */
00161                         DMGridData **grids, *grid;
00162                         float (*co)[3];
00163                         int gridsize;
00164 
00165                         if(dm->getNumGrids(dm) != unode->maxgrid)
00166                                 continue;
00167                         if(dm->getGridSize(dm) != unode->gridsize)
00168                                 continue;
00169 
00170                         grids= dm->getGridData(dm);
00171                         gridsize= dm->getGridSize(dm);
00172 
00173                         co = unode->co;
00174                         for(j=0; j<unode->totgrid; j++) {
00175                                 grid= grids[unode->grids[j]];
00176 
00177                                 for(i=0; i<gridsize*gridsize; i++, co++)
00178                                         swap_v3_v3(grid[i].co, co[0]);
00179                         }
00180                 }
00181 
00182                 update= 1;
00183         }
00184 
00185         if(update) {
00186                 int tag_update= 0;
00187                 /* we update all nodes still, should be more clever, but also
00188                    needs to work correct when exiting/entering sculpt mode and
00189                    the nodes get recreated, though in that case it could do all */
00190                 BLI_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, NULL);
00191                 BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL);
00192 
00193                 if((mmd=sculpt_multires_active(scene, ob)))
00194                         multires_mark_as_modified(ob);
00195 
00196                 tag_update= ((Mesh*)ob->data)->id.us > 1;
00197 
00198                 if(ss->modifiers_active) {
00199                         Mesh *me= ob->data;
00200                         mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
00201 
00202                         sculpt_free_deformMats(ss);
00203                         tag_update|= 1;
00204                 }
00205 
00206                 if(tag_update)
00207                         DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
00208 
00209                 /* for non-PBVH drawing, need to recreate VBOs */
00210                 GPU_drawobject_free(ob->derivedFinal);
00211         }
00212 }
00213 
00214 static void sculpt_undo_free(ListBase *lb)
00215 {
00216         SculptUndoNode *unode;
00217 
00218         for(unode=lb->first; unode; unode=unode->next) {
00219                 if(unode->co)
00220                         MEM_freeN(unode->co);
00221                 if(unode->no)
00222                         MEM_freeN(unode->no);
00223                 if(unode->index)
00224                         MEM_freeN(unode->index);
00225                 if(unode->grids)
00226                         MEM_freeN(unode->grids);
00227                 if(unode->layer_disp)
00228                         MEM_freeN(unode->layer_disp);
00229                 if(unode->orig_co)
00230                         MEM_freeN(unode->orig_co);
00231         }
00232 }
00233 
00234 SculptUndoNode *sculpt_undo_get_node(PBVHNode *node)
00235 {
00236         ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
00237         SculptUndoNode *unode;
00238 
00239         if(!lb)
00240                 return NULL;
00241 
00242         for(unode=lb->first; unode; unode=unode->next)
00243                 if(unode->node == node)
00244                         return unode;
00245 
00246         return NULL;
00247 }
00248 
00249 SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node)
00250 {
00251         ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
00252         SculptSession *ss = ob->sculpt;
00253         SculptUndoNode *unode;
00254         int totvert, allvert, totgrid, maxgrid, gridsize, *grids;
00255 
00256         /* list is manipulated by multiple threads, so we lock */
00257         BLI_lock_thread(LOCK_CUSTOM1);
00258 
00259         if((unode= sculpt_undo_get_node(node))) {
00260                 BLI_unlock_thread(LOCK_CUSTOM1);
00261                 return unode;
00262         }
00263 
00264         unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode");
00265         strcpy(unode->idname, ob->id.name);
00266         unode->node= node;
00267 
00268         BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert);
00269         BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid,
00270                 &maxgrid, &gridsize, NULL, NULL);
00271 
00272         unode->totvert= totvert;
00273         /* we will use this while sculpting, is mapalloc slow to access then? */
00274         unode->co= MEM_mapallocN(sizeof(float)*3*allvert, "SculptUndoNode.co");
00275         unode->no= MEM_mapallocN(sizeof(short)*3*allvert, "SculptUndoNode.no");
00276         undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + sizeof(short)*3 + sizeof(int))*allvert);
00277         BLI_addtail(lb, unode);
00278 
00279         if(maxgrid) {
00280                 /* multires */
00281                 unode->maxgrid= maxgrid;
00282                 unode->totgrid= totgrid;
00283                 unode->gridsize= gridsize;
00284                 unode->grids= MEM_mapallocN(sizeof(int)*totgrid, "SculptUndoNode.grids");
00285         }
00286         else {
00287                 /* regular mesh */
00288                 unode->maxvert= ss->totvert;
00289                 unode->index= MEM_mapallocN(sizeof(int)*allvert, "SculptUndoNode.index");
00290         }
00291 
00292         if(ss->modifiers_active)
00293                 unode->orig_co= MEM_callocN(allvert*sizeof(*unode->orig_co), "undoSculpt orig_cos");
00294 
00295         BLI_unlock_thread(LOCK_CUSTOM1);
00296 
00297         /* copy threaded, hopefully this is the performance critical part */
00298         {
00299                 PBVHVertexIter vd;
00300 
00301                 BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) {
00302                         copy_v3_v3(unode->co[vd.i], vd.co);
00303                         if(vd.no) VECCOPY(unode->no[vd.i], vd.no)
00304                         else normal_float_to_short_v3(unode->no[vd.i], vd.fno);
00305                         if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i];
00306 
00307                         if(ss->modifiers_active)
00308                                 copy_v3_v3(unode->orig_co[vd.i], ss->orig_cos[unode->index[vd.i]]);
00309                 }
00310                 BLI_pbvh_vertex_iter_end;
00311         }
00312 
00313         if(unode->grids)
00314                 memcpy(unode->grids, grids, sizeof(int)*totgrid);
00315 
00316         /* store active shape key */
00317         if(ss->kb) BLI_strncpy(unode->shapeName, ss->kb->name, sizeof(ss->kb->name));
00318         else unode->shapeName[0]= '\0';
00319 
00320         return unode;
00321 }
00322 
00323 void sculpt_undo_push_begin(const char *name)
00324 {
00325         undo_paint_push_begin(UNDO_PAINT_MESH, name,
00326                 sculpt_undo_restore, sculpt_undo_free);
00327 }
00328 
00329 void sculpt_undo_push_end(void)
00330 {
00331         ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
00332         SculptUndoNode *unode;
00333 
00334         /* we don't need normals in the undo stack */
00335         for(unode=lb->first; unode; unode=unode->next) {
00336                 if(unode->no) {
00337                         MEM_freeN(unode->no);
00338                         unode->no= NULL;
00339                 }
00340 
00341                 if(unode->layer_disp) {
00342                         MEM_freeN(unode->layer_disp);
00343                         unode->layer_disp= NULL;
00344                 }
00345         }
00346 
00347         undo_paint_push_end(UNDO_PAINT_MESH);
00348 }