Blender  V2.59
BKE_group.h
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00001 /*
00002  * $Id: BKE_group.h 34962 2011-02-18 13:05:18Z jesterking $ 
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef BKE_GROUP_H
00030 #define BKE_GROUP_H
00031 
00038 struct Base;
00039 struct Group;
00040 struct GroupObject;
00041 struct Object;
00042 struct bAction;
00043 struct Scene;
00044 
00045 void            free_group_objects(struct Group *group);
00046 void            unlink_group(struct Group *group);
00047 struct Group *add_group(const char *name);
00048 struct Group *copy_group(struct Group *group);
00049 int                     add_to_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
00050 int                     rem_from_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
00051 struct Group *find_group(struct Object *ob, struct Group *group);
00052 int                     object_in_group(struct Object *ob, struct Group *group);
00053 int                     group_is_animated(struct Object *parent, struct Group *group);
00054 
00055 void            group_tag_recalc(struct Group *group);
00056 void            group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group);
00057 struct Object *group_get_member_with_action(struct Group *group, struct bAction *act);
00058 void            group_relink_nla_objects(struct Object *ob);
00059 
00060 #endif
00061