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Blender
V2.59
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00001 /* 00002 * $Id: BKE_group.h 34962 2011-02-18 13:05:18Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 #ifndef BKE_GROUP_H 00030 #define BKE_GROUP_H 00031 00038 struct Base; 00039 struct Group; 00040 struct GroupObject; 00041 struct Object; 00042 struct bAction; 00043 struct Scene; 00044 00045 void free_group_objects(struct Group *group); 00046 void unlink_group(struct Group *group); 00047 struct Group *add_group(const char *name); 00048 struct Group *copy_group(struct Group *group); 00049 int add_to_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base); 00050 int rem_from_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base); 00051 struct Group *find_group(struct Object *ob, struct Group *group); 00052 int object_in_group(struct Object *ob, struct Group *group); 00053 int group_is_animated(struct Object *parent, struct Group *group); 00054 00055 void group_tag_recalc(struct Group *group); 00056 void group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group); 00057 struct Object *group_get_member_with_action(struct Group *group, struct bAction *act); 00058 void group_relink_nla_objects(struct Object *ob); 00059 00060 #endif 00061