Blender  V2.59
reeb.c
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00001 /*
00002  * $Id: reeb.c 36276 2011-04-21 15:53:30Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. The Blender
00010  * Foundation also sells licenses for use in proprietary software under
00011  * the Blender License.  See http://www.blender.org/BL/ for information
00012  * about this.
00013  *
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU General Public License
00020  * along with this program; if not, write to the Free Software Foundation,
00021  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00022  *
00023  * Contributor(s): Martin Poirier
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include <math.h>
00034 #include <string.h> // for memcpy
00035 #include <stdio.h>
00036 #include <stdlib.h> // for qsort
00037 #include <float.h>
00038 
00039 #include "DNA_scene_types.h"
00040 #include "DNA_object_types.h"
00041 
00042 #include "MEM_guardedalloc.h"
00043 
00044 #include "BKE_context.h"
00045 
00046 #include "BLI_blenlib.h"
00047 #include "BLI_math.h"
00048 #include "BLI_utildefines.h"
00049 #include "BLI_editVert.h"
00050 #include "BLI_edgehash.h"
00051 #include "BLI_ghash.h"
00052 #include "BLI_heap.h"
00053 
00054 //#include "BDR_editobject.h"
00055 
00056 //#include "BIF_interface.h"
00057 //#include "BIF_toolbox.h"
00058 //#include "BIF_graphics.h"
00059 
00060 
00061 //#include "blendef.h"
00062 
00063 #include "ONL_opennl.h"
00064 
00065 #include "reeb.h"
00066 
00067 #if 0 /* UNUSED 2.5 */
00068 static ReebGraph *GLOBAL_RG = NULL;
00069 static ReebGraph *FILTERED_RG = NULL;
00070 #endif
00071 
00072 /*
00073  * Skeleton generation algorithm based on: 
00074  * "Harmonic Skeleton for Realistic Character Animation"
00075  * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
00076  * SIGGRAPH 2007
00077  * 
00078  * Reeb graph generation algorithm based on: 
00079  * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
00080  * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
00081  * SIGGRAPH 2007
00082  * 
00083  * */
00084  
00085 #define DEBUG_REEB
00086 #define DEBUG_REEB_NODE
00087 
00088 typedef struct VertexData
00089 {
00090         float w; /* weight */
00091         int i; /* index */
00092         ReebNode *n;
00093 } VertexData;
00094 
00095 typedef struct EdgeIndex
00096 {
00097         EditEdge **edges;
00098         int              *offset;
00099 } EdgeIndex;
00100 
00101 typedef enum {
00102         MERGE_LOWER,
00103         MERGE_HIGHER,
00104         MERGE_APPEND
00105 } MergeDirection;
00106 
00107 int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
00108 void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
00109 int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
00110 EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index);
00111 void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
00112 void addFacetoArc(ReebArc *arc, EditFace *efa);
00113 
00114 void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
00115 void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
00116 
00117 void flipArcBuckets(ReebArc *arc);
00118 
00119 
00120 /***************************************** UTILS **********************************************/
00121 
00122 static VertexData *allocVertexData(EditMesh *em)
00123 {
00124         VertexData *data;
00125         EditVert *eve;
00126         int totvert, index;
00127         
00128         totvert = BLI_countlist(&em->verts);
00129         
00130         data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData");
00131 
00132         for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
00133         {
00134                 data[index].i = index;
00135                 data[index].w = 0;
00136                 eve->tmp.p = data + index;
00137         }
00138                 
00139         return data;
00140 }
00141 
00142 static int indexData(EditVert *eve)
00143 {
00144         return ((VertexData*)eve->tmp.p)->i;
00145 }
00146 
00147 static float weightData(EditVert *eve)
00148 {
00149         return ((VertexData*)eve->tmp.p)->w;
00150 }
00151 
00152 static void weightSetData(EditVert *eve, float w)
00153 {
00154         ((VertexData*)eve->tmp.p)->w = w;
00155 }
00156 
00157 static ReebNode* nodeData(EditVert *eve)
00158 {
00159         return ((VertexData*)eve->tmp.p)->n;
00160 }
00161 
00162 static void nodeSetData(EditVert *eve, ReebNode *n)
00163 {
00164         ((VertexData*)eve->tmp.p)->n = n;
00165 }
00166 
00167 void REEB_freeArc(BArc *barc)
00168 {
00169         ReebArc *arc = (ReebArc*)barc;
00170         BLI_freelistN(&arc->edges);
00171         
00172         if (arc->buckets)
00173                 MEM_freeN(arc->buckets);
00174                 
00175         if (arc->faces)
00176                 BLI_ghash_free(arc->faces, NULL, NULL);
00177         
00178         MEM_freeN(arc);
00179 }
00180 
00181 void REEB_freeGraph(ReebGraph *rg)
00182 {
00183         ReebArc *arc;
00184         ReebNode *node;
00185         
00186         // free nodes
00187         for( node = rg->nodes.first; node; node = node->next )
00188         {
00189                 BLI_freeNode((BGraph*)rg, (BNode*)node);
00190         }
00191         BLI_freelistN(&rg->nodes);
00192         
00193         // free arcs
00194         arc = rg->arcs.first;
00195         while( arc )
00196         {
00197                 ReebArc *next = arc->next;
00198                 REEB_freeArc((BArc*)arc);
00199                 arc = next;
00200         }
00201         
00202         // free edge map
00203         BLI_edgehash_free(rg->emap, NULL);
00204         
00205         /* free linked graph */
00206         if (rg->link_up)
00207         {
00208                 REEB_freeGraph(rg->link_up);
00209         }
00210         
00211         MEM_freeN(rg);
00212 }
00213 
00214 ReebGraph * newReebGraph(void)
00215 {
00216         ReebGraph *rg;
00217         rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
00218         
00219         rg->totnodes = 0;
00220         rg->emap = BLI_edgehash_new();
00221         
00222         
00223         rg->free_arc = REEB_freeArc;
00224         rg->free_node = NULL;
00225         rg->radial_symmetry = REEB_RadialSymmetry;
00226         rg->axial_symmetry = REEB_AxialSymmetry;
00227         
00228         return rg;
00229 }
00230 
00231 void BIF_flagMultiArcs(ReebGraph *rg, int flag)
00232 {
00233         for ( ; rg; rg = rg->link_up)
00234         {
00235                 BLI_flagArcs((BGraph*)rg, flag);
00236         }
00237 }
00238 
00239 static ReebNode * addNode(ReebGraph *rg, EditVert *eve)
00240 {
00241         float weight;
00242         ReebNode *node = NULL;
00243         
00244         weight = weightData(eve);
00245         
00246         node = MEM_callocN(sizeof(ReebNode), "reeb node");
00247         
00248         node->flag = 0; // clear flag on init
00249         node->symmetry_level = 0;
00250         node->arcs = NULL;
00251         node->degree = 0;
00252         node->weight = weight;
00253         node->index = rg->totnodes;
00254         VECCOPY(node->p, eve->co);      
00255         
00256         BLI_addtail(&rg->nodes, node);
00257         rg->totnodes++;
00258         
00259         nodeSetData(eve, node);
00260         
00261         return node;
00262 }
00263 
00264 static ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
00265 {
00266         ReebNode *cp_node = NULL;
00267         
00268         cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
00269         
00270         memcpy(cp_node, node, sizeof(ReebNode));
00271         
00272         cp_node->prev = NULL;
00273         cp_node->next = NULL;
00274         cp_node->arcs = NULL;
00275         
00276         cp_node->link_up = NULL;
00277         cp_node->link_down = NULL;
00278         
00279         BLI_addtail(&rg->nodes, cp_node);
00280         rg->totnodes++;
00281         
00282         return cp_node; 
00283 }
00284 
00285 static void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
00286 {
00287         ReebNode *low_node, *high_node;
00288         
00289         if (low_rg == NULL || high_rg == NULL)
00290         {
00291                 return;
00292         }
00293         
00294         for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
00295         {
00296                 for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
00297                 {
00298                         if (low_node->index == high_node->index)
00299                         {
00300                                 high_node->link_down = low_node;
00301                                 low_node->link_up = high_node;
00302                                 break;
00303                         }
00304                 }
00305         }
00306 }
00307 
00308 ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
00309 {
00310         return (arc->head->index == node->index) ? arc->tail : arc->head;
00311 }
00312 
00313 ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
00314 {
00315         return (arc->head->index == node->index) ? arc->head : arc->tail;
00316 }
00317 
00318 ReebNode *BIF_lowestLevelNode(ReebNode *node)
00319 {
00320         while (node->link_down)
00321         {
00322                 node = node->link_down;
00323         }
00324         
00325         return node;
00326 }
00327 
00328 static ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
00329 {
00330         ReebArc *cp_arc;
00331         ReebNode *node;
00332         
00333         cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
00334 
00335         memcpy(cp_arc, arc, sizeof(ReebArc));
00336         
00337         cp_arc->link_up = arc;
00338         
00339         cp_arc->head = NULL;
00340         cp_arc->tail = NULL;
00341 
00342         cp_arc->prev = NULL;
00343         cp_arc->next = NULL;
00344 
00345         cp_arc->edges.first = NULL;
00346         cp_arc->edges.last = NULL;
00347 
00348         /* copy buckets */      
00349         cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
00350         memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
00351         
00352         /* copy faces map */
00353         cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "copyArc gh");
00354         mergeArcFaces(rg, cp_arc, arc);
00355         
00356         /* find corresponding head and tail */
00357         for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
00358         {
00359                 if (node->index == arc->head->index)
00360                 {
00361                         cp_arc->head = node;
00362                 }
00363                 else if (node->index == arc->tail->index)
00364                 {
00365                         cp_arc->tail = node;
00366                 }
00367         }
00368         
00369         BLI_addtail(&rg->arcs, cp_arc);
00370         
00371         return cp_arc;
00372 }
00373 
00374 static ReebGraph * copyReebGraph(ReebGraph *rg, int level)
00375 {
00376         ReebNode *node;
00377         ReebArc *arc;
00378         ReebGraph *cp_rg = newReebGraph();
00379         
00380         cp_rg->resolution = rg->resolution;
00381         cp_rg->length = rg->length;
00382         cp_rg->link_up = rg;
00383         cp_rg->multi_level = level;
00384 
00385         /* Copy nodes */        
00386         for (node = rg->nodes.first; node; node = node->next)
00387         {
00388                 ReebNode *cp_node = copyNode(cp_rg, node);
00389                 cp_node->multi_level = level;
00390         }
00391         
00392         /* Copy arcs */
00393         for (arc = rg->arcs.first; arc; arc = arc->next)
00394         {
00395                 copyArc(cp_rg, arc);
00396         }
00397         
00398         BLI_buildAdjacencyList((BGraph*)cp_rg);
00399         
00400         return cp_rg;
00401 }
00402 
00403 ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
00404 {
00405         ReebGraph *multi_rg = rg;
00406         
00407         while(multi_rg && multi_rg->multi_level != node->multi_level)
00408         {
00409                 multi_rg = multi_rg->link_up;
00410         }
00411         
00412         return multi_rg;
00413 }
00414 
00415 static ReebEdge * copyEdge(ReebEdge *edge)
00416 {
00417         ReebEdge *newEdge = NULL;
00418         
00419         newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
00420         memcpy(newEdge, edge, sizeof(ReebEdge));
00421         
00422         newEdge->next = NULL;
00423         newEdge->prev = NULL;
00424         
00425         return newEdge;
00426 }
00427 
00428 static void printArc(ReebArc *arc)
00429 {
00430         ReebEdge *edge;
00431         ReebNode *head = (ReebNode*)arc->head;
00432         ReebNode *tail = (ReebNode*)arc->tail;
00433         printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
00434         
00435         for(edge = arc->edges.first; edge ; edge = edge->next)
00436         {
00437                 printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
00438         }
00439 }
00440 
00441 static void flipArc(ReebArc *arc)
00442 {
00443         ReebNode *tmp;
00444         tmp = arc->head;
00445         arc->head = arc->tail;
00446         arc->tail = tmp;
00447         
00448         flipArcBuckets(arc);
00449 }
00450 
00451 #ifdef DEBUG_REEB_NODE
00452 static void NodeDegreeDecrement(ReebGraph *UNUSED(rg), ReebNode *node)
00453 {
00454         node->degree--;
00455 
00456 //      if (node->degree == 0)
00457 //      {
00458 //              printf("would remove node %i\n", node->index);
00459 //      }
00460 }
00461 
00462 static void NodeDegreeIncrement(ReebGraph *UNUSED(rg), ReebNode *node)
00463 {
00464 //      if (node->degree == 0)
00465 //      {
00466 //              printf("first connect node %i\n", node->index);
00467 //      }
00468 
00469         node->degree++;
00470 }
00471 
00472 #else
00473 #define NodeDegreeDecrement(rg, node) {node->degree--;}
00474 #define NodeDegreeIncrement(rg, node) {node->degree++;}
00475 #endif
00476 
00477 void repositionNodes(ReebGraph *rg)
00478 {
00479         BArc *arc = NULL;
00480         BNode *node = NULL;
00481         
00482         // Reset node positions
00483         for(node = rg->nodes.first; node; node = node->next)
00484         {
00485                 node->p[0] = node->p[1] = node->p[2] = 0;
00486         }
00487         
00488         for(arc = rg->arcs.first; arc; arc = arc->next)
00489         {
00490                 if (((ReebArc*)arc)->bcount > 0)
00491                 {
00492                         float p[3];
00493                         
00494                         VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
00495                         mul_v3_fl(p, 1.0f / arc->head->degree);
00496                         add_v3_v3(arc->head->p, p);
00497                         
00498                         VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
00499                         mul_v3_fl(p, 1.0f / arc->tail->degree);
00500                         add_v3_v3(arc->tail->p, p);
00501                 }
00502         }
00503 }
00504 
00505 void verifyNodeDegree(ReebGraph *rg)
00506 {
00507 #ifdef DEBUG_REEB
00508         ReebNode *node = NULL;
00509         ReebArc *arc = NULL;
00510 
00511         for(node = rg->nodes.first; node; node = node->next)
00512         {
00513                 int count = 0;
00514                 for(arc = rg->arcs.first; arc; arc = arc->next)
00515                 {
00516                         if (arc->head == node || arc->tail == node)
00517                         {
00518                                 count++;
00519                         }
00520                 }
00521                 if (count != node->degree)
00522                 {
00523                         printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
00524                 }
00525                 if (node->degree == 0)
00526                 {
00527                         printf("zero degree node %i with weight %f\n", node->index, node->weight);
00528                 }
00529         }
00530 #endif
00531 }
00532 
00533 static void verifyBucketsArc(ReebGraph *UNUSED(rg), ReebArc *arc)
00534 {
00535         ReebNode *head = (ReebNode*)arc->head;
00536         ReebNode *tail = (ReebNode*)arc->tail;
00537 
00538         if (arc->bcount > 0)
00539         {
00540                 int i;
00541                 for(i = 0; i < arc->bcount; i++)
00542                 {
00543                         if (arc->buckets[i].nv == 0)
00544                         {
00545                                 printArc(arc);
00546                                 printf("count error in bucket %i/%i\n", i+1, arc->bcount);
00547                         }
00548                 }
00549                 
00550                 if (ceil(head->weight) != arc->buckets[0].val)
00551                 {
00552                         printArc(arc);
00553                         printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
00554                 }
00555                 if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
00556                 {
00557                         printArc(arc);
00558                         printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
00559                 }
00560         }
00561 }
00562 
00563 void verifyBuckets(ReebGraph *rg)
00564 {
00565 #ifdef DEBUG_REEB
00566         ReebArc *arc = NULL;
00567         for(arc = rg->arcs.first; arc; arc = arc->next)
00568         {
00569                 verifyBucketsArc(rg, arc);
00570         }
00571 #endif
00572 }
00573 
00574 void verifyFaces(ReebGraph *rg)
00575 {
00576 #ifdef DEBUG_REEB
00577         int total = 0;
00578         ReebArc *arc = NULL;
00579         for(arc = rg->arcs.first; arc; arc = arc->next)
00580         {
00581                 total += BLI_ghash_size(arc->faces);
00582         }
00583         
00584 #endif
00585 }
00586 
00587 void verifyArcs(ReebGraph *rg)
00588 {
00589         ReebArc *arc;
00590         
00591         for (arc = rg->arcs.first; arc; arc = arc->next)
00592         {
00593                 if (arc->head->weight > arc->tail->weight)
00594                 {
00595                         printf("FLIPPED ARC!\n");
00596                 }
00597         }
00598 }
00599 
00600 static void verifyMultiResolutionLinks(ReebGraph *rg, int level)
00601 {
00602 #ifdef DEBUG_REEB
00603         ReebGraph *lower_rg = rg->link_up;
00604         
00605         if (lower_rg)
00606         {
00607                 ReebArc *arc;
00608                 
00609                 for (arc = rg->arcs.first; arc; arc = arc->next)
00610                 {
00611                         if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
00612                         {
00613                                 printf("missing arc %p for level %i\n", (void *)arc->link_up, level);
00614                                 printf("Source arc was ---\n");
00615                                 printArc(arc);
00616 
00617                                 arc->link_up = NULL;
00618                         }
00619                 }
00620                 
00621                 
00622                 verifyMultiResolutionLinks(lower_rg, level + 1);
00623         }
00624 #endif
00625 }
00626 /***************************************** BUCKET UTILS **********************************************/
00627 
00628 static void addVertToBucket(EmbedBucket *b, float co[3])
00629 {
00630         b->nv++;
00631         interp_v3_v3v3(b->p, b->p, co, 1.0f / b->nv);
00632 }
00633 
00634 #if 0 /* UNUSED 2.5 */
00635 static void removeVertFromBucket(EmbedBucket *b, float co[3])
00636 {
00637         mul_v3_fl(b->p, (float)b->nv);
00638         sub_v3_v3(b->p, co);
00639         b->nv--;
00640         mul_v3_fl(b->p, 1.0f / (float)b->nv);
00641 }
00642 #endif
00643 
00644 static void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
00645 {
00646         if (bDst->nv > 0 && bSrc->nv > 0)
00647         {
00648                 bDst->nv += bSrc->nv;
00649                 interp_v3_v3v3(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
00650         }
00651         else if (bSrc->nv > 0)
00652         {
00653                 bDst->nv = bSrc->nv;
00654                 VECCOPY(bDst->p, bSrc->p);
00655         }
00656 }
00657 
00658 static void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
00659 {
00660         if (aDst->bcount > 0 && aSrc->bcount > 0)
00661         {
00662                 int indexDst = 0, indexSrc = 0;
00663                 
00664                 start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
00665                 
00666                 while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
00667                 {
00668                         indexDst++;
00669                 }
00670 
00671                 while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
00672                 {
00673                         indexSrc++;
00674                 }
00675                 
00676                 for( ;  indexDst < aDst->bcount &&
00677                                 indexSrc < aSrc->bcount &&
00678                                 aDst->buckets[indexDst].val <= end &&
00679                                 aSrc->buckets[indexSrc].val <= end
00680                                 
00681                          ;      indexDst++, indexSrc++)
00682                 {
00683                         mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
00684                 }
00685         }
00686 }
00687 
00688 void flipArcBuckets(ReebArc *arc)
00689 {
00690         int i, j;
00691         
00692         for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
00693         {
00694                 EmbedBucket tmp;
00695                 
00696                 tmp = arc->buckets[i];
00697                 arc->buckets[i] = arc->buckets[j];
00698                 arc->buckets[j] = tmp;
00699         }
00700 }
00701 
00702 static int countArcBuckets(ReebArc *arc)
00703 {
00704         return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
00705 }
00706 
00707 static void allocArcBuckets(ReebArc *arc)
00708 {
00709         int i;
00710         float start = ceil(arc->head->weight);
00711         arc->bcount = countArcBuckets(arc);
00712         
00713         if (arc->bcount > 0)
00714         {
00715                 arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
00716                 
00717                 for(i = 0; i < arc->bcount; i++)
00718                 {
00719                         arc->buckets[i].val = start + i;
00720                 }
00721         }
00722         else
00723         {
00724                 arc->buckets = NULL;
00725         }
00726         
00727 }
00728 
00729 static void resizeArcBuckets(ReebArc *arc)
00730 {
00731         EmbedBucket *oldBuckets = arc->buckets;
00732         int oldBCount = arc->bcount;
00733         
00734         if (countArcBuckets(arc) == oldBCount)
00735         {
00736                 return;
00737         }
00738         
00739         allocArcBuckets(arc);
00740         
00741         if (oldBCount != 0 && arc->bcount != 0)
00742         {
00743                 int oldStart = (int)oldBuckets[0].val;
00744                 int oldEnd = (int)oldBuckets[oldBCount - 1].val;
00745                 int newStart = (int)arc->buckets[0].val;
00746                 int newEnd = (int)arc->buckets[arc->bcount - 1].val;
00747                 int oldOffset = 0;
00748                 int newOffset = 0;
00749                 int len;
00750                 
00751                 if (oldStart < newStart)
00752                 {
00753                         oldOffset = newStart - oldStart;
00754                 }
00755                 else
00756                 {
00757                         newOffset = oldStart - newStart;
00758                 }
00759                 
00760                 len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
00761                 
00762                 memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket)); 
00763         }
00764 
00765         if (oldBuckets != NULL)
00766         {
00767                 MEM_freeN(oldBuckets);
00768         }
00769 }
00770 
00771 static void reweightBuckets(ReebArc *arc)
00772 {
00773         int i;
00774         float start = ceil((arc->head)->weight);
00775         
00776         if (arc->bcount > 0)
00777         {
00778                 for(i = 0; i < arc->bcount; i++)
00779                 {
00780                         arc->buckets[i].val = start + i;
00781                 }
00782         }
00783 }
00784 
00785 static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
00786 {
00787         int total;
00788         int j;
00789         
00790         total = end_index - start_index + 2;
00791         
00792         for (j = start_index; j <= end_index; j++)
00793         {
00794                 EmbedBucket *empty = arc->buckets + j;
00795                 empty->nv = 1;
00796                 interp_v3_v3v3(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
00797         }
00798 }
00799 
00800 static void fillArcEmptyBuckets(ReebArc *arc)
00801 {
00802         float *start_p, *end_p;
00803         int start_index = 0, end_index = 0;
00804         int missing = 0;
00805         int i;
00806         
00807         start_p = arc->head->p;
00808         
00809         for(i = 0; i < arc->bcount; i++)
00810         {
00811                 EmbedBucket *bucket = arc->buckets + i;
00812                 
00813                 if (missing)
00814                 {
00815                         if (bucket->nv > 0)
00816                         {
00817                                 missing = 0;
00818                                 
00819                                 end_p = bucket->p;
00820                                 end_index = i - 1;
00821                                 
00822                                 interpolateBuckets(arc, start_p, end_p, start_index, end_index);
00823                         }
00824                 }
00825                 else
00826                 {
00827                         if (bucket->nv == 0)
00828                         {
00829                                 missing = 1;
00830                                 
00831                                 if (i > 0)
00832                                 {
00833                                         start_p = arc->buckets[i - 1].p;
00834                                 }
00835                                 start_index = i;
00836                         }
00837                 }
00838         }
00839         
00840         if (missing)
00841         {
00842                 end_p = arc->tail->p;
00843                 end_index = arc->bcount - 1;
00844                 
00845                 interpolateBuckets(arc, start_p, end_p, start_index, end_index);
00846         }
00847 }
00848 
00849 static void ExtendArcBuckets(ReebArc *arc)
00850 {
00851         ReebArcIterator arc_iter;
00852         BArcIterator *iter = (BArcIterator*)&arc_iter;
00853         EmbedBucket *last_bucket, *first_bucket;
00854         float *previous = NULL;
00855         float average_length = 0, length;
00856         int padding_head = 0, padding_tail = 0;
00857         
00858         if (arc->bcount == 0)
00859         {
00860                 return; /* failsafe, shouldn't happen */
00861         }
00862         
00863         initArcIterator(iter, arc, arc->head);
00864         IT_next(iter);
00865         previous = iter->p;
00866         
00867         for (   IT_next(iter);
00868                         IT_stopped(iter) == 0;
00869                         previous = iter->p, IT_next(iter)
00870                 )
00871         {
00872                 average_length += len_v3v3(previous, iter->p);
00873         }
00874         average_length /= (arc->bcount - 1);
00875         
00876         first_bucket = arc->buckets;
00877         last_bucket = arc->buckets + (arc->bcount - 1);
00878         
00879         length = len_v3v3(first_bucket->p, arc->head->p);
00880         if (length > 2 * average_length)
00881         {
00882                 padding_head = (int)floor(length / average_length);
00883         }
00884 
00885         length = len_v3v3(last_bucket->p, arc->tail->p);
00886         if (length > 2 * average_length)
00887         {
00888                 padding_tail = (int)floor(length / average_length);
00889         }
00890         
00891         if (padding_head + padding_tail > 0)
00892         {
00893                 EmbedBucket *old_buckets = arc->buckets;
00894                 
00895                 arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
00896                 memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
00897                 
00898                 arc->bcount = padding_head + arc->bcount + padding_tail;
00899                 
00900                 MEM_freeN(old_buckets);
00901         }
00902         
00903         if (padding_head > 0)
00904         {
00905                 interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
00906         }
00907         
00908         if (padding_tail > 0)
00909         {
00910                 interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
00911         }
00912 }
00913 
00914 /* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
00915 static void extendGraphBuckets(ReebGraph *rg)
00916 {
00917         ReebArc *arc;
00918         
00919         for (arc = rg->arcs.first; arc; arc = arc->next)
00920         {
00921                 ExtendArcBuckets(arc);
00922         }
00923 }
00924 
00925 /**************************************** LENGTH CALCULATIONS ****************************************/
00926 
00927 static void calculateArcLength(ReebArc *arc)
00928 {
00929         ReebArcIterator arc_iter;
00930         BArcIterator *iter = (BArcIterator*)&arc_iter;
00931         float *vec0, *vec1;
00932 
00933         arc->length = 0;
00934         
00935         initArcIterator(iter, arc, arc->head);
00936 
00937         vec0 = arc->head->p;
00938         vec1 = arc->head->p; /* in case there's no embedding */
00939 
00940         while (IT_next(iter))   
00941         {
00942                 vec1 = iter->p;
00943                 
00944                 arc->length += len_v3v3(vec0, vec1);
00945                 
00946                 vec0 = vec1;
00947         }
00948         
00949         arc->length += len_v3v3(arc->tail->p, vec1);    
00950 }
00951 
00952 static void calculateGraphLength(ReebGraph *rg)
00953 {
00954         ReebArc *arc;
00955         
00956         for (arc = rg->arcs.first; arc; arc = arc->next)
00957         {
00958                 calculateArcLength(arc);
00959         }
00960 }
00961 
00962 /**************************************** SYMMETRY HANDLING ******************************************/
00963 
00964 void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
00965 {
00966         ReebNode *node = (ReebNode*)root_node;
00967         float axis[3];
00968         int i;
00969         
00970         VECCOPY(axis, root_node->symmetry_axis);
00971         
00972         /* first pass, merge incrementally */
00973         for (i = 0; i < count - 1; i++)
00974         {
00975                 ReebNode *node1, *node2;
00976                 ReebArc *arc1, *arc2;
00977                 float tangent[3];
00978                 float normal[3];
00979                 int j = i + 1;
00980 
00981                 add_v3_v3v3(tangent, ring[i].n, ring[j].n);
00982                 cross_v3_v3v3(normal, tangent, axis);
00983                 
00984                 node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
00985                 node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
00986                 
00987                 arc1 = (ReebArc*)ring[i].arc;
00988                 arc2 = (ReebArc*)ring[j].arc;
00989 
00990                 /* mirror first node and mix with the second */
00991                 BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
00992                 interp_v3_v3v3(node2->p, node2->p, node1->p, 1.0f / (j + 1));
00993                 
00994                 /* Merge buckets
00995                  * there shouldn't be any null arcs here, but just to be safe 
00996                  * */
00997                 if (arc1->bcount > 0 && arc2->bcount > 0)
00998                 {
00999                         ReebArcIterator arc_iter1, arc_iter2;
01000                         BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
01001                         BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
01002                         EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
01003                         
01004                         initArcIterator(iter1, arc1, (ReebNode*)root_node);
01005                         initArcIterator(iter2, arc2, (ReebNode*)root_node);
01006                         
01007                         bucket1 = IT_next(iter1);
01008                         bucket2 = IT_next(iter2);
01009                 
01010                         /* Make sure they both start at the same value */       
01011                         while(bucket1 && bucket2 && bucket1->val < bucket2->val)
01012                         {
01013                                 bucket1 = IT_next(iter1);
01014                         }
01015                         
01016                         while(bucket1 && bucket2 && bucket2->val < bucket1->val)
01017                         {
01018                                 bucket2 = IT_next(iter2);
01019                         }
01020         
01021         
01022                         for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
01023                         {
01024                                 bucket2->nv += bucket1->nv; /* add counts */
01025                                 
01026                                 /* mirror on axis */
01027                                 BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
01028                                 /* add bucket2 in bucket1 */
01029                                 interp_v3_v3v3(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
01030                         }
01031                 }
01032         }
01033         
01034         /* second pass, mirror back on previous arcs */
01035         for (i = count - 1; i > 0; i--)
01036         {
01037                 ReebNode *node1, *node2;
01038                 ReebArc *arc1, *arc2;
01039                 float tangent[3];
01040                 float normal[3];
01041                 int j = i - 1;
01042 
01043                 add_v3_v3v3(tangent, ring[i].n, ring[j].n);
01044                 cross_v3_v3v3(normal, tangent, axis);
01045                 
01046                 node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
01047                 node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
01048                 
01049                 arc1 = (ReebArc*)ring[i].arc;
01050                 arc2 = (ReebArc*)ring[j].arc;
01051 
01052                 /* copy first node than mirror */
01053                 VECCOPY(node2->p, node1->p);
01054                 BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
01055                 
01056                 /* Copy buckets
01057                  * there shouldn't be any null arcs here, but just to be safe 
01058                  * */
01059                 if (arc1->bcount > 0 && arc2->bcount > 0)
01060                 {
01061                         ReebArcIterator arc_iter1, arc_iter2;
01062                         BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
01063                         BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
01064                         EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
01065                         
01066                         initArcIterator(iter1, arc1, node);
01067                         initArcIterator(iter2, arc2, node);
01068                         
01069                         bucket1 = IT_next(iter1);
01070                         bucket2 = IT_next(iter2);
01071                 
01072                         /* Make sure they both start at the same value */       
01073                         while(bucket1 && bucket1->val < bucket2->val)
01074                         {
01075                                 bucket1 = IT_next(iter1);
01076                         }
01077                         
01078                         while(bucket2 && bucket2->val < bucket1->val)
01079                         {
01080                                 bucket2 = IT_next(iter2);
01081                         }
01082         
01083         
01084                         for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
01085                         {
01086                                 /* copy and mirror back to bucket2 */                   
01087                                 bucket2->nv = bucket1->nv;
01088                                 VECCOPY(bucket2->p, bucket1->p);
01089                                 BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
01090                         }
01091                 }
01092         }
01093 }
01094 
01095 void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
01096 {
01097         ReebArc *arc1, *arc2;
01098         float nor[3], p[3];
01099 
01100         arc1 = (ReebArc*)barc1;
01101         arc2 = (ReebArc*)barc2;
01102 
01103         VECCOPY(nor, root_node->symmetry_axis);
01104         
01105         /* mirror node2 along axis */
01106         VECCOPY(p, node2->p);
01107         BLI_mirrorAlongAxis(p, root_node->p, nor);
01108 
01109         /* average with node1 */
01110         add_v3_v3(node1->p, p);
01111         mul_v3_fl(node1->p, 0.5f);
01112         
01113         /* mirror back on node2 */
01114         VECCOPY(node2->p, node1->p);
01115         BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
01116         
01117         /* Merge buckets
01118          * there shouldn't be any null arcs here, but just to be safe 
01119          * */
01120         if (arc1->bcount > 0 && arc2->bcount > 0)
01121         {
01122                 ReebArcIterator arc_iter1, arc_iter2;
01123                 BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
01124                 BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
01125                 EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
01126                 
01127                 initArcIterator(iter1, arc1, (ReebNode*)root_node);
01128                 initArcIterator(iter2, arc2, (ReebNode*)root_node);
01129                 
01130                 bucket1 = IT_next(iter1);
01131                 bucket2 = IT_next(iter2);
01132         
01133                 /* Make sure they both start at the same value */       
01134                 while(bucket1 && bucket1->val < bucket2->val)
01135                 {
01136                         bucket1 = IT_next(iter1);
01137                 }
01138                 
01139                 while(bucket2 && bucket2->val < bucket1->val)
01140                 {
01141                         bucket2 = IT_next(iter2);
01142                 }
01143 
01144 
01145                 for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
01146                 {
01147                         bucket1->nv += bucket2->nv; /* add counts */
01148                         
01149                         /* mirror on axis */
01150                         BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
01151                         /* add bucket2 in bucket1 */
01152                         interp_v3_v3v3(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
01153 
01154                         /* copy and mirror back to bucket2 */                   
01155                         bucket2->nv = bucket1->nv;
01156                         VECCOPY(bucket2->p, bucket1->p);
01157                         BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
01158                 }
01159         }
01160 }
01161 
01162 /************************************** ADJACENCY LIST *************************************************/
01163 
01164 
01165 /****************************************** SMOOTHING **************************************************/
01166 
01167 void postprocessGraph(ReebGraph *rg, char mode)
01168 {
01169         ReebArc *arc;
01170         float fac1 = 0, fac2 = 1, fac3 = 0;
01171 
01172         switch(mode)
01173         {
01174         case SKGEN_AVERAGE:
01175                 fac1 = fac2 = fac3 = 1.0f / 3.0f;
01176                 break;
01177         case SKGEN_SMOOTH:
01178                 fac1 = fac3 = 0.25f;
01179                 fac2 = 0.5f;
01180                 break;
01181         case SKGEN_SHARPEN:
01182                 fac1 = fac2 = -0.25f;
01183                 fac2 = 1.5f;
01184                 break;
01185         default:
01186 //              XXX
01187 //              error("Unknown post processing mode");
01188                 return;
01189         }
01190         
01191         for(arc = rg->arcs.first; arc; arc = arc->next)
01192         {
01193                 EmbedBucket *buckets = arc->buckets;
01194                 int bcount = arc->bcount;
01195                 int index;
01196 
01197                 for(index = 1; index < bcount - 1; index++)
01198                 {
01199                         interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
01200                         interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
01201                 }
01202         }
01203 }
01204 
01205 /********************************************SORTING****************************************************/
01206 
01207 static int compareNodesWeight(void *vnode1, void *vnode2)
01208 {
01209         ReebNode *node1 = (ReebNode*)vnode1;
01210         ReebNode *node2 = (ReebNode*)vnode2;
01211         
01212         if (node1->weight < node2->weight)
01213         {
01214                 return -1;
01215         }
01216         if (node1->weight > node2->weight)
01217         {
01218                 return 1;
01219         }
01220         else
01221         {
01222                 return 0;
01223         }
01224 }
01225 
01226 void sortNodes(ReebGraph *rg)
01227 {
01228         BLI_sortlist(&rg->nodes, compareNodesWeight);
01229 }
01230 
01231 static int compareArcsWeight(void *varc1, void *varc2)
01232 {
01233         ReebArc *arc1 = (ReebArc*)varc1;
01234         ReebArc *arc2 = (ReebArc*)varc2;
01235         ReebNode *node1 = (ReebNode*)arc1->head; 
01236         ReebNode *node2 = (ReebNode*)arc2->head; 
01237         
01238         if (node1->weight < node2->weight)
01239         {
01240                 return -1;
01241         }
01242         if (node1->weight > node2->weight)
01243         {
01244                 return 1;
01245         }
01246         else
01247         {
01248                 return 0;
01249         }
01250 }
01251 
01252 void sortArcs(ReebGraph *rg)
01253 {
01254         BLI_sortlist(&rg->arcs, compareArcsWeight);
01255 }
01256 /******************************************* JOINING ***************************************************/
01257 
01258 static void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
01259 {
01260         ReebNode *node;
01261         float old_weight;
01262         float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
01263         int i;
01264         
01265         node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
01266         
01267         /* prevent backtracking */
01268         if (node->flag == 1)
01269         {
01270                 return;
01271         }
01272 
01273         if (arc->tail == start_node)
01274         {
01275                 flipArc(arc);
01276         }
01277         
01278         start_node->flag = 1;
01279         
01280         for (i = 0; i < node->degree; i++)
01281         {
01282                 ReebArc *next_arc = node->arcs[i];
01283                 
01284                 reweightArc(rg, next_arc, node, end_weight);
01285         }
01286 
01287         /* update only if needed */     
01288         if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
01289         {
01290                 old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
01291                 
01292                 arc->head->weight = start_weight;
01293                 arc->tail->weight = end_weight;
01294                 
01295                 reweightBuckets(arc);
01296                 resizeArcBuckets(arc);
01297                 fillArcEmptyBuckets(arc);
01298                 
01299                 arc->head->weight = old_weight;
01300         }
01301 } 
01302 
01303 static void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
01304 {
01305         int i;
01306                 
01307         BLI_flagNodes((BGraph*)rg, 0);
01308 
01309         for (i = 0; i < start_node->degree; i++)
01310         {
01311                 ReebArc *next_arc = start_node->arcs[i];
01312                 
01313                 reweightArc(rg, next_arc, start_node, start_weight);
01314         }
01315         start_node->weight = start_weight;
01316 }
01317 
01318 static int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
01319 {
01320         int joined = 0;
01321         int subgraph;
01322         
01323         for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
01324         {
01325                 ReebNode *start_node, *end_node;
01326                 ReebNode *min_node_start = NULL, *min_node_end = NULL;
01327                 float min_distance = FLT_MAX;
01328                 
01329                 for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
01330                 {
01331                         if (start_node->subgraph_index == subgraph && start_node->degree == 1)
01332                         {
01333                                 
01334                                 for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
01335                                 {
01336                                         if (end_node->subgraph_index != subgraph)
01337                                         {
01338                                                 float distance = len_v3v3(start_node->p, end_node->p);
01339                                                 
01340                                                 if (distance < threshold && distance < min_distance)
01341                                                 {
01342                                                         min_distance = distance;
01343                                                         min_node_end = end_node;
01344                                                         min_node_start = start_node;
01345                                                 }
01346                                         }
01347                                 }
01348                         }
01349                 }
01350                 
01351                 end_node = min_node_end;
01352                 start_node = min_node_start;
01353                 
01354                 if (end_node && start_node)
01355                 {
01356                         ReebArc *start_arc, *end_arc;
01357                         int merging = 0;
01358                         
01359                         start_arc = start_node->arcs[0];
01360                         end_arc = end_node->arcs[0];
01361                         
01362                         if (start_arc->tail == start_node)
01363                         {
01364                                 reweightSubgraph(rg, end_node, start_node->weight);
01365                                 
01366                                 start_arc->tail = end_node;
01367                                 
01368                                 merging = 1;
01369                         }
01370                         else if (start_arc->head == start_node)
01371                         {
01372                                 reweightSubgraph(rg, start_node, end_node->weight);
01373 
01374                                 start_arc->head = end_node;
01375 
01376                                 merging = 2;
01377                         }
01378                         
01379                         if (merging)
01380                         {
01381                                 BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
01382                                                                         
01383                                 resizeArcBuckets(start_arc);
01384                                 fillArcEmptyBuckets(start_arc);
01385                                 
01386                                 NodeDegreeIncrement(rg, end_node);
01387                                 BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
01388                                 
01389                                 BLI_removeNode((BGraph*)rg, (BNode*)start_node);
01390                         }
01391                         
01392                         joined = 1;
01393                 }               
01394         }
01395         
01396         return joined;
01397 }
01398 
01399 /* Reweight graph from smallest node, fix fliped arcs */
01400 static void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
01401 {
01402         int subgraph;
01403         
01404         for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
01405         {
01406                 ReebNode *node;
01407                 ReebNode *start_node = NULL;
01408                 
01409                 for (node = rg->nodes.first; node; node = node->next)
01410                 {
01411                         if (node->subgraph_index == subgraph)
01412                         {
01413                                 if (start_node == NULL || node->weight < start_node->weight)
01414                                 {
01415                                         start_node = node;
01416                                 }
01417                         }
01418                 }
01419                 
01420                 if (start_node)
01421                 {
01422                         reweightSubgraph(rg, start_node, start_node->weight);
01423                 }
01424         }
01425 }
01426 
01427 static int joinSubgraphs(ReebGraph *rg, float threshold)
01428 {
01429         int nb_subgraphs;
01430         int joined = 0;
01431         
01432         BLI_buildAdjacencyList((BGraph*)rg);
01433         
01434         if (BLI_isGraphCyclic((BGraph*)rg))
01435         {
01436                 /* don't deal with cyclic graphs YET */
01437                 return 0;
01438         }
01439         
01440         /* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
01441         sortNodes(rg);
01442         
01443         nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
01444         
01445         /* Harmonic function can create flipped arcs, take the occasion to fix them */
01446 //      XXX
01447 //      if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
01448 //      {
01449                 fixSubgraphsOrientation(rg, nb_subgraphs);
01450 //      }
01451 
01452         if (nb_subgraphs > 1)
01453         {
01454                 joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
01455                 
01456                 if (joined)
01457                 {
01458                         removeNormalNodes(rg);
01459                         BLI_buildAdjacencyList((BGraph*)rg);
01460                 }
01461         }
01462         
01463         return joined;
01464 }
01465 
01466 /****************************************** FILTERING **************************************************/
01467 
01468 static float lengthArc(ReebArc *arc)
01469 {
01470 #if 0
01471         ReebNode *head = (ReebNode*)arc->head;
01472         ReebNode *tail = (ReebNode*)arc->tail;
01473         
01474         return tail->weight - head->weight;
01475 #else
01476         return arc->length;
01477 #endif
01478 }
01479 
01480 static int compareArcs(void *varc1, void *varc2)
01481 {
01482         ReebArc *arc1 = (ReebArc*)varc1;
01483         ReebArc *arc2 = (ReebArc*)varc2;
01484         float len1 = lengthArc(arc1);
01485         float len2 = lengthArc(arc2);
01486         
01487         if (len1 < len2)
01488         {
01489                 return -1;
01490         }
01491         if (len1 > len2)
01492         {
01493                 return 1;
01494         }
01495         else
01496         {
01497                 return 0;
01498         }
01499 }
01500 
01501 static void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
01502 {
01503         ReebArc *arc = NULL, *nextArc = NULL;
01504 
01505         if (merging)
01506         {
01507                 /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
01508                 for(arc = rg->arcs.first; arc; arc = arc->next)
01509                 {
01510                         if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
01511                         {
01512                                 ReebNode *head = srcArc->head;
01513                                 ReebNode *tail = srcArc->tail;
01514                                 mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
01515                         }
01516                 }
01517         }
01518 
01519         /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
01520         arc = rg->arcs.first;
01521         while(arc)
01522         {
01523                 nextArc = arc->next;
01524                 
01525                 if (arc->head == removedNode || arc->tail == removedNode)
01526                 {
01527                         if (arc->head == removedNode)
01528                         {
01529                                 arc->head = newNode;
01530                         }
01531                         else
01532                         {
01533                                 arc->tail = newNode;
01534                         }
01535 
01536                         // Remove looped arcs                   
01537                         if (arc->head == arc->tail)
01538                         {
01539                                 // v1 or v2 was already newNode, since we're removing an arc, decrement degree
01540                                 NodeDegreeDecrement(rg, newNode);
01541                                 
01542                                 // If it's srcArc, it'll be removed later, so keep it for now
01543                                 if (arc != srcArc)
01544                                 {
01545                                         BLI_remlink(&rg->arcs, arc);
01546                                         REEB_freeArc((BArc*)arc);
01547                                 }
01548                         }
01549                         else
01550                         {
01551                                 /* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
01552                                 if (arc->head->weight > arc->tail->weight)
01553                                 {
01554                                         flipArc(arc);
01555                                 }
01556                                 //newNode->degree++; // incrementing degree since we're adding an arc
01557                                 NodeDegreeIncrement(rg, newNode);
01558                                 mergeArcFaces(rg, arc, srcArc);
01559 
01560                                 if (merging)
01561                                 {
01562                                         ReebNode *head = arc->head;
01563                                         ReebNode *tail = arc->tail;
01564 
01565                                         // resize bucket list
01566                                         resizeArcBuckets(arc);
01567                                         mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
01568                                         
01569                                         /* update length */
01570                                         arc->length += srcArc->length;
01571                                 }
01572                         }
01573                 }
01574                 
01575                 arc = nextArc;
01576         }
01577 }
01578 
01579 void filterNullReebGraph(ReebGraph *rg)
01580 {
01581         ReebArc *arc = NULL, *nextArc = NULL;
01582         
01583         arc = rg->arcs.first;
01584         while(arc)
01585         {
01586                 nextArc = arc->next;
01587                 // Only collapse arcs too short to have any embed bucket
01588                 if (arc->bcount == 0)
01589                 {
01590                         ReebNode *newNode = (ReebNode*)arc->head;
01591                         ReebNode *removedNode = (ReebNode*)arc->tail;
01592                         float blend;
01593                         
01594                         blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
01595                         
01596                         interp_v3_v3v3(newNode->p, removedNode->p, newNode->p, blend);
01597                         
01598                         filterArc(rg, newNode, removedNode, arc, 0);
01599 
01600                         // Reset nextArc, it might have changed
01601                         nextArc = arc->next;
01602                         
01603                         BLI_remlink(&rg->arcs, arc);
01604                         REEB_freeArc((BArc*)arc);
01605                         
01606                         BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
01607                 }
01608                 
01609                 arc = nextArc;
01610         }
01611 }
01612 
01613 static int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
01614 {
01615         ReebArc *arc = NULL, *nextArc = NULL;
01616         int value = 0;
01617         
01618         BLI_sortlist(&rg->arcs, compareArcs);
01619         
01620         for (arc = rg->arcs.first; arc; arc = nextArc)
01621         {
01622                 nextArc = arc->next;
01623 
01624                 // Only collapse non-terminal arcs that are shorter than threshold
01625                 if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
01626                 {
01627                         ReebNode *newNode = NULL;
01628                         ReebNode *removedNode = NULL;
01629                         
01630                         /* Always remove lower node, so arcs don't flip */
01631                         newNode = arc->head;
01632                         removedNode = arc->tail;
01633 
01634                         filterArc(rg, newNode, removedNode, arc, 1);
01635 
01636                         // Reset nextArc, it might have changed
01637                         nextArc = arc->next;
01638                         
01639                         BLI_remlink(&rg->arcs, arc);
01640                         REEB_freeArc((BArc*)arc);
01641                         
01642                         BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
01643                         value = 1;
01644                 }
01645                 
01646                 // Only collapse terminal arcs that are shorter than threshold
01647                 else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
01648                 {
01649                         ReebNode *terminalNode = NULL;
01650                         ReebNode *middleNode = NULL;
01651                         ReebNode *removedNode = NULL;
01652                         
01653                         // Assign terminal and middle nodes
01654                         if (arc->head->degree == 1)
01655                         {
01656                                 terminalNode = arc->head;
01657                                 middleNode = arc->tail;
01658                         }
01659                         else
01660                         {
01661                                 terminalNode = arc->tail;
01662                                 middleNode = arc->head;
01663                         }
01664                         
01665                         if (middleNode->degree == 2 && middleNode != rg->nodes.first)
01666                         {
01667 #if 1
01668                                 // If middle node is a normal node, it will be removed later
01669                                 // Only if middle node is not the root node
01670                                 /* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
01671                                  * FOR HANDS, THIS IS NOT THE BEST RESULT 
01672                                  * */
01673                                 continue;
01674 #else
01675                                 removedNode = terminalNode;
01676 
01677                                 // removing arc, so we need to decrease the degree of the remaining node
01678                                 NodeDegreeDecrement(rg, middleNode);
01679 #endif
01680                         }
01681                         // Otherwise, just plain remove of the arc
01682                         else
01683                         {
01684                                 removedNode = terminalNode;
01685 
01686                                 // removing arc, so we need to decrease the degree of the remaining node
01687                                 NodeDegreeDecrement(rg, middleNode);
01688                         }
01689 
01690                         // Reset nextArc, it might have changed
01691                         nextArc = arc->next;
01692                         
01693                         BLI_remlink(&rg->arcs, arc);
01694                         REEB_freeArc((BArc*)arc);
01695                         
01696                         BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
01697                         value = 1;
01698                 }
01699         }
01700         
01701         return value;
01702 }
01703 
01704 static int filterCyclesReebGraph(ReebGraph *rg, float UNUSED(distance_threshold))
01705 {
01706         ReebArc *arc1, *arc2;
01707         ReebArc *next2;
01708         int filtered = 0;
01709         
01710         for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
01711         {
01712                 for (arc2 = arc1->next; arc2; arc2 = next2)
01713                 {
01714                         next2 = arc2->next;
01715                         if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
01716                         {
01717                                 mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
01718                                 mergeArcFaces(rg, arc1, arc2);
01719                                 mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
01720 
01721                                 NodeDegreeDecrement(rg, arc1->head);
01722                                 NodeDegreeDecrement(rg, arc1->tail);
01723 
01724                                 BLI_remlink(&rg->arcs, arc2);
01725                                 REEB_freeArc((BArc*)arc2);
01726                                 
01727                                 filtered = 1;
01728                         }
01729                 }
01730         }
01731         
01732         return filtered;
01733 }
01734 
01735 int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold))
01736 {
01737         int value = 0;
01738 #if 0 //XXX
01739         ReebArc *arc = NULL, *nextArc = NULL;
01740         
01741         BLI_sortlist(&rg->arcs, compareArcs);
01742 
01743 #ifdef DEBUG_REEB
01744         {       
01745                 EditFace *efa;
01746                 for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
01747                         efa->tmp.fp = -1;
01748                 }
01749         }
01750 #endif
01751 
01752         arc = rg->arcs.first;
01753         while(arc)
01754         {
01755                 nextArc = arc->next;
01756                 
01757                 /* need correct normals and center */
01758                 recalc_editnormals();
01759 
01760                 // Only test terminal arcs
01761                 if (arc->head->degree == 1 || arc->tail->degree == 1)
01762                 {
01763                         GHashIterator ghi;
01764                         int merging = 0;
01765                         int total = BLI_ghash_size(arc->faces);
01766                         float avg_angle = 0;
01767                         float avg_vec[3] = {0,0,0};
01768                         
01769                         for(BLI_ghashIterator_init(&ghi, arc->faces);
01770                                 !BLI_ghashIterator_isDone(&ghi);
01771                                 BLI_ghashIterator_step(&ghi))
01772                         {
01773                                 EditFace *efa = BLI_ghashIterator_getValue(&ghi);
01774 
01775 #if 0
01776                                 ReebArcIterator arc_iter;
01777                                 BArcIterator *iter = (BArcIterator*)&arc_iter;
01778                                 EmbedBucket *bucket = NULL;
01779                                 EmbedBucket *previous = NULL;
01780                                 float min_distance = -1;
01781                                 float angle = 0;
01782                 
01783                                 initArcIterator(iter, arc, arc->head);
01784                 
01785                                 bucket = nextBucket(iter);
01786                                 
01787                                 while (bucket != NULL)
01788                                 {
01789                                         float *vec0 = NULL;
01790                                         float *vec1 = bucket->p;
01791                                         float midpoint[3], tangent[3];
01792                                         float distance;
01793                 
01794                                         /* first bucket. Previous is head */
01795                                         if (previous == NULL)
01796                                         {
01797                                                 vec0 = arc->head->p;
01798                                         }
01799                                         /* Previous is a valid bucket */
01800                                         else
01801                                         {
01802                                                 vec0 = previous->p;
01803                                         }
01804                                         
01805                                         VECCOPY(midpoint, vec1);
01806                                         
01807                                         distance = len_v3v3(midpoint, efa->cent);
01808                                         
01809                                         if (min_distance == -1 || distance < min_distance)
01810                                         {
01811                                                 min_distance = distance;
01812                                         
01813                                                 sub_v3_v3v3(tangent, vec1, vec0);
01814                                                 normalize_v3(tangent);
01815                                                 
01816                                                 angle = dot_v3v3(tangent, efa->n);
01817                                         }
01818                                         
01819                                         previous = bucket;
01820                                         bucket = nextBucket(iter);
01821                                 }
01822                                 
01823                                 avg_angle += saacos(fabs(angle));
01824 #ifdef DEBUG_REEB
01825                                 efa->tmp.fp = saacos(fabs(angle));
01826 #endif
01827 #else
01828                                 add_v3_v3(avg_vec, efa->n);             
01829 #endif
01830                         }
01831 
01832 
01833 #if 0                   
01834                         avg_angle /= total;
01835 #else
01836                         mul_v3_fl(avg_vec, 1.0 / total);
01837                         avg_angle = dot_v3v3(avg_vec, avg_vec);
01838 #endif
01839                         
01840                         arc->angle = avg_angle;
01841                         
01842                         if (avg_angle > threshold)
01843                                 merging = 1;
01844                         
01845                         if (merging)
01846                         {
01847                                 ReebNode *terminalNode = NULL;
01848                                 ReebNode *middleNode = NULL;
01849                                 ReebNode *newNode = NULL;
01850                                 ReebNode *removedNode = NULL;
01851                                 int merging = 0;
01852                                 
01853                                 // Assign terminal and middle nodes
01854                                 if (arc->head->degree == 1)
01855                                 {
01856                                         terminalNode = arc->head;
01857                                         middleNode = arc->tail;
01858                                 }
01859                                 else
01860                                 {
01861                                         terminalNode = arc->tail;
01862                                         middleNode = arc->head;
01863                                 }
01864                                 
01865                                 // If middle node is a normal node, merge to terminal node
01866                                 if (middleNode->degree == 2)
01867                                 {
01868                                         merging = 1;
01869                                         newNode = terminalNode;
01870                                         removedNode = middleNode;
01871                                 }
01872                                 // Otherwise, just plain remove of the arc
01873                                 else
01874                                 {
01875                                         merging = 0;
01876                                         newNode = middleNode;
01877                                         removedNode = terminalNode;
01878                                 }
01879                                 
01880                                 // Merging arc
01881                                 if (merging)
01882                                 {
01883                                         filterArc(rg, newNode, removedNode, arc, 1);
01884                                 }
01885                                 else
01886                                 {
01887                                         // removing arc, so we need to decrease the degree of the remaining node
01888                                         //newNode->degree--;
01889                                         NodeDegreeDecrement(rg, newNode);
01890                                 }
01891         
01892                                 // Reset nextArc, it might have changed
01893                                 nextArc = arc->next;
01894                                 
01895                                 BLI_remlink(&rg->arcs, arc);
01896                                 REEB_freeArc((BArc*)arc);
01897                                 
01898                                 BLI_freelinkN(&rg->nodes, removedNode);
01899                                 value = 1;
01900                         }
01901                 }
01902                 
01903                 arc = nextArc;
01904         }
01905         
01906         #endif
01907         
01908         return value;
01909 }
01910 
01911 static void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
01912 {
01913         int done = 1;
01914         
01915         calculateGraphLength(rg);
01916 
01917         if ((options & SKGEN_FILTER_EXTERNAL) == 0)
01918         {
01919                 threshold_external = 0;
01920         }
01921 
01922         if ((options & SKGEN_FILTER_INTERNAL) == 0)
01923         {
01924                 threshold_internal = 0;
01925         }
01926 
01927         if (threshold_internal > 0 || threshold_external > 0)
01928         { 
01929                 /* filter until there's nothing more to do */
01930                 while (done == 1)
01931                 {
01932                         done = 0; /* no work done yet */
01933                         
01934                         done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
01935                 }
01936         }
01937 
01938         if (options & SKGEN_FILTER_SMART)
01939         {
01940                 filterSmartReebGraph(rg, 0.5);
01941                 filterCyclesReebGraph(rg, 0.5);
01942         }
01943 
01944         repositionNodes(rg);
01945 
01946         /* Filtering might have created degree 2 nodes, so remove them */
01947         removeNormalNodes(rg);
01948 }
01949 
01950 static void finalizeGraph(ReebGraph *rg, char passes, char method)
01951 {
01952         int i;
01953         
01954         BLI_buildAdjacencyList((BGraph*)rg);
01955 
01956         sortNodes(rg);
01957         
01958         sortArcs(rg);
01959         
01960         for(i = 0; i <  passes; i++)
01961         {
01962                 postprocessGraph(rg, method);
01963         }
01964         
01965         extendGraphBuckets(rg);
01966 }
01967 
01968 /************************************** WEIGHT SPREADING ***********************************************/
01969 
01970 static int compareVerts( const void* a, const void* b )
01971 {
01972         EditVert *va = *(EditVert**)a;
01973         EditVert *vb = *(EditVert**)b;
01974         int value = 0;
01975         
01976         if (weightData(va) < weightData(vb))
01977         {
01978                 value = -1;
01979         }
01980         else if (weightData(va) > weightData(vb))
01981         {
01982                 value = 1;
01983         }
01984 
01985         return value;           
01986 }
01987 
01988 static void spreadWeight(EditMesh *em)
01989 {
01990         EditVert **verts, *eve;
01991         float lastWeight = 0.0f;
01992         int totvert = BLI_countlist(&em->verts);
01993         int i;
01994         int work_needed = 1;
01995         
01996         verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
01997         
01998         for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
01999         {
02000                 verts[i] = eve;
02001         }
02002         
02003         while(work_needed == 1)
02004         {
02005                 work_needed = 0;
02006                 qsort(verts, totvert, sizeof(EditVert*), compareVerts);
02007                 
02008                 for(i = 0; i < totvert; i++)
02009                 {
02010                         eve = verts[i];
02011                         
02012                         if (i == 0 || (weightData(eve) - lastWeight) > FLT_EPSILON)
02013                         {
02014                                 lastWeight = weightData(eve);
02015                         }
02016                         else
02017                         {
02018                                 work_needed = 1;
02019                                 weightSetData(eve, lastWeight + FLT_EPSILON * 2);
02020                                 lastWeight = weightData(eve);
02021                         }
02022                 }
02023         }
02024         
02025         MEM_freeN(verts);
02026 }
02027 
02028 /******************************************** EXPORT ***************************************************/
02029 
02030 static void exportNode(FILE *f, const char *text, ReebNode *node)
02031 {
02032         fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
02033 }
02034 
02035 void REEB_exportGraph(ReebGraph *rg, int count)
02036 {
02037         ReebArc *arc;
02038         char filename[128];
02039         FILE *f;
02040         
02041         if (count == -1)
02042         {
02043                 sprintf(filename, "test.txt");
02044         }
02045         else
02046         {
02047                 sprintf(filename, "test%05i.txt", count);
02048         }
02049         f = fopen(filename, "w");
02050 
02051         for(arc = rg->arcs.first; arc; arc = arc->next)
02052         {
02053                 int i;
02054                 float p[3];
02055                 
02056                 exportNode(f, "v1", arc->head);
02057                 
02058                 for(i = 0; i < arc->bcount; i++)
02059                 {
02060                         fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
02061                 }
02062                 
02063                 add_v3_v3v3(p, arc->tail->p, arc->head->p);
02064                 mul_v3_fl(p, 0.5f);
02065                 
02066                 fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
02067                 exportNode(f, "v2", arc->tail);
02068         }       
02069         
02070         fclose(f);
02071 }
02072 
02073 /***************************************** MAIN ALGORITHM **********************************************/
02074 
02075 /* edges alone will create zero degree nodes, use this function to remove them */
02076 static void removeZeroNodes(ReebGraph *rg)
02077 {
02078         ReebNode *node, *next_node;
02079         
02080         for (node = rg->nodes.first; node; node = next_node)
02081         {
02082                 next_node = node->next;
02083                 
02084                 if (node->degree == 0)
02085                 {
02086                         BLI_removeNode((BGraph*)rg, (BNode*)node);
02087                 }
02088         }
02089 }
02090 
02091 void removeNormalNodes(ReebGraph *rg)
02092 {
02093         ReebArc *arc, *nextArc;
02094         
02095         // Merge degree 2 nodes
02096         for(arc = rg->arcs.first; arc; arc = nextArc)
02097         {
02098                 nextArc = arc->next;
02099                 
02100                 while (arc->head->degree == 2 || arc->tail->degree == 2)
02101                 {
02102                         // merge at v1
02103                         if (arc->head->degree == 2)
02104                         {
02105                                 ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
02106 
02107                                 /* If arcs are one after the other */
02108                                 if (arc->head == connectedArc->tail)
02109                                 {               
02110                                         /* remove furthest arc */               
02111                                         if (arc->tail->weight < connectedArc->head->weight)
02112                                         {
02113                                                 mergeConnectedArcs(rg, arc, connectedArc);
02114                                                 nextArc = arc->next;
02115                                         }
02116                                         else
02117                                         {
02118                                                 mergeConnectedArcs(rg, connectedArc, arc);
02119                                                 break; /* arc was removed, move to next */
02120                                         }
02121                                 }
02122                                 /* Otherwise, arcs are side by side */
02123                                 else
02124                                 {
02125                                         /* Don't do anything, we need to keep the lowest node, even if degree 2 */
02126                                         break;
02127                                 }
02128                         }
02129                         
02130                         // merge at v2
02131                         if (arc->tail->degree == 2)
02132                         {
02133                                 ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
02134                                 
02135                                 /* If arcs are one after the other */
02136                                 if (arc->tail == connectedArc->head)
02137                                 {                               
02138                                         /* remove furthest arc */               
02139                                         if (arc->head->weight < connectedArc->tail->weight)
02140                                         {
02141                                                 mergeConnectedArcs(rg, arc, connectedArc);
02142                                                 nextArc = arc->next;
02143                                         }
02144                                         else
02145                                         {
02146                                                 mergeConnectedArcs(rg, connectedArc, arc);
02147                                                 break; /* arc was removed, move to next */
02148                                         }
02149                                 }
02150                                 /* Otherwise, arcs are side by side */
02151                                 else
02152                                 {
02153                                         /* Don't do anything, we need to keep the lowest node, even if degree 2 */
02154                                         break;
02155                                 }
02156                         }
02157                 }
02158         }
02159         
02160 }
02161 
02162 static int edgeEquals(ReebEdge *e1, ReebEdge *e2)
02163 {
02164         return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
02165 }
02166 
02167 static ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
02168 {
02169         ReebEdge *nextEdge = NULL;
02170         ReebEdge *edge = NULL;
02171         ReebArc *result = NULL;
02172 
02173         /* Find the ReebEdge in the edge list */
02174         for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
02175         {       }
02176         
02177         nextEdge = edge->nextEdge;
02178         
02179         if (nextEdge != NULL)
02180         {
02181                 result = nextEdge->arc;
02182         }
02183 
02184         return result;
02185 }
02186 
02187 void addFacetoArc(ReebArc *arc, EditFace *efa)
02188 {
02189         BLI_ghash_insert(arc->faces, efa, efa);
02190 }
02191 
02192 void mergeArcFaces(ReebGraph *UNUSED(rg), ReebArc *aDst, ReebArc *aSrc)
02193 {
02194         GHashIterator ghi;
02195         
02196         for(BLI_ghashIterator_init(&ghi, aSrc->faces);
02197                 !BLI_ghashIterator_isDone(&ghi);
02198                 BLI_ghashIterator_step(&ghi))
02199         {
02200                 EditFace *efa = BLI_ghashIterator_getValue(&ghi);
02201                 BLI_ghash_insert(aDst->faces, efa, efa);
02202         }
02203 } 
02204 
02205 void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
02206 {
02207         ReebEdge *e = NULL;
02208         
02209         if (direction == MERGE_APPEND)
02210         {
02211                 for(e = aSrc->edges.first; e; e = e->next)
02212                 {
02213                         e->arc = aDst; // Edge is stolen by new arc
02214                 }
02215                 
02216                 BLI_movelisttolist(&aDst->edges , &aSrc->edges);
02217         }
02218         else
02219         {
02220                 for(e = aSrc->edges.first; e; e = e->next)
02221                 {
02222                         ReebEdge *newEdge = copyEdge(e);
02223 
02224                         newEdge->arc = aDst;
02225                         
02226                         BLI_addtail(&aDst->edges, newEdge);
02227                         
02228                         if (direction == MERGE_LOWER)
02229                         {
02230                                 void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
02231                                 
02232                                 newEdge->nextEdge = e;
02233 
02234                                 // if edge was the first in the list, point the edit edge to the new reeb edge instead.                                                 
02235                                 if (*p == e)
02236                                 {
02237                                         *p = (void*)newEdge;
02238                                 }
02239                                 // otherwise, advance in the list until the predecessor is found then insert it there
02240                                 else
02241                                 {
02242                                         ReebEdge *previous = (ReebEdge*)*p;
02243                                         
02244                                         while(previous->nextEdge != e)
02245                                         {
02246                                                 previous = previous->nextEdge;
02247                                         }
02248                                         
02249                                         previous->nextEdge = newEdge;
02250                                 }
02251                         }
02252                         else
02253                         {
02254                                 newEdge->nextEdge = e->nextEdge;
02255                                 e->nextEdge = newEdge;
02256                         }
02257                 }
02258         }
02259 } 
02260 
02261 // return 1 on full merge
02262 int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
02263 {
02264         int result = 0;
02265         ReebNode *removedNode = NULL;
02266         
02267         a0->length += a1->length;
02268         
02269         mergeArcEdges(rg, a0, a1, MERGE_APPEND);
02270         mergeArcFaces(rg, a0, a1);
02271         
02272         // Bring a0 to the combine length of both arcs
02273         if (a0->tail == a1->head)
02274         {
02275                 removedNode = a0->tail;
02276                 a0->tail = a1->tail;
02277         }
02278         else if (a0->head == a1->tail)
02279         {
02280                 removedNode = a0->head;
02281                 a0->head = a1->head;
02282         }
02283         
02284         resizeArcBuckets(a0);
02285         // Merge a1 in a0
02286         mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
02287         
02288         // remove a1 from graph
02289         BLI_remlink(&rg->arcs, a1);
02290         REEB_freeArc((BArc*)a1);
02291         
02292         BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
02293         result = 1;
02294         
02295         return result;
02296 }
02297 // return 1 on full merge
02298 int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
02299 {
02300         int result = 0;
02301         // TRIANGLE POINTS DOWN
02302         if (a0->head->weight == a1->head->weight) // heads are the same
02303         {
02304                 if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
02305                 {
02306                         mergeArcEdges(rg, a0, a1, MERGE_APPEND);
02307                         mergeArcFaces(rg, a0, a1);
02308                         
02309                         mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
02310                         
02311                         // Adjust node degree
02312                         //a1->head->degree--;
02313                         NodeDegreeDecrement(rg, a1->head);
02314                         //a1->tail->degree--;
02315                         NodeDegreeDecrement(rg, a1->tail);
02316                         
02317                         // remove a1 from graph
02318                         BLI_remlink(&rg->arcs, a1);
02319                         
02320                         REEB_freeArc((BArc*)a1);
02321                         result = 1;
02322                 }
02323                 else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
02324                 {
02325                         mergeArcEdges(rg, a1, a0, MERGE_LOWER);
02326                         mergeArcFaces(rg, a1, a0);
02327 
02328                         // Adjust node degree
02329                         //a0->head->degree--;
02330                         NodeDegreeDecrement(rg, a0->head);
02331                         //a1->tail->degree++;
02332                         NodeDegreeIncrement(rg, a1->tail);
02333                         
02334                         mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
02335                         a0->head = a1->tail;
02336                         resizeArcBuckets(a0);
02337                 }
02338                 else // a0>n2 is in the middle
02339                 {
02340                         mergeArcEdges(rg, a0, a1, MERGE_LOWER);
02341                         mergeArcFaces(rg, a0, a1);
02342                         
02343                         // Adjust node degree
02344                         //a1->head->degree--;
02345                         NodeDegreeDecrement(rg, a1->head);
02346                         //a0->tail->degree++;
02347                         NodeDegreeIncrement(rg, a0->tail);
02348                         
02349                         mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
02350                         a1->head = a0->tail;
02351                         resizeArcBuckets(a1);
02352                 }
02353         }
02354         // TRIANGLE POINTS UP
02355         else if (a0->tail->weight == a1->tail->weight) // tails are the same
02356         {
02357                 if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
02358                 {
02359                         mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
02360                         mergeArcFaces(rg, a0, a1);
02361                         
02362                         // Adjust node degree
02363                         //a1->tail->degree--;
02364                         NodeDegreeDecrement(rg, a1->tail);
02365                         //a0->head->degree++;
02366                         NodeDegreeIncrement(rg, a0->head);
02367                         
02368                         mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
02369                         a1->tail = a0->head;
02370                         resizeArcBuckets(a1);
02371                 }
02372                 else // a1->head->weight is in the middle
02373                 {
02374                         mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
02375                         mergeArcFaces(rg, a1, a0);
02376 
02377                         // Adjust node degree
02378                         //a0->tail->degree--;
02379                         NodeDegreeDecrement(rg, a0->tail);
02380                         //a1->head->degree++;
02381                         NodeDegreeIncrement(rg, a1->head);
02382 
02383                         mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
02384                         a0->tail = a1->head;
02385                         resizeArcBuckets(a0);
02386                 }
02387         }
02388         else
02389         {
02390                 // Need something here (OR NOT)
02391         }
02392         
02393         return result;
02394 }
02395 
02396 static void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
02397 {
02398         int total = 0;
02399         while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
02400         {
02401                 total = mergeArcs(rg, a0, a1);
02402                 
02403                 if (total == 0) // if it wasn't a total merge, go forward
02404                 {
02405                         if (a0->tail->weight < a1->tail->weight)
02406                         {
02407                                 a0 = nextArcMappedToEdge(a0, e0);
02408                         }
02409                         else
02410                         {
02411                                 a1 = nextArcMappedToEdge(a1, e1);
02412                         }
02413                 }
02414         }
02415 }
02416 
02417 static void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
02418 {
02419         ReebArc *a0, *a1, *a2;
02420         a0 = e0->arc;
02421         a1 = e1->arc;
02422         a2 = e2->arc;
02423         
02424         glueByMergeSort(rg, a0, a1, e0, e1);
02425         glueByMergeSort(rg, a0, a2, e0, e2);
02426 } 
02427 
02428 static ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
02429 {
02430         ReebEdge *edge;
02431         
02432         edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
02433         
02434         // Only add existing edges that haven't been added yet
02435         if (edge == NULL)
02436         {
02437                 ReebArc *arc;
02438                 ReebNode *v1, *v2;
02439                 float len, offset;
02440                 int i;
02441                 
02442                 arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
02443                 edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
02444                 
02445                 arc->flag = 0; // clear flag on init
02446                 arc->symmetry_level = 0;
02447                 arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "createArc gh");
02448                 
02449                 if (node1->weight <= node2->weight)
02450                 {
02451                         v1 = node1;     
02452                         v2 = node2;     
02453                 }
02454                 else
02455                 {
02456                         v1 = node2;     
02457                         v2 = node1;     
02458                 }
02459                 
02460                 arc->head = v1;
02461                 arc->tail = v2;
02462                 
02463                 // increase node degree
02464                 //v1->degree++;
02465                 NodeDegreeIncrement(rg, v1);
02466                 //v2->degree++;
02467                 NodeDegreeIncrement(rg, v2);
02468 
02469                 BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
02470                 
02471                 edge->arc = arc;
02472                 edge->nextEdge = NULL;
02473                 edge->v1 = v1;
02474                 edge->v2 = v2;
02475                 
02476                 BLI_addtail(&rg->arcs, arc);
02477                 BLI_addtail(&arc->edges, edge);
02478                 
02479                 /* adding buckets for embedding */
02480                 allocArcBuckets(arc);
02481                 
02482                 offset = arc->head->weight;
02483                 len = arc->tail->weight - arc->head->weight;
02484 
02485 #if 0
02486                 /* This is the actual embedding filling described in the paper
02487                  * the problem is that it only works with really dense meshes
02488                  */
02489                 if (arc->bcount > 0)
02490                 {
02491                         addVertToBucket(&(arc->buckets[0]), arc->head->co);
02492                         addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
02493                 }
02494 #else
02495                 for(i = 0; i < arc->bcount; i++)
02496                 {
02497                         float co[3];
02498                         float f = (arc->buckets[i].val - offset) / len;
02499                         
02500                         interp_v3_v3v3(co, v1->p, v2->p, f);
02501                         addVertToBucket(&(arc->buckets[i]), co);
02502                 }
02503 #endif
02504 
02505         }
02506         
02507         return edge;
02508 }
02509 
02510 static void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
02511 {
02512         ReebEdge *re1, *re2, *re3;
02513         ReebEdge *e1, *e2, *e3;
02514         float len1, len2, len3;
02515         
02516         re1 = createArc(rg, n1, n2);
02517         re2 = createArc(rg, n2, n3);
02518         re3 = createArc(rg, n3, n1);
02519         
02520         addFacetoArc(re1->arc, efa);
02521         addFacetoArc(re2->arc, efa);
02522         addFacetoArc(re3->arc, efa);
02523         
02524         len1 = (float)fabs(n1->weight - n2->weight);
02525         len2 = (float)fabs(n2->weight - n3->weight);
02526         len3 = (float)fabs(n3->weight - n1->weight);
02527         
02528         /* The rest of the algorithm assumes that e1 is the longest edge */
02529         
02530         if (len1 >= len2 && len1 >= len3)
02531         {
02532                 e1 = re1;
02533                 e2 = re2;
02534                 e3 = re3;
02535         }
02536         else if (len2 >= len1 && len2 >= len3)
02537         {
02538                 e1 = re2;
02539                 e2 = re1;
02540                 e3 = re3;
02541         }
02542         else
02543         {
02544                 e1 = re3;
02545                 e2 = re2;
02546                 e3 = re1;
02547         }
02548         
02549         /* And e2 is the lowest edge
02550          * If e3 is lower than e2, swap them
02551          */
02552         if (e3->v1->weight < e2->v1->weight)
02553         {
02554                 ReebEdge *etmp = e2;
02555                 e2 = e3;
02556                 e3 = etmp;
02557         }
02558         
02559         
02560         mergePaths(rg, e1, e2, e3);
02561 }
02562 
02563 ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
02564 {
02565         ReebGraph *rg;
02566         EditVert *eve;
02567         EditFace *efa;
02568         int index;
02569         /*int totvert;*/
02570         
02571 #ifdef DEBUG_REEB
02572         int totfaces;
02573         int countfaces = 0;
02574 #endif
02575 
02576         rg = newReebGraph();
02577         
02578         rg->resolution = subdivisions;
02579         
02580         /*totvert = BLI_countlist(&em->verts);*/ /*UNUSED*/
02581 #ifdef DEBUG_REEB
02582         totfaces = BLI_countlist(&em->faces);
02583 #endif
02584         
02585         renormalizeWeight(em, 1.0f);
02586         
02587         /* Spread weight to minimize errors */
02588         spreadWeight(em);
02589 
02590         renormalizeWeight(em, (float)rg->resolution);
02591 
02592         /* Adding vertice */
02593         for(index = 0, eve = em->verts.first; eve; eve = eve->next)
02594         {
02595                 if (eve->h == 0)
02596                 {
02597                         addNode(rg, eve);
02598                         eve->f2 = 0;
02599                         index++;
02600                 }
02601         }
02602         
02603         /* Adding face, edge per edge */
02604         for(efa = em->faces.first; efa; efa = efa->next)
02605         {
02606                 if (efa->h == 0)
02607                 {
02608                         ReebNode *n1, *n2, *n3;
02609                         
02610                         n1 = nodeData(efa->v1);
02611                         n2 = nodeData(efa->v2);
02612                         n3 = nodeData(efa->v3);
02613                         
02614                         addTriangleToGraph(rg, n1, n2, n3, efa);
02615                         
02616                         if (efa->v4)
02617                         {
02618                                 ReebNode *n4 = nodeData(efa->v4);
02619                                 addTriangleToGraph(rg, n1, n3, n4, efa);
02620                         }
02621 #ifdef DEBUG_REEB
02622                         countfaces++;
02623                         if (countfaces % 100 == 0)
02624                         {
02625                                 printf("\rface %i of %i", countfaces, totfaces);
02626                         }
02627 #endif
02628                 }
02629         }
02630         
02631         printf("\n");
02632         
02633         removeZeroNodes(rg);
02634         
02635         removeNormalNodes(rg);
02636         
02637         return rg;
02638 }
02639 
02640 /***************************************** WEIGHT UTILS **********************************************/
02641 
02642 void renormalizeWeight(EditMesh *em, float newmax)
02643 {
02644         EditVert *eve;
02645         float minimum, maximum, range;
02646         
02647         if (em == NULL || BLI_countlist(&em->verts) == 0)
02648                 return;
02649 
02650         /* First pass, determine maximum and minimum */
02651         eve = em->verts.first;
02652         minimum = weightData(eve);
02653         maximum = minimum;
02654         for(; eve; eve = eve->next)
02655         {
02656                 maximum = MAX2(maximum, weightData(eve));
02657                 minimum = MIN2(minimum, weightData(eve));
02658         }
02659         
02660         range = maximum - minimum;
02661 
02662         /* Normalize weights */
02663         for(eve = em->verts.first; eve; eve = eve->next)
02664         {
02665                 float weight = (weightData(eve) - minimum) / range * newmax;
02666                 weightSetData(eve, weight);
02667         }
02668 }
02669 
02670 
02671 int weightFromLoc(EditMesh *em, int axis)
02672 {
02673         EditVert *eve;
02674         
02675         if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
02676                 return 0;
02677 
02678         /* Copy coordinate in weight */
02679         for(eve = em->verts.first; eve; eve = eve->next)
02680         {
02681                 weightSetData(eve, eve->co[axis]);
02682         }
02683 
02684         return 1;
02685 }
02686 
02687 static float cotan_weight(float *v1, float *v2, float *v3)
02688 {
02689         float a[3], b[3], c[3], clen;
02690 
02691         sub_v3_v3v3(a, v2, v1);
02692         sub_v3_v3v3(b, v3, v1);
02693         cross_v3_v3v3(c, a, b);
02694 
02695         clen = len_v3(c);
02696 
02697         if (clen == 0.0f)
02698                 return 0.0f;
02699         
02700         return dot_v3v3(a, b)/clen;
02701 }
02702 
02703 static void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, int e1, int e2, int e3)
02704 {
02705         /* Angle opposite e1 */
02706         float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
02707         
02708         /* Angle opposite e2 */
02709         float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
02710 
02711         /* Angle opposite e3 */
02712         float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
02713         
02714         int i1 = indexData(v1);
02715         int i2 = indexData(v2);
02716         int i3 = indexData(v3);
02717         
02718         nlMatrixAdd(i1, i1, t2+t3);
02719         nlMatrixAdd(i2, i2, t1+t3);
02720         nlMatrixAdd(i3, i3, t1+t2);
02721 
02722         nlMatrixAdd(i1, i2, -t3);
02723         nlMatrixAdd(i2, i1, -t3);
02724 
02725         nlMatrixAdd(i2, i3, -t1);
02726         nlMatrixAdd(i3, i2, -t1);
02727 
02728         nlMatrixAdd(i3, i1, -t2);
02729         nlMatrixAdd(i1, i3, -t2);
02730 }
02731 
02732 int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
02733 {
02734         NLboolean success;
02735         EditVert *eve;
02736         EditEdge *eed;
02737         EditFace *efa;
02738         int totvert = 0;
02739         int index;
02740         int rval;
02741         
02742         /* Find local extrema */
02743         for(eve = em->verts.first; eve; eve = eve->next)
02744         {
02745                 totvert++;
02746         }
02747 
02748         /* Solve with openNL */
02749         
02750         nlNewContext();
02751 
02752         nlSolverParameteri(NL_NB_VARIABLES, totvert);
02753 
02754         nlBegin(NL_SYSTEM);
02755         
02756         /* Find local extrema */
02757         for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
02758         {
02759                 if (eve->h == 0)
02760                 {
02761                         EditEdge *eed;
02762                         int maximum = 1;
02763                         int minimum = 1;
02764                         
02765                         NextEdgeForVert(indexed_edges, -1); /* Reset next edge */
02766                         for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index))
02767                         {
02768                                 EditVert *eve2;
02769                                 
02770                                 if (eed->v1 == eve)
02771                                 {
02772                                         eve2 = eed->v2;
02773                                 }
02774                                 else
02775                                 {
02776                                         eve2 = eed->v1;
02777                                 }
02778                                 
02779                                 if (eve2->h == 0)
02780                                 {
02781                                         /* Adjacent vertex is bigger, not a local maximum */
02782                                         if (weightData(eve2) > weightData(eve))
02783                                         {
02784                                                 maximum = 0;
02785                                         }
02786                                         /* Adjacent vertex is smaller, not a local minimum */
02787                                         else if (weightData(eve2) < weightData(eve))
02788                                         {
02789                                                 minimum = 0;
02790                                         }
02791                                 }
02792                         }
02793                         
02794                         if (maximum || minimum)
02795                         {
02796                                 float w = weightData(eve);
02797                                 eve->f1 = 0;
02798                                 nlSetVariable(0, index, w);
02799                                 nlLockVariable(index);
02800                         }
02801                         else
02802                         {
02803                                 eve->f1 = 1;
02804                         }
02805                 }
02806         }
02807         
02808         nlBegin(NL_MATRIX);
02809 
02810         /* Zero edge weight */
02811         for(eed = em->edges.first; eed; eed = eed->next)
02812         {
02813                 eed->tmp.l = 0;
02814         }
02815         
02816         /* Add faces count to the edge weight */
02817         for(efa = em->faces.first; efa; efa = efa->next)
02818         {
02819                 if (efa->h == 0)
02820                 {
02821                         efa->e1->tmp.l++;
02822                         efa->e2->tmp.l++;
02823                         efa->e3->tmp.l++;
02824                         
02825                         if (efa->e4)
02826                         {
02827                                 efa->e4->tmp.l++;
02828                         }
02829                 }
02830         }
02831 
02832         /* Add faces angle to the edge weight */
02833         for(efa = em->faces.first; efa; efa = efa->next)
02834         {
02835                 if (efa->h == 0)
02836                 {
02837                         if (efa->v4 == NULL)
02838                         {
02839                                 addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
02840                         }
02841                         else
02842                         {
02843                                 addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
02844                                 addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
02845                         }
02846                 }
02847         }
02848         
02849         nlEnd(NL_MATRIX);
02850 
02851         nlEnd(NL_SYSTEM);
02852 
02853         success = nlSolveAdvanced(NULL, NL_TRUE);
02854 
02855         if (success)
02856         {
02857                 rval = 1;
02858                 for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
02859                 {
02860                         weightSetData(eve, nlGetVariable(0, index));
02861                 }
02862         }
02863         else
02864         {
02865                 rval = 0;
02866         }
02867 
02868         nlDeleteContext(nlGetCurrent());
02869 
02870         return rval;
02871 }
02872 
02873 
02874 EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index)
02875 {
02876         static int offset = -1;
02877         
02878         /* Reset method, call with NULL mesh pointer */
02879         if (index == -1)
02880         {
02881                 offset = -1;
02882                 return NULL;
02883         }
02884         
02885         /* first pass, start at the head of the list */
02886         if (offset == -1)
02887         {
02888                 offset = indexed_edges->offset[index];
02889         }
02890         /* subsequent passes, start on the next edge */
02891         else
02892         {
02893                 offset++;
02894         }
02895         
02896         return indexed_edges->edges[offset];
02897 }
02898 
02899 static void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
02900 {
02901         Heap     *edge_heap;
02902         EditVert *current_eve = NULL;
02903         EditEdge *eed = NULL;
02904         EditEdge *select_eed = NULL;
02905         
02906         edge_heap = BLI_heap_new();
02907         
02908         current_eve = starting_vert;
02909         
02910         /* insert guard in heap, when that is returned, no more edges */
02911         BLI_heap_insert(edge_heap, FLT_MAX, NULL);
02912 
02913         /* Initialize edge flag */
02914         for(eed= em->edges.first; eed; eed= eed->next)
02915         {
02916                 eed->f1 = 0;
02917         }
02918         
02919         while (BLI_heap_size(edge_heap) > 0)
02920         {
02921                 float current_weight;
02922                 
02923                 current_eve->f1 = 1; /* mark vertex as selected */
02924                 
02925                 /* Add all new edges connected to current_eve to the list */
02926                 NextEdgeForVert(indexed_edges, -1); // Reset next edge
02927                 for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve)))
02928                 { 
02929                         if (eed->f1 == 0)
02930                         {
02931                                 BLI_heap_insert(edge_heap, weightData(current_eve) + eed->tmp.fp, eed);
02932                                 eed->f1 = 1;
02933                         }
02934                 }
02935                 
02936                 /* Find next shortest edge with unselected verts */
02937                 do
02938                 {
02939                         current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
02940                         select_eed = BLI_heap_popmin(edge_heap);
02941                 } while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
02942                 
02943                 if (select_eed != NULL)
02944                 {
02945                         select_eed->f1 = 2;
02946                         
02947                         if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
02948                         {
02949                                 current_eve = select_eed->v1;
02950                         }
02951                         else /* otherwise, it's v2 */
02952                         {
02953                                 current_eve = select_eed->v2;
02954                         }
02955                         
02956                         weightSetData(current_eve, current_weight);
02957                 }
02958         }
02959         
02960         BLI_heap_free(edge_heap, NULL);
02961 }
02962 
02963 static void freeEdgeIndex(EdgeIndex *indexed_edges)
02964 {
02965         MEM_freeN(indexed_edges->offset);
02966         MEM_freeN(indexed_edges->edges);
02967 }
02968 
02969 static void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
02970 {
02971         EditVert *eve;
02972         EditEdge *eed;
02973         int totvert = 0;
02974         int tot_indexed = 0;
02975         int offset = 0;
02976 
02977         totvert = BLI_countlist(&em->verts);
02978 
02979         indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset");
02980 
02981         for(eed = em->edges.first; eed; eed = eed->next)
02982         {
02983                 if (eed->v1->h == 0 && eed->v2->h == 0)
02984                 {
02985                         tot_indexed += 2;
02986                         indexed_edges->offset[indexData(eed->v1)]++;
02987                         indexed_edges->offset[indexData(eed->v2)]++;
02988                 }
02989         }
02990         
02991         tot_indexed += totvert;
02992 
02993         indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
02994 
02995         /* setting vert offsets */
02996         for(eve = em->verts.first; eve; eve = eve->next)
02997         {
02998                 if (eve->h == 0)
02999                 {
03000                         int d = indexed_edges->offset[indexData(eve)];
03001                         indexed_edges->offset[indexData(eve)] = offset;
03002                         offset += d + 1;
03003                 }
03004         }
03005 
03006         /* adding edges in array */
03007         for(eed = em->edges.first; eed; eed= eed->next)
03008         {
03009                 if (eed->v1->h == 0 && eed->v2->h == 0)
03010                 {
03011                         int i;
03012                         for (i = indexed_edges->offset[indexData(eed->v1)]; i < tot_indexed; i++)
03013                         {
03014                                 if (indexed_edges->edges[i] == NULL)
03015                                 {
03016                                         indexed_edges->edges[i] = eed;
03017                                         break;
03018                                 }
03019                         }
03020                         
03021                         for (i = indexed_edges->offset[indexData(eed->v2)]; i < tot_indexed; i++)
03022                         {
03023                                 if (indexed_edges->edges[i] == NULL)
03024                                 {
03025                                         indexed_edges->edges[i] = eed;
03026                                         break;
03027                                 }
03028                         }
03029                 }
03030         }
03031 }
03032 
03033 int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
03034 {
03035         EditVert *eve;
03036         int totedge = 0;
03037         int totvert = 0;
03038         int vCount = 0;
03039         
03040         totvert = BLI_countlist(&em->verts);
03041         
03042         if (em == NULL || totvert == 0)
03043         {
03044                 return 0;
03045         }
03046         
03047         totedge = BLI_countlist(&em->edges);
03048         
03049         if (totedge == 0)
03050         {
03051                 return 0;
03052         }
03053         
03054         /* Initialize vertice flag and find at least one selected vertex */
03055         for(eve = em->verts.first; eve; eve = eve->next)
03056         {
03057                 eve->f1 = 0;
03058                 if (eve->f & SELECT)
03059                 {
03060                         vCount = 1;
03061                 }
03062         }
03063         
03064         if (vCount == 0)
03065         {
03066                 return 0; /* no selected vert, failure */
03067         }
03068         else
03069         {
03070                 EditEdge *eed;
03071                 int allDone = 0;
03072 
03073                 /* Calculate edge weight */
03074                 for(eed = em->edges.first; eed; eed= eed->next)
03075                 {
03076                         if (eed->v1->h == 0 && eed->v2->h == 0)
03077                         {
03078                                 eed->tmp.fp = len_v3v3(eed->v1->co, eed->v2->co);
03079                         }
03080                 }
03081 
03082                 /* Apply dijkstra spf for each selected vert */
03083                 for(eve = em->verts.first; eve; eve = eve->next)
03084                 {
03085                         if (eve->f & SELECT)
03086                         {
03087                                 shortestPathsFromVert(em, eve, indexed_edges);                          
03088                         }
03089                 }
03090                 
03091                 /* connect unselected islands */
03092                 while (allDone == 0)
03093                 {
03094                         EditVert *selected_eve = NULL;
03095                         float selected_weight = 0;
03096                         float min_distance = FLT_MAX;
03097                         
03098                         allDone = 1;
03099                         
03100                         for (eve = em->verts.first; eve; eve = eve->next)
03101                         {
03102                                 /* for every vertex visible that hasn't been processed yet */
03103                                 if (eve->h == 0 && eve->f1 != 1)
03104                                 {
03105                                         EditVert *closest_eve;
03106                                         
03107                                         /* find the closest processed vertex */
03108                                         for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
03109                                         {
03110                                                 /* vertex is already processed and distance is smaller than current minimum */
03111                                                 if (closest_eve->f1 == 1)
03112                                                 {
03113                                                         float distance = len_v3v3(closest_eve->co, eve->co);
03114                                                         if (distance < min_distance)
03115                                                         {
03116                                                                 min_distance = distance;
03117                                                                 selected_eve = eve;
03118                                                                 selected_weight = weightData(closest_eve);
03119                                                         }
03120                                                 }
03121                                         }
03122                                 }
03123                         }
03124                         
03125                         if (selected_eve)
03126                         {
03127                                 allDone = 0;
03128 
03129                                 weightSetData(selected_eve, selected_weight + min_distance);
03130                                 shortestPathsFromVert(em, selected_eve, indexed_edges);
03131                         }
03132                 }
03133         }
03134 
03135         for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
03136         {
03137                 if (eve->f1 == 0)
03138                 {
03139                         printf("vertex not reached\n");
03140                         break;
03141                 }
03142         }
03143         
03144         return 1;
03145 }
03146 
03147 /****************************************** BUCKET ITERATOR **************************************************/
03148 
03149 static void* headNode(void *arg);
03150 static void* tailNode(void *arg);
03151 static void* nextBucket(void *arg);
03152 static void* nextNBucket(void *arg, int n);
03153 static void* peekBucket(void *arg, int n);
03154 static void* previousBucket(void *arg);
03155 static int   iteratorStopped(void *arg);
03156 
03157 static void initIteratorFct(ReebArcIterator *iter)
03158 {
03159         iter->head = headNode;
03160         iter->tail = tailNode;
03161         iter->peek = peekBucket;
03162         iter->next = nextBucket;
03163         iter->nextN = nextNBucket;
03164         iter->previous = previousBucket;
03165         iter->stopped = iteratorStopped;        
03166 }
03167 
03168 static void setIteratorValues(ReebArcIterator *iter, EmbedBucket *bucket)
03169 {
03170         if (bucket)
03171         {
03172                 iter->p = bucket->p;
03173                 iter->no = bucket->no;
03174         }
03175         else
03176         {
03177                 iter->p = NULL;
03178                 iter->no = NULL;
03179         }
03180         iter->size = 0;
03181 }
03182 
03183 void initArcIterator(BArcIterator *arg, ReebArc *arc, ReebNode *head)
03184 {
03185         ReebArcIterator *iter = (ReebArcIterator*)arg;
03186 
03187         initIteratorFct(iter);
03188         iter->arc = arc;
03189         
03190         if (head == arc->head)
03191         {
03192                 iter->start = 0;
03193                 iter->end = arc->bcount - 1;
03194                 iter->stride = 1;
03195         }
03196         else
03197         {
03198                 iter->start = arc->bcount - 1;
03199                 iter->end = 0;
03200                 iter->stride = -1;
03201         }
03202         
03203         iter->length = arc->bcount;
03204         
03205         iter->index = -1;
03206 }
03207 
03208 void initArcIteratorStart(BArcIterator *arg, struct ReebArc *arc, struct ReebNode *head, int start)
03209 {
03210         ReebArcIterator *iter = (ReebArcIterator*)arg;
03211 
03212         initIteratorFct(iter);
03213         iter->arc = arc;
03214         
03215         if (head == arc->head)
03216         {
03217                 iter->start = start;
03218                 iter->end = arc->bcount - 1;
03219                 iter->stride = 1;
03220         }
03221         else
03222         {
03223                 iter->start = arc->bcount - 1 - start;
03224                 iter->end = 0;
03225                 iter->stride = -1;
03226         }
03227         
03228         iter->index = -1;
03229         
03230         iter->length = arc->bcount - start;
03231 
03232         if (start >= arc->bcount)
03233         {
03234                 iter->start = iter->end; /* stop iterator since it's past its end */
03235         }
03236 }
03237 
03238 void initArcIterator2(BArcIterator *arg, ReebArc *arc, int start, int end)
03239 {
03240         ReebArcIterator *iter = (ReebArcIterator*)arg;
03241 
03242         initIteratorFct(iter);
03243         iter->arc = arc;
03244         
03245         iter->start = start;
03246         iter->end = end;
03247         
03248         if (end > start)
03249         {
03250                 iter->stride = 1;
03251         }
03252         else
03253         {
03254                 iter->stride = -1;
03255         }
03256 
03257         iter->index = -1;
03258 
03259         iter->length = abs(iter->end - iter->start) + 1;
03260 }
03261 
03262 static void* headNode(void *arg)
03263 {
03264         ReebArcIterator *iter = (ReebArcIterator*)arg;
03265         ReebNode *node;
03266         
03267         if (iter->start < iter->end)
03268         {
03269                 node = iter->arc->head;
03270         }
03271         else
03272         {
03273                 node = iter->arc->tail;
03274         }
03275         
03276         iter->p = node->p;
03277         iter->no = node->no;
03278         iter->size = 0;
03279         
03280         return node;
03281 }
03282 
03283 static void* tailNode(void *arg)
03284 {
03285         ReebArcIterator *iter = (ReebArcIterator*)arg;
03286         ReebNode *node;
03287         
03288         if (iter->start < iter->end)
03289         {
03290                 node = iter->arc->tail;
03291         }
03292         else
03293         {
03294                 node = iter->arc->head;
03295         }
03296         
03297         iter->p = node->p;
03298         iter->no = node->no;
03299         iter->size = 0;
03300         
03301         return node;
03302 }
03303 
03304 static void* nextBucket(void *arg)
03305 {
03306         ReebArcIterator *iter = (ReebArcIterator*)arg;
03307         EmbedBucket *result = NULL;
03308         
03309         iter->index++;
03310         
03311         if (iter->index < iter->length)
03312         {
03313                 result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
03314         }
03315         
03316         setIteratorValues(iter, result);
03317         return result;
03318 }
03319 
03320 static void* nextNBucket(void *arg, int n)
03321 {
03322         ReebArcIterator *iter = (ReebArcIterator*)arg;
03323         EmbedBucket *result = NULL;
03324                 
03325         iter->index += n;
03326 
03327         /* check if passed end */
03328         if (iter->index < iter->length)
03329         {
03330                 result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
03331         }
03332         
03333         setIteratorValues(iter, result);
03334         return result;
03335 }
03336 
03337 static void* peekBucket(void *arg, int n)
03338 {
03339         ReebArcIterator *iter = (ReebArcIterator*)arg;
03340         EmbedBucket *result = NULL;
03341         int index = iter->index + n;
03342 
03343         /* check if passed end */
03344         if (index < iter->length)
03345         {
03346                 result = &(iter->arc->buckets[iter->start + (iter->stride * index)]);
03347         }
03348 
03349         setIteratorValues(iter, result);
03350         return result;
03351 }
03352 
03353 static void* previousBucket(void *arg)
03354 {
03355         ReebArcIterator *iter = (ReebArcIterator*)arg;
03356         EmbedBucket *result = NULL;
03357         
03358         if (iter->index > 0)
03359         {
03360                 iter->index--;
03361                 result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
03362         }
03363 
03364         setIteratorValues(iter, result);
03365         return result;
03366 }
03367 
03368 static int iteratorStopped(void *arg)
03369 {
03370         ReebArcIterator *iter = (ReebArcIterator*)arg;
03371 
03372         if (iter->index >= iter->length)
03373         {
03374                 return 1;
03375         }
03376         else
03377         {
03378                 return 0;
03379         }
03380 }
03381 
03382 /************************ PUBLIC FUNCTIONS *********************************************/
03383 
03384 ReebGraph *BIF_ReebGraphMultiFromEditMesh(bContext *C)
03385 {
03386         Scene *scene = CTX_data_scene(C);
03387         Object *obedit = CTX_data_edit_object(C);
03388         EditMesh *em =( (Mesh*)obedit->data)->edit_mesh;
03389         EdgeIndex indexed_edges;
03390         VertexData *data;
03391         ReebGraph *rg = NULL;
03392         ReebGraph *rgi, *previous;
03393         int i, nb_levels = REEB_MAX_MULTI_LEVEL;
03394 
03395         if (em == NULL)
03396                 return NULL;
03397         
03398         data = allocVertexData(em);
03399 
03400         buildIndexedEdges(em, &indexed_edges);
03401 
03402         if (weightFromDistance(em, &indexed_edges) == 0)
03403         {
03404                 // XXX error("No selected vertex\n");
03405                 freeEdgeIndex(&indexed_edges);
03406                 return NULL;
03407         }
03408         
03409         renormalizeWeight(em, 1.0f);
03410 
03411         if (scene->toolsettings->skgen_options & SKGEN_HARMONIC)
03412         {
03413                 weightToHarmonic(em, &indexed_edges);
03414         }
03415         
03416         freeEdgeIndex(&indexed_edges);
03417         
03418         rg = generateReebGraph(em, scene->toolsettings->skgen_resolution);
03419 
03420         /* Remove arcs without embedding */
03421         filterNullReebGraph(rg);
03422 
03423         /* smart filter and loop filter on basic level */
03424         filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
03425 
03426         repositionNodes(rg);
03427 
03428         /* Filtering might have created degree 2 nodes, so remove them */
03429         removeNormalNodes(rg);
03430         
03431         joinSubgraphs(rg, 1.0);
03432 
03433         BLI_buildAdjacencyList((BGraph*)rg);
03434         
03435         /* calc length before copy, so we have same length on all levels */
03436         BLI_calcGraphLength((BGraph*)rg);
03437 
03438         previous = NULL;
03439         for (i = 0; i <= nb_levels; i++)
03440         {
03441                 rgi = rg;
03442                 
03443                 /* don't filter last level */
03444                 if (i > 0)
03445                 {
03446                         float internal_threshold;
03447                         float external_threshold;
03448 
03449                         /* filter internal progressively in second half only*/
03450                         if (i > nb_levels / 2)
03451                         {
03452                                 internal_threshold = rg->length * scene->toolsettings->skgen_threshold_internal;
03453                         }
03454                         else
03455                         {
03456                                 internal_threshold = rg->length * scene->toolsettings->skgen_threshold_internal * (2 * i / (float)nb_levels);
03457                         }
03458                         
03459                         external_threshold = rg->length * scene->toolsettings->skgen_threshold_external * (i / (float)nb_levels);
03460 
03461                         filterGraph(rgi, scene->toolsettings->skgen_options, internal_threshold, external_threshold);
03462                 }
03463 
03464                 if (i < nb_levels)
03465                 {
03466                         rg = copyReebGraph(rgi, i + 1);
03467                 }
03468 
03469                 finalizeGraph(rgi, scene->toolsettings->skgen_postpro_passes, scene->toolsettings->skgen_postpro);
03470 
03471                 BLI_markdownSymmetry((BGraph*)rgi, rgi->nodes.first, scene->toolsettings->skgen_symmetry_limit);
03472                 
03473                 if (previous != NULL)
03474                 {
03475                         relinkNodes(rgi, previous);
03476                 }
03477                 previous = rgi;
03478         }
03479         
03480         verifyMultiResolutionLinks(rg, 0);
03481         
03482         MEM_freeN(data);
03483 
03484         return rg;
03485 }
03486 
03487 #if 0
03488 
03489 ReebGraph *BIF_ReebGraphFromEditMesh(void)
03490 {
03491         EditMesh *em = G.editMesh;
03492         EdgeIndex indexed_edges;
03493         VertexData *data;
03494         ReebGraph *rg = NULL;
03495         
03496         if (em == NULL)
03497                 return NULL;
03498 
03499         data = allocVertexData(em);
03500 
03501         buildIndexedEdges(em, &indexed_edges);
03502         
03503         if (weightFromDistance(em, &indexed_edges) == 0)
03504         {
03505                 error("No selected vertex\n");
03506                 freeEdgeIndex(&indexed_edges);
03507                 freeEdgeIndex(&indexed_edges);
03508                 return NULL;
03509         }
03510         
03511         renormalizeWeight(em, 1.0f);
03512 
03513         if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
03514         {
03515                 weightToHarmonic(em, &indexed_edges);
03516         }
03517         
03518         freeEdgeIndex(&indexed_edges);
03519         
03520 #ifdef DEBUG_REEB
03521         weightToVCol(em, 1);
03522 #endif
03523         
03524         rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
03525 
03526 
03527         /* Remove arcs without embedding */
03528         filterNullReebGraph(rg);
03529 
03530         /* smart filter and loop filter on basic level */
03531         filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
03532 
03533         repositionNodes(rg);
03534 
03535         /* Filtering might have created degree 2 nodes, so remove them */
03536         removeNormalNodes(rg);
03537         
03538         joinSubgraphs(rg, 1.0);
03539 
03540         BLI_buildAdjacencyList((BGraph*)rg);
03541         
03542         /* calc length before copy, so we have same length on all levels */
03543         BLI_calcGraphLength((BGraph*)rg);
03544         
03545         filterGraph(rg, G.scene->toolsettings->skgen_options, G.scene->toolsettings->skgen_threshold_internal, G.scene->toolsettings->skgen_threshold_external);
03546 
03547         finalizeGraph(rg, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
03548 
03549 #ifdef DEBUG_REEB
03550         REEB_exportGraph(rg, -1);
03551         
03552         arcToVCol(rg, em, 0);
03553         //angleToVCol(em, 1);
03554 #endif
03555 
03556         printf("DONE\n");
03557         printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
03558         
03559         MEM_freeN(data);
03560 
03561         return rg;
03562 }
03563 
03564 void BIF_GlobalReebFree()
03565 {
03566         if (GLOBAL_RG != NULL)
03567         {
03568                 REEB_freeGraph(GLOBAL_RG);
03569                 GLOBAL_RG = NULL;
03570         }
03571 }
03572 
03573 void BIF_GlobalReebGraphFromEditMesh(void)
03574 {
03575         ReebGraph *rg;
03576         
03577         BIF_GlobalReebFree();
03578         
03579         rg = BIF_ReebGraphMultiFromEditMesh();
03580 
03581         GLOBAL_RG = rg;
03582 }
03583 
03584 void REEB_draw()
03585 {
03586         ReebGraph *rg;
03587         ReebArc *arc;
03588         int i = 0;
03589         
03590         if (GLOBAL_RG == NULL)
03591         {
03592                 return;
03593         }
03594         
03595         if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
03596         {
03597                 for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
03598         }
03599         else
03600         {
03601                 i = G.scene->toolsettings->skgen_multi_level;
03602                 
03603                 for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
03604         }
03605         
03606         glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
03607         
03608         glDisable(GL_DEPTH_TEST);
03609         for (arc = rg->arcs.first; arc; arc = arc->next, i++)
03610         {
03611                 ReebArcIterator arc_iter;
03612                 BArcIterator *iter = (BArcIterator*)&arc_iter;
03613                 float vec[3];
03614                 char text[128];
03615                 char *s = text;
03616                 
03617                 glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
03618                 glColor3f(0, 0, 0);
03619                 glBegin(GL_LINE_STRIP);
03620                         glVertex3fv(arc->head->p);
03621                         
03622                         if (arc->bcount)
03623                         {
03624                                 initArcIterator(iter, arc, arc->head);
03625                                 for (IT_next(iter); IT_stopped(iter) == 0; IT_next(iter))
03626                                 {
03627                                         glVertex3fv(iter->p);
03628                                 }
03629                         }
03630                         
03631                         glVertex3fv(arc->tail->p);
03632                 glEnd();
03633 
03634                 glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
03635 
03636                 if (arc->symmetry_level == 1)
03637                 {
03638                         glColor3f(1, 0, 0);
03639                 }
03640                 else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
03641                 {
03642                         glColor3f(1, 0.5f, 0);
03643                 }
03644                 else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
03645                 {
03646                         glColor3f(0.5f, 1, 0);
03647                 }
03648                 else
03649                 {
03650                         glColor3f(1, 1, 0);
03651                 }
03652                 glBegin(GL_LINE_STRIP);
03653                         glVertex3fv(arc->head->p);
03654                         
03655                         if (arc->bcount)
03656                         {
03657                                 initArcIterator(iter, arc, arc->head);
03658                                 for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
03659                                 {
03660                                         glVertex3fv(iter->p);
03661                                 }
03662                         }
03663                         
03664                         glVertex3fv(arc->tail->p);
03665                 glEnd();
03666 
03667                 
03668                 if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
03669                 {
03670                         glColor3f(1, 1, 1);                             
03671                         glBegin(GL_POINTS);
03672                                 glVertex3fv(arc->head->p);
03673                                 glVertex3fv(arc->tail->p);
03674                                 
03675                                 glColor3f(0.5f, 0.5f, 1);                               
03676                                 if (arc->bcount)
03677                                 {
03678                                         initArcIterator(iter, arc, arc->head);
03679                                         for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
03680                                         {
03681                                                 glVertex3fv(iter->p);
03682                                         }
03683                                 }
03684                         glEnd();
03685                 }
03686                 
03687                 if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
03688                 {
03689                         interp_v3_v3v3(vec, arc->head->p, arc->tail->p, 0.5f);
03690                         s += sprintf(s, "%i (%i-%i-%i) ", i, arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
03691                 
03692                         if (G.scene->toolsettings->skgen_options & SKGEN_DISP_WEIGHT)
03693                         {
03694                                 s += sprintf(s, "w:%0.3f ", arc->tail->weight - arc->head->weight);
03695                         }
03696                         
03697                         if (G.scene->toolsettings->skgen_options & SKGEN_DISP_LENGTH)
03698                         {
03699                                 s += sprintf(s, "l:%0.3f", arc->length);
03700                         }
03701                         
03702                         glColor3f(0, 1, 0);
03703                         glRasterPos3fv(vec);
03704                         BMF_DrawString( G.fonts, text);
03705                 }
03706 
03707                 if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
03708                 {
03709                         sprintf(text, "  %i", arc->head->index);
03710                         glRasterPos3fv(arc->head->p);
03711                         BMF_DrawString( G.fonts, text);
03712         
03713                         sprintf(text, "  %i", arc->tail->index);
03714                         glRasterPos3fv(arc->tail->p);
03715                         BMF_DrawString( G.fonts, text);
03716                 }
03717         }
03718         glEnable(GL_DEPTH_TEST);
03719         
03720         glLineWidth(1.0);
03721         glPointSize(1.0);
03722 }
03723 
03724 #endif