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Blender
V2.59
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00001 00004 // 00005 // Add an object when this actuator is triggered 00006 // 00007 // $Id: KX_SCA_AddObjectActuator.cpp 36523 2011-05-06 20:18:42Z blendix $ 00008 // 00009 // ***** BEGIN GPL LICENSE BLOCK ***** 00010 // 00011 // This program is free software; you can redistribute it and/or 00012 // modify it under the terms of the GNU General Public License 00013 // as published by the Free Software Foundation; either version 2 00014 // of the License, or (at your option) any later version. 00015 // 00016 // This program is distributed in the hope that it will be useful, 00017 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00019 // GNU General Public License for more details. 00020 // 00021 // You should have received a copy of the GNU General Public License 00022 // along with this program; if not, write to the Free Software Foundation, 00023 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00024 // 00025 // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00026 // All rights reserved. 00027 // 00028 // The Original Code is: all of this file. 00029 // 00030 // Contributor(s): none yet. 00031 // 00032 // ***** END GPL LICENSE BLOCK ***** 00033 // Previously existed as: 00034 00035 // \source\gameengine\GameLogic\SCA_AddObjectActuator.cpp 00036 00037 // Please look here for revision history. 00038 00039 00040 #include "KX_SCA_AddObjectActuator.h" 00041 #include "SCA_IScene.h" 00042 #include "KX_GameObject.h" 00043 #include "KX_IPhysicsController.h" 00044 #include "PyObjectPlus.h" 00045 00046 /* ------------------------------------------------------------------------- */ 00047 /* Native functions */ 00048 /* ------------------------------------------------------------------------- */ 00049 00050 KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj, 00051 SCA_IObject *original, 00052 int time, 00053 SCA_IScene* scene, 00054 const float *linvel, 00055 bool linv_local, 00056 const float *angvel, 00057 bool angv_local) 00058 : 00059 SCA_IActuator(gameobj, KX_ACT_ADD_OBJECT), 00060 m_OriginalObject(original), 00061 m_scene(scene), 00062 00063 m_localLinvFlag(linv_local), 00064 m_localAngvFlag(angv_local) 00065 { 00066 m_linear_velocity[0] = linvel[0]; 00067 m_linear_velocity[1] = linvel[1]; 00068 m_linear_velocity[2] = linvel[2]; 00069 m_angular_velocity[0] = angvel[0]; 00070 m_angular_velocity[1] = angvel[1]; 00071 m_angular_velocity[2] = angvel[2]; 00072 00073 if (m_OriginalObject) 00074 m_OriginalObject->RegisterActuator(this); 00075 00076 m_lastCreatedObject = NULL; 00077 m_timeProp = time; 00078 } 00079 00080 00081 00082 KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator() 00083 { 00084 if (m_OriginalObject) 00085 m_OriginalObject->UnregisterActuator(this); 00086 if (m_lastCreatedObject) 00087 m_lastCreatedObject->UnregisterActuator(this); 00088 } 00089 00090 00091 00092 bool KX_SCA_AddObjectActuator::Update() 00093 { 00094 //bool result = false; /*unused*/ 00095 bool bNegativeEvent = IsNegativeEvent(); 00096 RemoveAllEvents(); 00097 00098 if (bNegativeEvent) return false; // do nothing on negative events 00099 00100 InstantAddObject(); 00101 00102 00103 return false; 00104 } 00105 00106 00107 00108 00109 SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const 00110 { 00111 return m_lastCreatedObject; 00112 } 00113 00114 00115 00116 CValue* KX_SCA_AddObjectActuator::GetReplica() 00117 { 00118 KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this); 00119 00120 if (replica == NULL) 00121 return NULL; 00122 00123 // this will copy properties and so on... 00124 replica->ProcessReplica(); 00125 00126 return replica; 00127 } 00128 00129 void KX_SCA_AddObjectActuator::ProcessReplica() 00130 { 00131 if (m_OriginalObject) 00132 m_OriginalObject->RegisterActuator(this); 00133 m_lastCreatedObject=NULL; 00134 SCA_IActuator::ProcessReplica(); 00135 } 00136 00137 bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj) 00138 { 00139 if (clientobj == m_OriginalObject) 00140 { 00141 // this object is being deleted, we cannot continue to track it. 00142 m_OriginalObject = NULL; 00143 return true; 00144 } 00145 if (clientobj == m_lastCreatedObject) 00146 { 00147 // this object is being deleted, we cannot continue to track it. 00148 m_lastCreatedObject = NULL; 00149 return true; 00150 } 00151 return false; 00152 } 00153 00154 void KX_SCA_AddObjectActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) 00155 { 00156 void **h_obj = (*obj_map)[m_OriginalObject]; 00157 if (h_obj) { 00158 if (m_OriginalObject) 00159 m_OriginalObject->UnregisterActuator(this); 00160 m_OriginalObject = (SCA_IObject*)(*h_obj); 00161 m_OriginalObject->RegisterActuator(this); 00162 } 00163 } 00164 00165 #ifdef WITH_PYTHON 00166 00167 /* ------------------------------------------------------------------------- */ 00168 /* Python functions */ 00169 /* ------------------------------------------------------------------------- */ 00170 00171 /* Integration hooks ------------------------------------------------------- */ 00172 PyTypeObject KX_SCA_AddObjectActuator::Type = { 00173 PyVarObject_HEAD_INIT(NULL, 0) 00174 "KX_SCA_AddObjectActuator", 00175 sizeof(PyObjectPlus_Proxy), 00176 0, 00177 py_base_dealloc, 00178 0, 00179 0, 00180 0, 00181 0, 00182 py_base_repr, 00183 0,0,0,0,0,0,0,0,0, 00184 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 00185 0,0,0,0,0,0,0, 00186 Methods, 00187 0, 00188 0, 00189 &SCA_IActuator::Type, 00190 0,0,0,0,0,0, 00191 py_base_new 00192 }; 00193 00194 PyMethodDef KX_SCA_AddObjectActuator::Methods[] = { 00195 {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"}, 00196 {NULL,NULL} //Sentinel 00197 }; 00198 00199 PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = { 00200 KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object), 00201 KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated), 00202 KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp), 00203 KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_linear_velocity,3), 00204 KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_angular_velocity,3), 00205 { NULL } //Sentinel 00206 }; 00207 00208 PyObject* KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) 00209 { 00210 KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); 00211 if (!actuator->m_OriginalObject) 00212 Py_RETURN_NONE; 00213 else 00214 return actuator->m_OriginalObject->GetProxy(); 00215 } 00216 00217 int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) 00218 { 00219 KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); 00220 KX_GameObject *gameobj; 00221 00222 if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator")) 00223 return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error 00224 00225 if (actuator->m_OriginalObject != NULL) 00226 actuator->m_OriginalObject->UnregisterActuator(actuator); 00227 00228 actuator->m_OriginalObject = (SCA_IObject*)gameobj; 00229 00230 if (actuator->m_OriginalObject) 00231 actuator->m_OriginalObject->RegisterActuator(actuator); 00232 00233 return PY_SET_ATTR_SUCCESS; 00234 } 00235 00236 PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) 00237 { 00238 KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); 00239 if (!actuator->m_lastCreatedObject) 00240 Py_RETURN_NONE; 00241 else 00242 return actuator->m_lastCreatedObject->GetProxy(); 00243 } 00244 00245 PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject() 00246 { 00247 InstantAddObject(); 00248 00249 Py_RETURN_NONE; 00250 } 00251 00252 #endif // WITH_PYTHON 00253 00254 void KX_SCA_AddObjectActuator::InstantAddObject() 00255 { 00256 if (m_OriginalObject) 00257 { 00258 // Add an identical object, with properties inherited from the original object 00259 // Now it needs to be added to the current scene. 00260 SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp ); 00261 KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica); 00262 game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag); 00263 game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag); 00264 game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag); 00265 00266 // keep a copy of the last object, to allow python scripters to change it 00267 if (m_lastCreatedObject) 00268 { 00269 //Let's not keep a reference to the object: it's bad, if the object is deleted 00270 //this will force to keep a "zombie" in the game for no good reason. 00271 //m_scene->DelayedReleaseObject(m_lastCreatedObject); 00272 //m_lastCreatedObject->Release(); 00273 00274 //Instead we use the registration mechanism 00275 m_lastCreatedObject->UnregisterActuator(this); 00276 m_lastCreatedObject = NULL; 00277 } 00278 00279 m_lastCreatedObject = replica; 00280 // no reference 00281 //m_lastCreatedObject->AddRef(); 00282 // but registration 00283 m_lastCreatedObject->RegisterActuator(this); 00284 // finished using replica? then release it 00285 replica->Release(); 00286 } 00287 }