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Blender
V2.59
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Go to the source code of this file.
Functions | |
| static void | colorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
| static void | exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_at (ListBase *lb) |
Variables | |
| static bNodeSocketType | inputs [] |
| static bNodeSocketType | outputs [] |
Definition in file TEX_at.c.
| static void colorfn | ( | float * | out, |
| TexParams * | p, | ||
| bNode * | UNUSEDnode, | ||
| bNodeStack ** | in, | ||
| short | thread | ||
| ) | [static] |
Definition at line 47 of file TEX_at.c.
References TexParams::co, p, tex_input_rgba(), and tex_input_vec().
Referenced by exec().
| static void exec | ( | void * | data, |
| bNode * | node, | ||
| bNodeStack ** | in, | ||
| bNodeStack ** | out | ||
| ) | [static] |
Definition at line 57 of file TEX_at.c.
References colorfn(), and tex_output().
Referenced by register_node_type_tex_at().
| void register_node_type_tex_at | ( | ListBase * | lb | ) |
Definition at line 62 of file TEX_at.c.
References exec(), NODE_CLASS_DISTORT, node_type_base(), node_type_exec(), node_type_size(), nodeRegisterType(), and TEX_NODE_AT.
Referenced by registerTextureNodes().
bNodeSocketType inputs[] [static] |
{
{ SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ -1, 0, "" }
}
Definition at line 37 of file TEX_at.c.
Referenced by GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_unbind(), GPU_pass_update_uniforms(), and node_type_base().
bNodeSocketType outputs[] [static] |
{
{ SOCK_RGBA, 0, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
}
Definition at line 42 of file TEX_at.c.
Referenced by node_type_base().