Blender  V2.59
BKE_sound.h
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00001 /*
00002  * $Id: BKE_sound.h 36092 2011-04-10 22:40:37Z nexyon $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef BKE_SOUND_H
00030 #define BKE_SOUND_H
00031 
00038 struct PackedFile;
00039 struct bSound;
00040 struct bContext;
00041 struct ListBase;
00042 struct Main;
00043 struct Sequence;
00044 
00045 void sound_init_once(void);
00046 
00047 void sound_init(struct Main *main);
00048 
00049 void sound_exit(void);
00050 
00051 void sound_force_device(int device);
00052 int sound_define_from_str(const char *str);
00053 
00054 struct bSound* sound_new_file(struct Main *main, const char *filename);
00055 
00056 // XXX unused currently
00057 #if 0
00058 struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source);
00059 
00060 struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end);
00061 #endif
00062 
00063 void sound_delete(struct bContext *C, struct bSound* sound);
00064 
00065 void sound_cache(struct bSound* sound, int ignore);
00066 
00067 void sound_delete_cache(struct bSound* sound);
00068 
00069 void sound_load(struct Main *main, struct bSound* sound);
00070 
00071 void sound_free(struct bSound* sound);
00072 
00073 #ifdef AUD_CAPI
00074 AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
00075 #endif
00076 
00077 void sound_create_scene(struct Scene *scene);
00078 
00079 void sound_destroy_scene(struct Scene *scene);
00080 
00081 void sound_mute_scene(struct Scene *scene, int muted);
00082 
00083 void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
00084 
00085 void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
00086 
00087 void sound_remove_scene_sound(struct Scene *scene, void* handle);
00088 
00089 void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
00090 
00091 void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
00092 
00093 void sound_play_scene(struct Scene *scene);
00094 
00095 void sound_stop_scene(struct Scene *scene);
00096 
00097 void sound_seek_scene(struct bContext *C);
00098 
00099 float sound_sync_scene(struct Scene *scene);
00100 
00101 int sound_scene_playing(struct Scene *scene);
00102 
00103 int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end);
00104 
00105 int sound_get_channels(struct bSound* sound);
00106 
00107 #endif