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Blender
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00001 /* 00002 * $Id: LOD_EdgeCollapser.h 35147 2011-02-25 10:47:28Z jesterking $ 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): none yet. 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #ifndef NAN_INCLDUED_EgdeCollapser_h 00035 #define NAN_INCLDUED_EgdeCollapser_h 00036 00037 // This is a helper class that collapses edges of a 2 - manifold mesh. 00038 00039 #include "LOD_MeshPrimitives.h" 00040 #include "MEM_NonCopyable.h" 00041 #include <vector> 00042 #include <functional> 00043 00044 class LOD_ManMesh2; 00045 00046 class LOD_EdgeCollapser 00047 : public MEM_NonCopyable 00048 { 00049 00050 public : 00051 00052 static 00053 LOD_EdgeCollapser * 00054 New( 00055 ); 00056 00057 // returns via arguments the set of modified 00058 // verts,edges and faces. 00059 00060 bool 00061 CollapseEdge( 00062 LOD_EdgeInd ei, 00063 LOD_ManMesh2 &mesh, 00064 std::vector<LOD_EdgeInd> & degenerate_edges, 00065 std::vector<LOD_FaceInd> & degenerate_faces, 00066 std::vector<LOD_VertexInd> & degenerate_vertices, 00067 std::vector<LOD_EdgeInd> & new_edges, 00068 std::vector<LOD_FaceInd> & update_faces, 00069 std::vector<LOD_VertexInd> & update_vertices 00070 ); 00071 00072 private : 00073 00074 LOD_EdgeCollapser( 00075 ); 00076 00077 // Test to see if the result of collapsing the 00078 // edge produces 2 junctions in the mesh i.e. where 00079 // an edge is shared by more than 2 polygons 00080 00081 // We count the number of coincedent edge pairs that 00082 // result from the collapse of collapse_edge. 00083 00084 // If collapse edge is a boundary edge then the number of 00085 // coincedent pairs should be 1 00086 // else it should be 2. 00087 00088 bool 00089 TJunctionTest( 00090 LOD_ManMesh2 &mesh, 00091 std::vector<LOD_EdgeInd> &e_v0v1, 00092 LOD_EdgeInd collapse_edge 00093 ); 00094 00095 // here's the definition of the sort function 00096 // we use to determine coincedent edges 00097 00098 // assumes the edges are normalized i.e. m_verts[0] <= m_verts[1] 00099 00100 struct less : std::binary_function<LOD_Edge, LOD_Edge, bool> { 00101 bool 00102 operator()( 00103 const LOD_Edge& a, 00104 const LOD_Edge& b 00105 ) const { 00106 00107 if (int(a.m_verts[0]) == int(b.m_verts[0])) { 00108 return (int(a.m_verts[1]) < int(b.m_verts[1])); 00109 } else { 00110 return (int(a.m_verts[0]) < int(b.m_verts[0])); 00111 } 00112 } 00113 }; 00114 00115 }; 00116 00117 #endif 00118