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Blender
V2.59
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00001 /* 00002 * $Id: BKE_image.h 36413 2011-05-01 14:02:40Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 #ifndef BKE_IMAGE_H 00030 #define BKE_IMAGE_H 00031 00038 #ifdef __cplusplus 00039 extern "C" { 00040 #endif 00041 00042 struct Image; 00043 struct ImBuf; 00044 struct Tex; 00045 struct anim; 00046 struct Scene; 00047 struct Object; 00048 00049 /* call from library */ 00050 void free_image(struct Image *me); 00051 00052 void BKE_stamp_info(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf); 00053 void BKE_stamp_buf(struct Scene *scene, struct Object *camera, unsigned char *rect, float *rectf, int width, int height, int channels); 00054 int BKE_alphatest_ibuf(struct ImBuf *ibuf); 00055 int BKE_write_ibuf_stamp(struct Scene *scene, struct Object *camera, struct ImBuf *ibuf, const char *name, int imtype, int subimtype, int quality); 00056 int BKE_write_ibuf(struct ImBuf *ibuf, const char *name, int imtype, int subimtype, int quality); 00057 void BKE_makepicstring(char *string, const char *base, int frame, int imtype, const short use_ext, const short use_frames); 00058 int BKE_add_image_extension(char *string, int imtype); 00059 int BKE_ftype_to_imtype(int ftype); 00060 int BKE_imtype_to_ftype(int imtype); 00061 int BKE_imtype_is_movie(int imtype); 00062 00063 struct anim *openanim(char * name, int flags); 00064 00065 void image_de_interlace(struct Image *ima, int odd); 00066 00067 void tag_image_time(struct Image *ima); 00068 void free_old_images(void); 00069 00070 /* ********************************** NEW IMAGE API *********************** */ 00071 00072 /* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */ 00073 /* should be used in conjunction with an ID * to Image. */ 00074 struct ImageUser; 00075 struct RenderPass; 00076 struct RenderResult; 00077 00078 /* ima->source; where image comes from */ 00079 #define IMA_SRC_CHECK 0 00080 #define IMA_SRC_FILE 1 00081 #define IMA_SRC_SEQUENCE 2 00082 #define IMA_SRC_MOVIE 3 00083 #define IMA_SRC_GENERATED 4 00084 #define IMA_SRC_VIEWER 5 00085 00086 /* ima->type, how to handle/generate it */ 00087 #define IMA_TYPE_IMAGE 0 00088 #define IMA_TYPE_MULTILAYER 1 00089 /* generated */ 00090 #define IMA_TYPE_UV_TEST 2 00091 /* viewers */ 00092 #define IMA_TYPE_R_RESULT 4 00093 #define IMA_TYPE_COMPOSITE 5 00094 00095 /* ima->ok */ 00096 #define IMA_OK 1 00097 #define IMA_OK_LOADED 2 00098 00099 /* signals */ 00100 /* reload only frees, doesn't read until image_get_ibuf() called */ 00101 #define IMA_SIGNAL_RELOAD 0 00102 #define IMA_SIGNAL_FREE 1 00103 /* source changes, from image to sequence or movie, etc */ 00104 #define IMA_SIGNAL_SRC_CHANGE 5 00105 /* image-user gets a new image, check settings */ 00106 #define IMA_SIGNAL_USER_NEW_IMAGE 6 00107 00108 /* depending Image type, and (optional) ImageUser setting it returns ibuf */ 00109 /* always call to make signals work */ 00110 struct ImBuf *BKE_image_get_ibuf(struct Image *ima, struct ImageUser *iuser); 00111 00112 /* same as above, but can be used to retrieve images being rendered in 00113 * a thread safe way, always call both acquire and release */ 00114 struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **lock_r); 00115 void BKE_image_release_ibuf(struct Image *ima, void *lock); 00116 00117 /* returns existing Image when filename/type is same (frame optional) */ 00118 struct Image *BKE_add_image_file(const char *name); 00119 00120 /* adds image, adds ibuf, generates color or pattern */ 00121 struct Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *name, int depth, int floatbuf, short uvtestgrid, float color[4]); 00122 /* adds image from imbuf, owns imbuf */ 00123 struct Image *BKE_add_image_imbuf(struct ImBuf *ibuf); 00124 00125 /* for reload, refresh, pack */ 00126 void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal); 00127 00128 /* ensures an Image exists for viewing nodes or render */ 00129 struct Image *BKE_image_verify_viewer(int type, const char *name); 00130 00131 /* force an ImBuf to become part of Image */ 00132 void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf); 00133 00134 /* called on frame change or before render */ 00135 void BKE_image_user_calc_frame(struct ImageUser *iuser, int cfra, int fieldnr); 00136 int BKE_image_user_get_frame(const struct ImageUser *iuser, int cfra, int fieldnr); 00137 00138 /* fix things in ImageUser when new image gets assigned */ 00139 void BKE_image_user_new_image(struct Image *ima, struct ImageUser *iuser); 00140 00141 /* sets index offset for multilayer files */ 00142 struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser); 00143 00144 /* for multilayer images as well as for render-viewer */ 00145 struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima); 00146 void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima); 00147 00148 /* for multiple slot render, call this before render */ 00149 void BKE_image_backup_render(struct Scene *scene, struct Image *ima); 00150 00151 /* goes over all textures that use images */ 00152 void BKE_image_free_all_textures(void); 00153 00154 /* does one image! */ 00155 void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame); 00156 00157 /* does all images with type MOVIE or SEQUENCE */ 00158 void BKE_image_all_free_anim_ibufs(int except_frame); 00159 00160 void BKE_image_memorypack(struct Image *ima); 00161 00162 /* prints memory statistics for images */ 00163 void BKE_image_print_memlist(void); 00164 00165 /* empty image block, of similar type and filename */ 00166 struct Image *copy_image(struct Image *ima); 00167 00168 /* merge source into dest, and free source */ 00169 void BKE_image_merge(struct Image *dest, struct Image *source); 00170 00171 /* image_gen.c */ 00172 void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width, int height, float color[4]); 00173 void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int height, int width); 00174 void BKE_image_buf_fill_checker_color(unsigned char *rect, float *rect_float, int height, int width); 00175 00176 #ifdef __cplusplus 00177 } 00178 #endif 00179 00180 #endif 00181