Blender  V2.59
KX_SoftBodyDeformer.h
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00001 /*
00002  * $Id: KX_SoftBodyDeformer.h 36523 2011-05-06 20:18:42Z blendix $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef KX_SOFTBODYDEFORMER
00035 #define KX_SOFTBODYDEFORMER
00036 
00037 #if defined(WIN32) && !defined(FREE_WINDOWS)
00038 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
00039 #endif //WIN32
00040 
00041 #include "RAS_Deformer.h"
00042 #include "BL_DeformableGameObject.h"
00043 #include <vector>
00044 
00045 
00046 class KX_SoftBodyDeformer : public RAS_Deformer
00047 {
00048         class RAS_MeshObject*                   m_pMeshObject;
00049         class BL_DeformableGameObject*  m_gameobj;
00050 
00051 public:
00052         KX_SoftBodyDeformer(RAS_MeshObject*     pMeshObject,BL_DeformableGameObject* gameobj)
00053                 :m_pMeshObject(pMeshObject),
00054                 m_gameobj(gameobj)
00055         {
00056                 //printf("KX_SoftBodyDeformer\n");
00057         };
00058 
00059         virtual ~KX_SoftBodyDeformer()
00060         {
00061                 //printf("~KX_SoftBodyDeformer\n");
00062         };
00063         virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
00064         virtual bool Apply(class RAS_IPolyMaterial *polymat);
00065         virtual bool Update(void)
00066         {
00067                 //printf("update\n");
00068                 m_bDynamic = true;
00069                 return true;//??
00070         }
00071         virtual bool UpdateBuckets(void)
00072         {
00073                 // this is to update the mesh slots outside the rasterizer, 
00074                 // no need to do it for this deformer, it's done in any case in Apply()
00075                 return false;
00076         }
00077 
00078         virtual RAS_Deformer *GetReplica()
00079         {
00080                 KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
00081                 deformer->ProcessReplica();
00082                 return deformer;
00083         }
00084         virtual void ProcessReplica()
00085         {
00086                 // we have two pointers to deal with but we cannot do it now, will be done in Relink
00087                 m_bDynamic = false;
00088         }
00089         virtual bool SkipVertexTransform()
00090         {
00091                 return true;
00092         }
00093 
00094 protected:
00095         //class RAS_MeshObject  *m_pMesh;
00096 
00097 #ifdef WITH_CXX_GUARDEDALLOC
00098 public:
00099         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); }
00100         void operator delete( void *mem ) { MEM_freeN(mem); }
00101 #endif
00102 };
00103 
00104 
00105 #endif
00106