Blender  V2.59
occlusion.h
Go to the documentation of this file.
00001 /* 
00002  * $Id: occlusion.h 35233 2011-02-27 19:31:27Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2008 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): Brecht Van Lommel.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef OCCLUSION_H
00036 #define OCCLUSION_H
00037 
00038 struct Render;
00039 struct ShadeInput;
00040 struct ShadeResult;
00041 struct RenderPart;
00042 struct ShadeSample;
00043 struct DerivedMesh;
00044 struct ObjectRen;
00045 
00046 void make_occ_tree(struct Render *re);
00047 void free_occ(struct Render *re);
00048 void sample_occ(struct Render *re, struct ShadeInput *shi);
00049 
00050 void cache_occ_samples(struct Render *re, struct RenderPart *pa, struct ShadeSample *ssamp);
00051 void free_occ_samples(struct Render *re, struct RenderPart *pa);
00052 
00053 #endif
00054