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Blender
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00001 /* 00002 * $Id: AUD_I3DDevice.h 35141 2011-02-25 10:21:56Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * Copyright 2009-2011 Jörg Hermann Müller 00007 * 00008 * This file is part of AudaSpace. 00009 * 00010 * Audaspace is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2 of the License, or 00013 * (at your option) any later version. 00014 * 00015 * AudaSpace is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 * GNU General Public License for more details. 00019 * 00020 * You should have received a copy of the GNU General Public License 00021 * along with Audaspace; if not, write to the Free Software Foundation, 00022 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00032 #ifndef AUD_I3DDEVICE 00033 #define AUD_I3DDEVICE 00034 00035 #include "AUD_Space.h" 00036 #include "AUD_3DMath.h" 00037 00038 struct AUD_Handle; 00039 00043 class AUD_I3DDevice 00044 { 00045 public: 00050 virtual AUD_Vector3 getListenerLocation() const=0; 00051 00056 virtual void setListenerLocation(const AUD_Vector3& location)=0; 00057 00062 virtual AUD_Vector3 getListenerVelocity() const=0; 00063 00068 virtual void setListenerVelocity(const AUD_Vector3& velocity)=0; 00069 00074 virtual AUD_Quaternion getListenerOrientation() const=0; 00075 00080 virtual void setListenerOrientation(const AUD_Quaternion& orientation)=0; 00081 00082 00088 virtual float getSpeedOfSound() const=0; 00089 00095 virtual void setSpeedOfSound(float speed)=0; 00096 00103 virtual float getDopplerFactor() const=0; 00104 00111 virtual void setDopplerFactor(float factor)=0; 00112 00117 virtual AUD_DistanceModel getDistanceModel() const=0; 00118 00123 virtual void setDistanceModel(AUD_DistanceModel model)=0; 00124 00125 00126 00132 virtual AUD_Vector3 getSourceLocation(AUD_Handle* handle)=0; 00133 00140 virtual bool setSourceLocation(AUD_Handle* handle, const AUD_Vector3& location)=0; 00141 00147 virtual AUD_Vector3 getSourceVelocity(AUD_Handle* handle)=0; 00148 00155 virtual bool setSourceVelocity(AUD_Handle* handle, const AUD_Vector3& velocity)=0; 00156 00162 virtual AUD_Quaternion getSourceOrientation(AUD_Handle* handle)=0; 00163 00170 virtual bool setSourceOrientation(AUD_Handle* handle, const AUD_Quaternion& orientation)=0; 00171 00172 00179 virtual bool isRelative(AUD_Handle* handle)=0; 00180 00188 virtual bool setRelative(AUD_Handle* handle, bool relative)=0; 00189 00195 virtual float getVolumeMaximum(AUD_Handle* handle)=0; 00196 00203 virtual bool setVolumeMaximum(AUD_Handle* handle, float volume)=0; 00204 00210 virtual float getVolumeMinimum(AUD_Handle* handle)=0; 00211 00218 virtual bool setVolumeMinimum(AUD_Handle* handle, float volume)=0; 00219 00227 virtual float getDistanceMaximum(AUD_Handle* handle)=0; 00228 00237 virtual bool setDistanceMaximum(AUD_Handle* handle, float distance)=0; 00238 00244 virtual float getDistanceReference(AUD_Handle* handle)=0; 00245 00252 virtual bool setDistanceReference(AUD_Handle* handle, float distance)=0; 00253 00259 virtual float getAttenuation(AUD_Handle* handle)=0; 00260 00268 virtual bool setAttenuation(AUD_Handle* handle, float factor)=0; 00269 00275 virtual float getConeAngleOuter(AUD_Handle* handle)=0; 00276 00283 virtual bool setConeAngleOuter(AUD_Handle* handle, float angle)=0; 00284 00290 virtual float getConeAngleInner(AUD_Handle* handle)=0; 00291 00298 virtual bool setConeAngleInner(AUD_Handle* handle, float angle)=0; 00299 00307 virtual float getConeVolumeOuter(AUD_Handle* handle)=0; 00308 00317 virtual bool setConeVolumeOuter(AUD_Handle* handle, float volume)=0; 00318 }; 00319 00320 #endif //AUD_I3DDEVICE