Blender  V2.59
SCA_IScene.h
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00001 /*
00002  * $Id: SCA_IScene.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_ISCENE_H
00035 #define __KX_ISCENE_H
00036 
00037 #include <vector>
00038 
00039 #include "STR_String.h"
00040 #include "RAS_2DFilterManager.h"
00041 
00042 #ifdef WITH_CXX_GUARDEDALLOC
00043 #include "MEM_guardedalloc.h"
00044 #endif
00045 
00046 struct SCA_DebugProp
00047 {
00048         class CValue*   m_obj;
00049         STR_String              m_name;
00050         SCA_DebugProp();
00051         ~SCA_DebugProp();
00052 };
00053 
00054 class SCA_IScene 
00055 {
00056         std::vector<SCA_DebugProp*> m_debugList;
00057 public:
00058         SCA_IScene();
00059         virtual ~SCA_IScene();
00060         virtual class SCA_IObject* AddReplicaObject(class CValue* gameobj,
00061                                                                                                 class CValue* locationobj,
00062                                                                                                 int lifespan=0)=0;
00063         virtual void    RemoveObject(class CValue* gameobj)=0;
00064         virtual void    DelayedRemoveObject(class CValue* gameobj)=0;
00065         //virtual void  DelayedReleaseObject(class CValue* gameobj)=0;
00066         
00067         virtual void    ReplaceMesh(class CValue* gameobj,
00068                                                                 void* meshobj, bool use_gfx, bool use_phys)=0;
00069         std::vector<SCA_DebugProp*>& GetDebugProperties();
00070         void                    AddDebugProperty(class CValue* debugprop,
00071                                                                          const STR_String &name);
00072         void                    RemoveAllDebugProperties();
00073         virtual void    Update2DFilter(vector<STR_String>& propNames, void* gameObj, 
00074                                                                         RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, 
00075                                                                         int pass, STR_String& text) {}
00076 
00077 
00078 #ifdef WITH_CXX_GUARDEDALLOC
00079 public:
00080         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_IScene"); }
00081         void operator delete( void *mem ) { MEM_freeN(mem); }
00082 #endif
00083 };
00084 
00085 #endif //__KX_ISCENE_H
00086