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Blender
V2.59
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00001 00012 /* A C-program for MT19937: Real number version */ 00013 /* genrand() generates one pseudorandom real number (double) */ 00014 /* which is uniformly distributed on [0,1]-interval, for each */ 00015 /* call. sgenrand(seed) set initial values to the working area */ 00016 /* of 624 words. Before genrand(), sgenrand(seed) must be */ 00017 /* called once. (seed is any 32-bit integer except for 0). */ 00018 /* Integer generator is obtained by modifying two lines. */ 00019 /* Coded by Takuji Nishimura, considering the suggestions by */ 00020 /* Topher Cooper and Marc Rieffel in July-Aug. 1997. */ 00021 00022 /* This library is free software; you can redistribute it and/or */ 00023 /* modify it under the terms of the GNU Library General Public */ 00024 /* License as published by the Free Software Foundation; either */ 00025 /* version 2 of the License, or (at your option) any later */ 00026 /* version. */ 00027 /* This library is distributed in the hope that it will be useful, */ 00028 /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ 00029 /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ 00030 /* See the GNU Library General Public License for more details. */ 00031 /* You should have received a copy of the GNU Library General */ 00032 /* Public License along with this library; if not, write to the */ 00033 /* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */ 00034 /* 02110-1301, USA */ 00035 00036 /* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */ 00037 /* When you use this, send an email to: matumoto@math.keio.ac.jp */ 00038 /* with an appropriate reference to your work. */ 00039 00040 #include <limits.h> 00041 #include "SCA_RandomNumberGenerator.h" 00042 00043 /* Period parameters */ 00044 #define N 624 00045 #define M 397 00046 #define MATRIX_A 0x9908b0df /* constant vector a */ 00047 #define UPPER_MASK 0x80000000 /* most significant w-r bits */ 00048 #define LOWER_MASK 0x7fffffff /* least significant r bits */ 00049 00050 /* Tempering parameters */ 00051 #define TEMPERING_MASK_B 0x9d2c5680 00052 #define TEMPERING_MASK_C 0xefc60000 00053 #define TEMPERING_SHIFT_U(y) (y >> 11) 00054 #define TEMPERING_SHIFT_S(y) (y << 7) 00055 #define TEMPERING_SHIFT_T(y) (y << 15) 00056 #define TEMPERING_SHIFT_L(y) (y >> 18) 00057 00058 SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) { 00059 // int mti = N + 1; /*unused*/ 00060 m_seed = seed; 00061 m_refcount = 1; 00062 SetStartVector(); 00063 } 00064 00065 SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() { 00066 /* intentionally empty */ 00067 } 00068 00069 void SCA_RandomNumberGenerator::SetStartVector(void) { 00070 /* setting initial seeds to mt[N] using */ 00071 /* the generator Line 25 of Table 1 in */ 00072 /* [KNUTH 1981, The Art of Computer Programming */ 00073 /* Vol. 2 (2nd Ed.), pp102] */ 00074 mt[0] = m_seed & 0xffffffff; 00075 for (mti = 1; mti < N; mti++) 00076 mt[mti] = (69069 * mt[mti-1]) & 0xffffffff; 00077 } 00078 00079 long SCA_RandomNumberGenerator::GetSeed() { return m_seed; } 00080 void SCA_RandomNumberGenerator::SetSeed(long newseed) 00081 { 00082 m_seed = newseed; 00083 SetStartVector(); 00084 } 00085 00089 unsigned long SCA_RandomNumberGenerator::Draw() { 00090 static unsigned long mag01[2] = { 0x0, MATRIX_A }; 00091 /* mag01[x] = x * MATRIX_A for x=0,1 */ 00092 00093 unsigned long y; 00094 00095 if (mti >= N) { /* generate N words at one time */ 00096 int kk; 00097 00098 /* I set this in the constructor, so it is always satisfied ! */ 00099 // if (mti == N+1) /* if sgenrand() has not been called, */ 00100 // GEN_srand(4357); /* a default initial seed is used */ 00101 00102 for (kk = 0; kk < N - M; kk++) { 00103 y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK); 00104 mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1]; 00105 } 00106 for (; kk < N-1; kk++) { 00107 y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK); 00108 mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1]; 00109 } 00110 y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK); 00111 mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1]; 00112 00113 mti = 0; 00114 } 00115 00116 y = mt[mti++]; 00117 y ^= TEMPERING_SHIFT_U(y); 00118 y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B; 00119 y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C; 00120 y ^= TEMPERING_SHIFT_L(y); 00121 00122 return y; 00123 } 00124 00125 float SCA_RandomNumberGenerator::DrawFloat() { 00126 return ( (float) Draw()/ (unsigned long) 0xffffffff ); 00127 } 00128 00129 /* eof */