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Blender
V2.59
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00001 /* 00002 * $Id: SCA_IController.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef __KX_ICONTROLLER 00035 #define __KX_ICONTROLLER 00036 00037 #include "SCA_ILogicBrick.h" 00038 #include "PyObjectPlus.h" 00039 00045 class SCA_IController : public SCA_ILogicBrick 00046 { 00047 Py_Header; 00048 protected: 00049 std::vector<class SCA_ISensor*> m_linkedsensors; 00050 std::vector<class SCA_IActuator*> m_linkedactuators; 00051 unsigned int m_statemask; 00052 bool m_justActivated; 00053 bool m_bookmark; 00054 public: 00055 SCA_IController(SCA_IObject* gameobj); 00056 virtual ~SCA_IController(); 00057 virtual void Trigger(class SCA_LogicManager* logicmgr)=0; 00058 void LinkToSensor(SCA_ISensor* sensor); 00059 void LinkToActuator(SCA_IActuator*); 00060 std::vector<class SCA_ISensor*>& GetLinkedSensors(); 00061 std::vector<class SCA_IActuator*>& GetLinkedActuators(); 00062 void ReserveActuator(int num) 00063 { 00064 m_linkedactuators.reserve(num); 00065 } 00066 void UnlinkAllSensors(); 00067 void UnlinkAllActuators(); 00068 void UnlinkActuator(class SCA_IActuator* actua); 00069 void UnlinkSensor(class SCA_ISensor* sensor); 00070 void SetState(unsigned int state) { m_statemask = state; } 00071 void ApplyState(unsigned int state); 00072 void Deactivate() 00073 { 00074 // the controller can only be part of a sensor m_newControllers list 00075 Delink(); 00076 } 00077 bool IsJustActivated() 00078 { 00079 return m_justActivated; 00080 } 00081 void ClrJustActivated() 00082 { 00083 m_justActivated = false; 00084 } 00085 void SetBookmark(bool bookmark) 00086 { 00087 m_bookmark = bookmark; 00088 } 00089 void Activate(SG_DList& head) 00090 { 00091 if (QEmpty()) 00092 { 00093 if (m_bookmark) 00094 { 00095 m_gameobj->m_activeBookmarkedControllers.QAddBack(this); 00096 head.AddFront(&m_gameobj->m_activeBookmarkedControllers); 00097 } 00098 else 00099 { 00100 InsertActiveQList(m_gameobj->m_activeControllers); 00101 head.AddBack(&m_gameobj->m_activeControllers); 00102 } 00103 } 00104 } 00105 00106 00107 #ifdef WITH_PYTHON 00108 static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00109 static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00110 static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00111 #endif // WITH_PYTHON 00112 }; 00113 00114 #endif 00115