Blender  V2.59
ED_armature.h
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00001 /*
00002  * $Id: ED_armature.h 36644 2011-05-12 16:47:36Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * Contributor(s): Blender Foundation
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef ED_ARMATURE_H
00033 #define ED_ARMATURE_H
00034 
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif
00038 
00039 struct bArmature;
00040 struct Base;
00041 struct bContext;
00042 struct Bone;
00043 struct bPoseChannel;
00044 struct DerivedMesh;
00045 struct IDProperty;
00046 struct ListBase;
00047 struct MeshDeformModifierData;
00048 struct Object;
00049 struct RegionView3D;
00050 struct ReportList;
00051 struct Scene;
00052 struct SK_Sketch;
00053 struct View3D;
00054 struct ViewContext;
00055 struct wmKeyConfig;
00056 struct wmOperator;
00057 
00058 typedef struct EditBone
00059 {
00060         struct EditBone *next, *prev;
00061         struct IDProperty               *prop;                  /* User-Defined Properties on this Bone */
00062         struct EditBone *parent;/*      Editbones have a one-way link  (i.e. children refer
00063                                                                         to parents.  This is converted to a two-way link for
00064                                                                         normal bones when leaving editmode.     */
00065         void    *temp;                  /*      Used to store temporary data */
00066 
00067         char    name[32];
00068         float   roll;                   /*      Roll along axis.  We'll ultimately use the axis/angle method
00069                                                                 for determining the transformation matrix of the bone.  The axis
00070                                                                 is tail-head while roll provides the angle. Refer to Graphics
00071                                                                 Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
00072 
00073         float   head[3];                        /*      Orientation and length is implicit during editing */
00074         float   tail[3];        
00075                                                         /*      All joints are considered to have zero rotation with respect to
00076                                                         their parents.  Therefore any rotations specified during the
00077                                                         animation are automatically relative to the bones' rest positions*/
00078         int             flag;
00079         int             layer;
00080         
00081         float dist, weight;
00082         float xwidth, length, zwidth;   /* put them in order! transform uses this as scale */
00083         float ease1, ease2;
00084         float rad_head, rad_tail;
00085         
00086         float oldlength;                                /* for envelope scaling */
00087         
00088         short segments;
00089 } EditBone;
00090 
00091 #define BONESEL_ROOT    (1<<28)
00092 #define BONESEL_TIP             (1<<29)
00093 #define BONESEL_BONE    (1<<30)
00094 #define BONESEL_ANY             (BONESEL_TIP|BONESEL_ROOT|BONESEL_BONE)
00095 
00096 #define BONESEL_NOSEL   (1<<31) /* Indicates a negative number */
00097 
00098 /* useful macros */
00099 #define EBONE_VISIBLE(arm, ebone) (((arm)->layer & (ebone)->layer) && !((ebone)->flag & BONE_HIDDEN_A))
00100 #define EBONE_EDITABLE(ebone) (((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)) 
00101 
00102 /* used in bone_select_hierachy() */
00103 #define BONE_SELECT_PARENT      0
00104 #define BONE_SELECT_CHILD       1
00105 
00106 /* armature_ops.c */
00107 void ED_operatortypes_armature(void);
00108 void ED_operatormacros_armature(void);
00109 void ED_keymap_armature(struct wmKeyConfig *keyconf);
00110 
00111 /* editarmature.c */
00112 void ED_armature_from_edit(struct Object *obedit);
00113 void ED_armature_to_edit(struct Object *ob);
00114 void ED_armature_edit_free(struct Object *ob);
00115 void ED_armature_deselect_all(struct Object *obedit, int toggle);
00116 void ED_armature_deselect_all_visible(struct Object *obedit);
00117 
00118 int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, 
00119                                                         short hits, short extend);
00120 int mouse_armature(struct bContext *C, const int mval[2], int extend);
00121 int join_armature_exec(struct bContext *C, struct wmOperator *op);
00122 struct Bone *get_indexed_bone (struct Object *ob, int index);
00123 float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only);
00124 EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
00125 void ED_armature_sync_selection(struct ListBase *edbo);
00126 void ED_armature_validate_active(struct bArmature *arm);
00127 
00128 void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);
00129 struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name);
00130 void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
00131 
00132 void transform_armature_mirror_update(struct Object *obedit);
00133 void clear_armature(struct Scene *scene, struct Object *ob, char mode);
00134 void docenter_armature (struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
00135 
00136 void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
00137 
00138 #define ARM_GROUPS_NAME         1
00139 #define ARM_GROUPS_ENVELOPE     2
00140 #define ARM_GROUPS_AUTO         3
00141 
00142 void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
00143 
00144 void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
00145 void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */
00146 void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep);
00147 
00148 void undo_push_armature(struct bContext *C, const char *name);
00149 
00150 /* poseobject.c */
00151 struct Object *ED_object_pose_armature(struct Object *ob);
00152 void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
00153 void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
00154 int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
00155 void ED_pose_deselectall(struct Object *ob, int test);
00156 void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
00157 
00158 /* sketch */
00159 
00160 int ED_operator_sketch_mode_active_stroke(struct bContext *C);
00161 int ED_operator_sketch_full_mode(struct bContext *C);
00162 int ED_operator_sketch_mode(const struct bContext *C);
00163 
00164 void BIF_convertSketch(struct bContext *C);
00165 void BIF_deleteSketch(struct bContext *C);
00166 void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */
00167 
00168 void  BIF_makeListTemplates(const struct bContext *C);
00169 char *BIF_listTemplates(const struct bContext *C);
00170 int   BIF_currentTemplate(const struct bContext *C);
00171 void  BIF_freeTemplates(struct bContext *C);
00172 void  BIF_setTemplate(struct bContext *C, int index);
00173 int   BIF_nbJointsTemplate(const struct bContext *C);
00174 const char * BIF_nameBoneTemplate(const struct bContext *C);
00175 
00176 void BDR_drawSketch(const struct bContext *vc);
00177 int BDR_drawSketchNames(struct ViewContext *vc);
00178 
00179 /* meshlaplacian.c */
00180 void mesh_deform_bind(struct Scene *scene,
00181         struct MeshDeformModifierData *mmd,
00182         float *vertexcos, int totvert, float cagemat[][4]);
00183         
00184 #ifdef __cplusplus
00185 }
00186 #endif
00187 
00188 #endif /* ED_ARMATURE_H */
00189 
00190 
00191