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Blender
V2.59
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00001 /* 00002 * $Id: CMP_normalize.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): gsr b3d, and a very minor edit from Robert Holcomb 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../CMP_util.h" 00036 00037 00038 /* **************** NORMALIZE single channel, useful for Z buffer ******************** */ 00039 static bNodeSocketType cmp_node_normalize_in[]= { 00040 { SOCK_VALUE, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, 00041 { -1, 0, "" } 00042 }; 00043 static bNodeSocketType cmp_node_normalize_out[]= { 00044 { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00045 { -1, 0, "" } 00046 }; 00047 00048 static void do_normalize(bNode *UNUSED(node), float *out, float *src, float *min, float *mult) 00049 { 00050 float res; 00051 res = (src[0] - min[0]) * mult[0]; 00052 if (res > 1.0f) { 00053 out[0] = 1.0f; 00054 } 00055 else if (res < 0.0f) { 00056 out[0] = 0.0f; 00057 } 00058 else { 00059 out[0] = res; 00060 } 00061 } 00062 00063 /* The code below assumes all data is inside range +- this, and that input buffer is single channel */ 00064 #define BLENDER_ZMAX 10000.0f 00065 00066 static void node_composit_exec_normalize(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00067 { 00068 /* stack order in: valbuf */ 00069 /* stack order out: valbuf */ 00070 if(out[0]->hasoutput==0) return; 00071 00072 /* Input has no image buffer? Then pass the value */ 00073 if(in[0]->data==NULL) { 00074 QUATCOPY(out[0]->vec, in[0]->vec); 00075 } 00076 else { 00077 float min = 1.0f+BLENDER_ZMAX; 00078 float max = -1.0f-BLENDER_ZMAX; 00079 float mult = 1.0f; 00080 float *val; 00081 /* make output size of input image */ 00082 CompBuf *cbuf= in[0]->data; 00083 int tot= cbuf->x*cbuf->y; 00084 CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ 00085 00086 for (val = cbuf->rect; tot; tot--, val++) { 00087 if ((*val > max) && (*val <= BLENDER_ZMAX)) { 00088 max = *val; 00089 } 00090 if ((*val < min) && (*val >= -BLENDER_ZMAX)) { 00091 min = *val; 00092 } 00093 } 00094 /* In the rare case of flat buffer, which would cause a divide by 0, just pass the input to the output */ 00095 if ((max-min) != 0.0f) { 00096 mult = 1.0f/(max-min); 00097 composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL); 00098 } else { 00099 memcpy(stackbuf->rect, cbuf->rect, sizeof(float) * cbuf->x * cbuf->y); 00100 } 00101 00102 out[0]->data= stackbuf; 00103 } 00104 } 00105 00106 void register_node_type_cmp_normalize(ListBase *lb) 00107 { 00108 static bNodeType ntype; 00109 00110 node_type_base(&ntype, CMP_NODE_NORMALIZE, "Normalize", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, 00111 cmp_node_normalize_in, cmp_node_normalize_out); 00112 node_type_size(&ntype, 100, 60, 150); 00113 node_type_exec(&ntype, node_composit_exec_normalize); 00114 node_type_storage(&ntype, "TexMapping", NULL, NULL); 00115 00116 nodeRegisterType(lb, &ntype); 00117 }