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Blender
V2.59
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00001 /* 00002 * $Id: BKE_global.h 38908 2011-08-02 04:28:05Z merwin $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 #ifndef BKE_GLOBAL_H 00030 #define BKE_GLOBAL_H 00031 00041 #include "DNA_listBase.h" 00042 00043 #ifdef __cplusplus 00044 extern "C" { 00045 #endif 00046 00047 /* forwards */ 00048 struct Main; 00049 struct Object; 00050 struct BME_Glob; 00051 00052 typedef struct Global { 00053 00054 /* active pointers */ 00055 struct Main *main; 00056 00057 /* strings: lastsaved */ 00058 char ima[256], lib[256]; 00059 00060 /* flag: if != 0 G.main->name contains valid relative base path */ 00061 int relbase_valid; 00062 00063 /* strings of recent opend files */ 00064 struct ListBase recent_files; 00065 00066 short afbreek, moving, file_loaded; 00067 char background; 00068 char factory_startup; 00069 short winpos, displaymode; /* used to be in Render */ 00070 short rendering; /* to indicate render is busy, prevent renderwindow events etc */ 00071 00072 short rt; 00073 int f; 00074 00075 /* Used for BMesh transformations */ 00076 struct BME_Glob *editBMesh; 00077 00078 /* Frank's variables */ 00079 int save_over; 00080 00081 /* Rob's variables (keep here for WM recode) */ 00082 int have_quicktime; 00083 int ui_international; 00084 int charstart; 00085 int charmin; 00086 int charmax; 00087 struct VFont *selfont; 00088 struct ListBase ttfdata; 00089 00090 /* this variable is written to / read from FileGlobal->fileflags */ 00091 int fileflags; 00092 00093 /* save the allowed windowstate of blender when using -W or -w */ 00094 int windowstate; 00095 } Global; 00096 00097 /* **************** GLOBAL ********************* */ 00098 00099 /* G.f */ 00100 #define G_RENDER_OGL (1 << 0) 00101 #define G_SWAP_EXCHANGE (1 << 1) 00102 /* also uses G_FILE_AUTOPLAY */ 00103 /* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */ 00104 #define G_BACKBUFSEL (1 << 4) 00105 #define G_PICKSEL (1 << 5) 00106 00107 /* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */ 00108 00109 #define G_DEBUG (1 << 12) 00110 #define G_SCRIPT_AUTOEXEC (1 << 13) 00111 #define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */ 00112 00113 /* #define G_NOFROZEN (1 << 17) also removed */ 00114 #define G_GREASEPENCIL (1 << 17) 00115 00116 /* #define G_AUTOMATKEYS (1 << 30) also removed */ 00117 00118 /* G.fileflags */ 00119 00120 #define G_AUTOPACK (1 << 0) 00121 #define G_FILE_COMPRESS (1 << 1) 00122 #define G_FILE_AUTOPLAY (1 << 2) 00123 #define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */ 00124 #define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */ 00125 #define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */ 00126 /* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */ 00127 #define G_FILE_LOCK (1 << 7) 00128 #define G_FILE_SIGN (1 << 8) 00129 /* #define G_FILE_PUBLISH (1 << 9) */ /* deprecated */ 00130 #define G_FILE_NO_UI (1 << 10) 00131 /* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */ 00132 #define G_FILE_GAME_MAT (1 << 12) /* deprecated */ 00133 /* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */ 00134 #define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */ 00135 #define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */ 00136 /* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */ 00137 #define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */ 00138 #define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */ 00139 #define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */ 00140 #define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */ 00141 #define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */ 00142 #define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */ 00143 #define G_FILE_RECOVER (1 << 23) 00144 #define G_FILE_RELATIVE_REMAP (1 << 24) 00145 #define G_FILE_HISTORY (1 << 25) 00146 00147 /* G.windowstate */ 00148 #define G_WINDOWSTATE_USERDEF 0 00149 #define G_WINDOWSTATE_BORDER 1 00150 #define G_WINDOWSTATE_FULLSCREEN 2 00151 00152 /* ENDIAN_ORDER: indicates what endianness the platform where the file was 00153 * written had. */ 00154 #define L_ENDIAN 1 00155 #define B_ENDIAN 0 00156 extern short ENDIAN_ORDER; 00157 00158 /* G.moving, signals drawing in (3d) window to denote transform */ 00159 #define G_TRANSFORM_OBJ 1 00160 #define G_TRANSFORM_EDIT 2 00161 #define G_TRANSFORM_MANIP 4 00162 #define G_TRANSFORM_PARTICLE 8 00163 00164 /* G.special1 */ 00165 00166 /* Memory is allocated where? blender.c */ 00167 extern Global G; 00168 00169 #ifdef __cplusplus 00170 } 00171 #endif 00172 00173 #endif