|
Blender
V2.59
|
00001 /* 00002 * $Id: ED_screen_types.h 35016 2011-02-21 07:25:24Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2008 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00033 #ifndef ED_SCREEN_TYPES_H__ 00034 #define ED_SCREEN_TYPES_H__ 00035 00036 /* ----------------------------------------------------- */ 00037 00038 /* for animplayer */ 00039 typedef struct ScreenAnimData { 00040 ARegion *ar; /* do not read from this, only for comparing if region exists */ 00041 short redraws; 00042 short refresh; 00043 short flag; /* flags for playback */ 00044 int sfra; /* frame that playback was started from */ 00045 int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */ 00046 } ScreenAnimData; 00047 00048 /* for animplayer */ 00049 enum { 00050 /* user-setting - frame range is played backwards */ 00051 ANIMPLAY_FLAG_REVERSE = (1<<0), 00052 /* temporary - playback just jumped to the start/end */ 00053 ANIMPLAY_FLAG_JUMPED = (1<<1), 00054 /* drop frames as needed to maintain framerate */ 00055 ANIMPLAY_FLAG_SYNC = (1<<2), 00056 /* don't drop frames (and ignore SCE_FRAME_DROP flag) */ 00057 ANIMPLAY_FLAG_NO_SYNC = (1<<3), 00058 /* use nextfra at next timer update */ 00059 ANIMPLAY_FLAG_USE_NEXT_FRAME = (1<<4) 00060 }; 00061 00062 /* ----------------------------------------------------- */ 00063 00064 #define REDRAW_FRAME_AVERAGE 8 00065 00066 /* for playback framerate info 00067 * stored during runtime as scene->fps_info 00068 */ 00069 typedef struct ScreenFrameRateInfo { 00070 double redrawtime; 00071 double lredrawtime; 00072 float redrawtimes_fps[REDRAW_FRAME_AVERAGE]; 00073 short redrawtime_index; 00074 } ScreenFrameRateInfo; 00075 00076 /* ----------------------------------------------------- */ 00077 00078 /* Enum for Action Zone Edges. Which edge of area is action zone. */ 00079 typedef enum { 00080 AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimised to the top left */ 00081 AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimised to the top right */ 00082 AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimised to the bottom right */ 00083 AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_edge is action zone. Region minimised to the top left */ 00084 } AZEdge; 00085 00086 /* for editing areas/regions */ 00087 typedef struct AZone { 00088 struct AZone *next, *prev; 00089 ARegion *ar; 00090 int type; 00091 /* region-azone, which of the edges */ 00092 AZEdge edge; 00093 /* internal */ 00094 short do_draw; 00095 /* for draw */ 00096 short x1, y1, x2, y2; 00097 /* for clip */ 00098 rcti rect; 00099 } AZone; 00100 00101 /* actionzone type */ 00102 #define AZONE_AREA 1 00103 #define AZONE_REGION 2 00104 00105 #endif /* ED_SCREEN_TYPES_H__ */