Blender  V2.59
AUD_NULLDevice.h
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00001 /*
00002  * $Id: AUD_NULLDevice.h 35141 2011-02-25 10:21:56Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * Copyright 2009-2011 Jörg Hermann Müller
00007  *
00008  * This file is part of AudaSpace.
00009  *
00010  * Audaspace is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2 of the License, or
00013  * (at your option) any later version.
00014  *
00015  * AudaSpace is distributed in the hope that it will be useful,
00016  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018  * GNU General Public License for more details.
00019  *
00020  * You should have received a copy of the GNU General Public License
00021  * along with Audaspace; if not, write to the Free Software Foundation,
00022  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #ifndef AUD_NULLDEVICE
00033 #define AUD_NULLDEVICE
00034 
00035 #include "AUD_IDevice.h"
00036 
00040 class AUD_NULLDevice : public AUD_IDevice
00041 {
00042 public:
00046         AUD_NULLDevice();
00047 
00048         virtual AUD_DeviceSpecs getSpecs() const;
00049         virtual AUD_Handle* play(AUD_IReader* reader, bool keep = false);
00050         virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
00051         virtual bool pause(AUD_Handle* handle);
00052         virtual bool resume(AUD_Handle* handle);
00053         virtual bool stop(AUD_Handle* handle);
00054         virtual bool getKeep(AUD_Handle* handle);
00055         virtual bool setKeep(AUD_Handle* handle, bool keep);
00056         virtual bool seek(AUD_Handle* handle, float position);
00057         virtual float getPosition(AUD_Handle* handle);
00058         virtual AUD_Status getStatus(AUD_Handle* handle);
00059         virtual void lock();
00060         virtual void unlock();
00061         virtual float getVolume() const;
00062         virtual void setVolume(float volume);
00063         virtual float getVolume(AUD_Handle* handle);
00064         virtual bool setVolume(AUD_Handle* handle, float volume);
00065         virtual float getPitch(AUD_Handle* handle);
00066         virtual bool setPitch(AUD_Handle* handle, float pitch);
00067         virtual int getLoopCount(AUD_Handle* handle);
00068         virtual bool setLoopCount(AUD_Handle* handle, int count);
00069         virtual bool setStopCallback(AUD_Handle* handle, stopCallback callback = 0, void* data = 0);
00070 };
00071 
00072 #endif //AUD_NULLDEVICE