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Blender
V2.59
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00001 /* 00002 * $Id: AUD_NULLDevice.h 35141 2011-02-25 10:21:56Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * Copyright 2009-2011 Jörg Hermann Müller 00007 * 00008 * This file is part of AudaSpace. 00009 * 00010 * Audaspace is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2 of the License, or 00013 * (at your option) any later version. 00014 * 00015 * AudaSpace is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 * GNU General Public License for more details. 00019 * 00020 * You should have received a copy of the GNU General Public License 00021 * along with Audaspace; if not, write to the Free Software Foundation, 00022 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00032 #ifndef AUD_NULLDEVICE 00033 #define AUD_NULLDEVICE 00034 00035 #include "AUD_IDevice.h" 00036 00040 class AUD_NULLDevice : public AUD_IDevice 00041 { 00042 public: 00046 AUD_NULLDevice(); 00047 00048 virtual AUD_DeviceSpecs getSpecs() const; 00049 virtual AUD_Handle* play(AUD_IReader* reader, bool keep = false); 00050 virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false); 00051 virtual bool pause(AUD_Handle* handle); 00052 virtual bool resume(AUD_Handle* handle); 00053 virtual bool stop(AUD_Handle* handle); 00054 virtual bool getKeep(AUD_Handle* handle); 00055 virtual bool setKeep(AUD_Handle* handle, bool keep); 00056 virtual bool seek(AUD_Handle* handle, float position); 00057 virtual float getPosition(AUD_Handle* handle); 00058 virtual AUD_Status getStatus(AUD_Handle* handle); 00059 virtual void lock(); 00060 virtual void unlock(); 00061 virtual float getVolume() const; 00062 virtual void setVolume(float volume); 00063 virtual float getVolume(AUD_Handle* handle); 00064 virtual bool setVolume(AUD_Handle* handle, float volume); 00065 virtual float getPitch(AUD_Handle* handle); 00066 virtual bool setPitch(AUD_Handle* handle, float pitch); 00067 virtual int getLoopCount(AUD_Handle* handle); 00068 virtual bool setLoopCount(AUD_Handle* handle, int count); 00069 virtual bool setStopCallback(AUD_Handle* handle, stopCallback callback = 0, void* data = 0); 00070 }; 00071 00072 #endif //AUD_NULLDEVICE