Blender  V2.59
AUD_OpenALDevice.h
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00001 /*
00002  * $Id: AUD_OpenALDevice.h 38631 2011-07-23 16:08:37Z nexyon $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * Copyright 2009-2011 Jörg Hermann Müller
00007  *
00008  * This file is part of AudaSpace.
00009  *
00010  * Audaspace is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2 of the License, or
00013  * (at your option) any later version.
00014  *
00015  * AudaSpace is distributed in the hope that it will be useful,
00016  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018  * GNU General Public License for more details.
00019  *
00020  * You should have received a copy of the GNU General Public License
00021  * along with Audaspace; if not, write to the Free Software Foundation,
00022  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #ifndef AUD_OPENALDEVICE
00033 #define AUD_OPENALDEVICE
00034 
00035 #include "AUD_IDevice.h"
00036 #include "AUD_I3DDevice.h"
00037 struct AUD_OpenALHandle;
00038 struct AUD_OpenALBufferedFactory;
00039 
00040 #include <AL/al.h>
00041 #include <AL/alc.h>
00042 #include <list>
00043 #include <pthread.h>
00044 
00048 class AUD_OpenALDevice : public AUD_IDevice, public AUD_I3DDevice
00049 {
00050 private:
00054         ALCdevice* m_device;
00055 
00059         ALCcontext* m_context;
00060 
00064         AUD_DeviceSpecs m_specs;
00065 
00069         bool m_useMC;
00070 
00074         std::list<AUD_OpenALHandle*>* m_playingSounds;
00075 
00079         std::list<AUD_OpenALHandle*>* m_pausedSounds;
00080 
00084         std::list<AUD_OpenALBufferedFactory*>* m_bufferedFactories;
00085 
00089         pthread_mutex_t m_mutex;
00090 
00094         pthread_t m_thread;
00095 
00099         bool m_playing;
00100 
00104         int m_buffersize;
00105 
00109         void start(bool join = true);
00110 
00116         bool isValid(AUD_Handle* handle);
00117 
00124         bool getFormat(ALenum &format, AUD_Specs specs);
00125 
00126         // hide copy constructor and operator=
00127         AUD_OpenALDevice(const AUD_OpenALDevice&);
00128         AUD_OpenALDevice& operator=(const AUD_OpenALDevice&);
00129 
00130 public:
00139         AUD_OpenALDevice(AUD_DeviceSpecs specs,
00140                                          int buffersize = AUD_DEFAULT_BUFFER_SIZE);
00141 
00145         void updateStreams();
00146 
00147         virtual ~AUD_OpenALDevice();
00148 
00149         virtual AUD_DeviceSpecs getSpecs() const;
00150         virtual AUD_Handle* play(AUD_IReader* reader, bool keep = false);
00151         virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
00152         virtual bool pause(AUD_Handle* handle);
00153         virtual bool resume(AUD_Handle* handle);
00154         virtual bool stop(AUD_Handle* handle);
00155         virtual bool getKeep(AUD_Handle* handle);
00156         virtual bool setKeep(AUD_Handle* handle, bool keep);
00157         virtual bool seek(AUD_Handle* handle, float position);
00158         virtual float getPosition(AUD_Handle* handle);
00159         virtual AUD_Status getStatus(AUD_Handle* handle);
00160         virtual void lock();
00161         virtual void unlock();
00162         virtual float getVolume() const;
00163         virtual void setVolume(float volume);
00164         virtual float getVolume(AUD_Handle* handle);
00165         virtual bool setVolume(AUD_Handle* handle, float volume);
00166         virtual float getPitch(AUD_Handle* handle);
00167         virtual bool setPitch(AUD_Handle* handle, float pitch);
00168         virtual int getLoopCount(AUD_Handle* handle);
00169         virtual bool setLoopCount(AUD_Handle* handle, int count);
00170         virtual bool setStopCallback(AUD_Handle* handle, stopCallback callback = NULL, void* data = NULL);
00171 
00172         virtual AUD_Vector3 getListenerLocation() const;
00173         virtual void setListenerLocation(const AUD_Vector3& location);
00174         virtual AUD_Vector3 getListenerVelocity() const;
00175         virtual void setListenerVelocity(const AUD_Vector3& velocity);
00176         virtual AUD_Quaternion getListenerOrientation() const;
00177         virtual void setListenerOrientation(const AUD_Quaternion& orientation);
00178         virtual float getSpeedOfSound() const;
00179         virtual void setSpeedOfSound(float speed);
00180         virtual float getDopplerFactor() const;
00181         virtual void setDopplerFactor(float factor);
00182         virtual AUD_DistanceModel getDistanceModel() const;
00183         virtual void setDistanceModel(AUD_DistanceModel model);
00184         virtual AUD_Vector3 getSourceLocation(AUD_Handle* handle);
00185         virtual bool setSourceLocation(AUD_Handle* handle, const AUD_Vector3& location);
00186         virtual AUD_Vector3 getSourceVelocity(AUD_Handle* handle);
00187         virtual bool setSourceVelocity(AUD_Handle* handle, const AUD_Vector3& velocity);
00188         virtual AUD_Quaternion getSourceOrientation(AUD_Handle* handle);
00189         virtual bool setSourceOrientation(AUD_Handle* handle, const AUD_Quaternion& orientation);
00190         virtual bool isRelative(AUD_Handle* handle);
00191         virtual bool setRelative(AUD_Handle* handle, bool relative);
00192         virtual float getVolumeMaximum(AUD_Handle* handle);
00193         virtual bool setVolumeMaximum(AUD_Handle* handle, float volume);
00194         virtual float getVolumeMinimum(AUD_Handle* handle);
00195         virtual bool setVolumeMinimum(AUD_Handle* handle, float volume);
00196         virtual float getDistanceMaximum(AUD_Handle* handle);
00197         virtual bool setDistanceMaximum(AUD_Handle* handle, float distance);
00198         virtual float getDistanceReference(AUD_Handle* handle);
00199         virtual bool setDistanceReference(AUD_Handle* handle, float distance);
00200         virtual float getAttenuation(AUD_Handle* handle);
00201         virtual bool setAttenuation(AUD_Handle* handle, float factor);
00202         virtual float getConeAngleOuter(AUD_Handle* handle);
00203         virtual bool setConeAngleOuter(AUD_Handle* handle, float angle);
00204         virtual float getConeAngleInner(AUD_Handle* handle);
00205         virtual bool setConeAngleInner(AUD_Handle* handle, float angle);
00206         virtual float getConeVolumeOuter(AUD_Handle* handle);
00207         virtual bool setConeVolumeOuter(AUD_Handle* handle, float volume);
00208 };
00209 
00210 #endif //AUD_OPENALDEVICE