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Blender
V2.59
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00001 /* 00002 * $Id: NG_NetworkMessage.cpp 35172 2011-02-25 13:36:49Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 * generic Network Message implementation 00029 */ 00030 00035 #include "NG_NetworkMessage.h" 00036 #include <assert.h> 00037 00038 int NG_NetworkMessage::s_nextID = 3; // just some number to start with 00039 00040 NG_NetworkMessage::NG_NetworkMessage( 00041 const STR_String& to, 00042 const STR_String& from, 00043 const STR_String& subject, 00044 const STR_String& body) : 00045 m_uniqueMessageID(s_nextID++), 00046 m_refcount(1), 00047 m_to(to), 00048 m_from(from), 00049 m_subject(subject), 00050 m_message(body) 00051 { 00052 } 00053 00054 NG_NetworkMessage::~NG_NetworkMessage() 00055 { 00056 assert(m_refcount==0); 00057 }