Blender  V2.59
NG_NetworkMessage.cpp
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00001 /*
00002  * $Id: NG_NetworkMessage.cpp 35172 2011-02-25 13:36:49Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * generic Network Message implementation
00029  */
00030 
00035 #include "NG_NetworkMessage.h"
00036 #include <assert.h>
00037 
00038 int NG_NetworkMessage::s_nextID = 3; // just some number to start with
00039 
00040 NG_NetworkMessage::NG_NetworkMessage(
00041         const STR_String& to,
00042         const STR_String& from,
00043         const STR_String& subject,
00044         const STR_String& body) :
00045         m_uniqueMessageID(s_nextID++),
00046         m_refcount(1),
00047         m_to(to),
00048         m_from(from),
00049         m_subject(subject),
00050         m_message(body)
00051 {
00052 }
00053 
00054 NG_NetworkMessage::~NG_NetworkMessage()
00055 {
00056         assert(m_refcount==0);
00057 }