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Blender
V2.59
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00001 /* 00002 * $Id: BL_MeshDeformer.h 36523 2011-05-06 20:18:42Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef BL_MESHDEFORMER 00035 #define BL_MESHDEFORMER 00036 00037 #include "RAS_Deformer.h" 00038 #include "DNA_object_types.h" 00039 #include "DNA_key_types.h" 00040 #include "MT_Point3.h" 00041 #include <stdlib.h> 00042 00043 #if defined(WIN32) && !defined(FREE_WINDOWS) 00044 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00045 #endif //WIN32 00046 00047 class BL_DeformableGameObject; 00048 00049 class BL_MeshDeformer : public RAS_Deformer 00050 { 00051 public: 00052 void VerifyStorage(); 00053 void RecalcNormals(); 00054 virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map); 00055 BL_MeshDeformer(BL_DeformableGameObject *gameobj, 00056 struct Object* obj, 00057 class RAS_MeshObject *meshobj ): 00058 m_pMeshObject(meshobj), 00059 m_bmesh((struct Mesh*)(obj->data)), 00060 m_transverts(0), 00061 m_transnors(0), 00062 m_objMesh(obj), 00063 m_tvtot(0), 00064 m_gameobj(gameobj), 00065 m_lastDeformUpdate(-1) 00066 {}; 00067 virtual ~BL_MeshDeformer(); 00068 virtual void SetSimulatedTime(double time){}; 00069 virtual bool Apply(class RAS_IPolyMaterial *mat); 00070 virtual bool Update(void){ return false; }; 00071 virtual bool UpdateBuckets(void){ return false; }; 00072 virtual RAS_Deformer* GetReplica(){return NULL;}; 00073 virtual void ProcessReplica(); 00074 struct Mesh* GetMesh() { return m_bmesh; }; 00075 virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; }; 00076 virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; } 00077 // virtual void InitDeform(double time){}; 00078 00079 protected: 00080 class RAS_MeshObject* m_pMeshObject; 00081 struct Mesh* m_bmesh; 00082 00083 // this is so m_transverts doesn't need to be converted 00084 // before deformation 00085 float (*m_transverts)[3]; 00086 float (*m_transnors)[3]; 00087 struct Object* m_objMesh; 00088 // -- 00089 int m_tvtot; 00090 BL_DeformableGameObject* m_gameobj; 00091 double m_lastDeformUpdate; 00092 00093 00094 #ifdef WITH_CXX_GUARDEDALLOC 00095 public: 00096 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_MeshDeformer"); } 00097 void operator delete( void *mem ) { MEM_freeN(mem); } 00098 #endif 00099 }; 00100 00101 #endif 00102