import {
  filter_default,
  forEach_default,
  isUndefined_default,
  keys_default,
  reduce_default,
  union_default,
  values_default
} from "./chunk-MFRUYFWM.mjs";
import {
  isEmpty_default
} from "./chunk-UKL4YMJ2.mjs";
import {
  constant_default,
  isFunction_default
} from "./chunk-3QJOF6JT.mjs";
import {
  __name
} from "./chunk-FQFHLQFH.mjs";

// ../../node_modules/.pnpm/dagre-d3-es@7.0.14/node_modules/dagre-d3-es/src/graphlib/graph.js
var DEFAULT_EDGE_NAME = "\0";
var GRAPH_NODE = "\0";
var EDGE_KEY_DELIM = "";
var Graph = class {
  static {
    __name(this, "Graph");
  }
  /**
   * @param {GraphOptions} [opts] - Graph options.
   */
  constructor(opts = {}) {
    this._isDirected = Object.prototype.hasOwnProperty.call(opts, "directed") ? opts.directed : true;
    this._isMultigraph = Object.prototype.hasOwnProperty.call(opts, "multigraph") ? opts.multigraph : false;
    this._isCompound = Object.prototype.hasOwnProperty.call(opts, "compound") ? opts.compound : false;
    this._label = void 0;
    this._defaultNodeLabelFn = constant_default(void 0);
    this._defaultEdgeLabelFn = constant_default(void 0);
    this._nodes = {};
    if (this._isCompound) {
      this._parent = {};
      this._children = {};
      this._children[GRAPH_NODE] = {};
    }
    this._in = {};
    this._preds = {};
    this._out = {};
    this._sucs = {};
    this._edgeObjs = {};
    this._edgeLabels = {};
  }
  /* === Graph functions ========= */
  /**
   *
   * @returns {boolean} `true` if the graph is [directed](https://en.wikipedia.org/wiki/Directed_graph).
   * A directed graph treats the order of nodes in an edge as significant whereas an
   * [undirected](https://en.wikipedia.org/wiki/Graph_(mathematics)#Undirected_graph)
   * graph does not.
   * This example demonstrates the difference:
   *
   * @example
   *
   * ```js
   * var directed = new Graph({ directed: true });
   * directed.setEdge("a", "b", "my-label");
   * directed.edge("a", "b"); // returns "my-label"
   * directed.edge("b", "a"); // returns undefined
   *
   * var undirected = new Graph({ directed: false });
   * undirected.setEdge("a", "b", "my-label");
   * undirected.edge("a", "b"); // returns "my-label"
   * undirected.edge("b", "a"); // returns "my-label"
   * ```
   */
  isDirected() {
    return this._isDirected;
  }
  /**
   * @returns {boolean} `true` if the graph is a multigraph.
   */
  isMultigraph() {
    return this._isMultigraph;
  }
  /**
   * @returns {boolean} `true` if the graph is compound.
   */
  isCompound() {
    return this._isCompound;
  }
  /**
   * Sets the label for the graph to `label`.
   *
   * @param {GraphLabel} label - Label for the graph.
   * @returns {this}
   */
  setGraph(label) {
    this._label = label;
    return this;
  }
  /**
   * @returns {GraphLabel | undefined} the currently assigned label for the graph.
   * If no label has been assigned, returns `undefined`.
   *
   * @example
   *
   * ```js
   * var g = new Graph();
   * g.graph(); // returns undefined
   * g.setGraph("graph-label");
   *  g.graph(); // returns "graph-label"
   * ```
   */
  graph() {
    return this._label;
  }
  /* === Node functions ========== */
  /**
   * Sets a new default value that is assigned to nodes that are created without
   * a label.
   *
   * @param {typeof this._defaultNodeLabelFn | NodeLabel} newDefault - If a function,
   * it is called with the id of the node being created.
   * Otherwise, it is assigned as the label directly.
   * @returns {this}
   */
  setDefaultNodeLabel(newDefault) {
    if (!isFunction_default(newDefault)) {
      newDefault = constant_default(newDefault);
    }
    this._defaultNodeLabelFn = newDefault;
    return this;
  }
  /**
   * @returns {number} the number of nodes in the graph.
   */
  nodeCount() {
    return this._nodeCount;
  }
  /**
   * @returns {NodeID[]} the ids of the nodes in the graph.
   *
   * @remarks
   * Use {@link node()} to get the label for each node.
   * Takes `O(|V|)` time.
   */
  nodes() {
    return keys_default(this._nodes);
  }
  /**
   * @returns {NodeID[]} those nodes in the graph that have no in-edges.
   * @remarks Takes `O(|V|)` time.
   */
  sources() {
    var self = this;
    return filter_default(this.nodes(), function(v) {
      return isEmpty_default(self._in[v]);
    });
  }
  /**
   * @returns {NodeID[]} those nodes in the graph that have no out-edges.
   * @remarks Takes `O(|V|)` time.
   */
  sinks() {
    var self = this;
    return filter_default(this.nodes(), function(v) {
      return isEmpty_default(self._out[v]);
    });
  }
  /**
   * Invokes setNode method for each node in `vs` list.
   *
   * @param {Collection<NodeID | number>} vs - List of node IDs to create/set.
   * @param {NodeLabel} [value] - If set, update all nodes with this value.
   * @returns {this}
   * @remarks Complexity: O(|names|).
   */
  setNodes(vs, value) {
    var args = arguments;
    var self = this;
    forEach_default(vs, function(v) {
      if (args.length > 1) {
        self.setNode(v, value);
      } else {
        self.setNode(v);
      }
    });
    return this;
  }
  /**
   * Creates or updates the value for the node `v` in the graph.
   *
   * @param {NodeID | number} v - ID of the node to create/set.
   * @param {NodeLabel} [value] - If supplied, it is set as the value for the node.
   * If not supplied and the node was created by this call then
   * {@link setDefaultNodeLabel} will be used to set the node's value.
   * @returns {this} the graph, allowing this to be chained with other functions.
   * @remarks Takes `O(1)` time.
   */
  setNode(v, value) {
    if (Object.prototype.hasOwnProperty.call(this._nodes, v)) {
      if (arguments.length > 1) {
        this._nodes[v] = value;
      }
      return this;
    }
    this._nodes[v] = arguments.length > 1 ? value : this._defaultNodeLabelFn(v);
    if (this._isCompound) {
      this._parent[v] = GRAPH_NODE;
      this._children[v] = {};
      this._children[GRAPH_NODE][v] = true;
    }
    this._in[v] = {};
    this._preds[v] = {};
    this._out[v] = {};
    this._sucs[v] = {};
    ++this._nodeCount;
    return this;
  }
  /**
   * Gets the label of node with specified name.
   *
   * @param {NodeID | number} v - Node ID.
   * @returns {NodeLabel | undefined} the label assigned to the node with the id `v`
   * if it is in the graph.
   * Otherwise returns `undefined`.
   * @remarks Takes `O(1)` time.
   */
  node(v) {
    return this._nodes[v];
  }
  /**
   * Detects whether graph has a node with specified name or not.
   *
   * @param {NodeID | number} v - Node ID.
   * @returns {boolean} Returns `true` the graph has a node with the id.
   * @remarks Takes `O(1)` time.
   */
  hasNode(v) {
    return Object.prototype.hasOwnProperty.call(this._nodes, v);
  }
  /**
   * Remove the node with the id `v` in the graph or do nothing if the node is
   * not in the graph.
   *
   * If the node was removed this function also removes any incident edges.
   *
   * @param {NodeID | number} v - Node ID to remove.
   * @returns {this} the graph, allowing this to be chained with other functions.
   * @remarks Takes `O(|E|)` time.
   */
  removeNode(v) {
    if (Object.prototype.hasOwnProperty.call(this._nodes, v)) {
      var removeEdge = /* @__PURE__ */ __name((e) => this.removeEdge(this._edgeObjs[e]), "removeEdge");
      delete this._nodes[v];
      if (this._isCompound) {
        this._removeFromParentsChildList(v);
        delete this._parent[v];
        forEach_default(this.children(v), (child) => {
          this.setParent(child);
        });
        delete this._children[v];
      }
      forEach_default(keys_default(this._in[v]), removeEdge);
      delete this._in[v];
      delete this._preds[v];
      forEach_default(keys_default(this._out[v]), removeEdge);
      delete this._out[v];
      delete this._sucs[v];
      --this._nodeCount;
    }
    return this;
  }
  /**
   * Sets the parent for `v` to `parent` if it is defined or removes the parent
   * for `v` if `parent` is undefined.
   *
   * @param {NodeID | number} v - Node ID to set the parent for.
   * @param {NodeID | number} [parent] - Parent node ID. If not defined, removes the parent.
   * @returns {this} the graph, allowing this to be chained with other functions.
   * @throws if the graph is not compound.
   * @throws if setting the parent would create a cycle.
   * @remarks Takes `O(1)` time.
   */
  setParent(v, parent) {
    if (!this._isCompound) {
      throw new Error("Cannot set parent in a non-compound graph");
    }
    if (isUndefined_default(parent)) {
      parent = GRAPH_NODE;
    } else {
      parent += "";
      for (var ancestor = parent; !isUndefined_default(ancestor); ancestor = this.parent(ancestor)) {
        if (ancestor === v) {
          throw new Error("Setting " + parent + " as parent of " + v + " would create a cycle");
        }
      }
      this.setNode(parent);
    }
    this.setNode(v);
    this._removeFromParentsChildList(v);
    this._parent[v] = parent;
    this._children[parent][v] = true;
    return this;
  }
  /**
   * @private
   * @param {NodeID | number} v - Node ID.
   */
  _removeFromParentsChildList(v) {
    delete this._children[this._parent[v]][v];
  }
  /**
   * Get parent node for node `v`.
   *
   * @param {NodeID | number} v - Node ID.
   * @returns {NodeID | undefined} the node that is a parent of node `v`
   * or `undefined` if node `v` does not have a parent or is not a member of
   * the graph.
   * Always returns `undefined` for graphs that are not compound.
   * @remarks Takes `O(1)` time.
   */
  parent(v) {
    if (this._isCompound) {
      var parent = this._parent[v];
      if (parent !== GRAPH_NODE) {
        return parent;
      }
    }
  }
  /**
   * Gets list of direct children of node v.
   *
   * @param {NodeID | number} [v] - Node ID. If not specified, gets nodes
   * with no parent (top-level nodes).
   * @returns {NodeID[] | undefined} all nodes that are children of node `v` or
   * `undefined` if node `v` is not in the graph.
   * Always returns `[]` for graphs that are not compound.
   * @remarks Takes `O(|V|)` time.
   */
  children(v) {
    if (isUndefined_default(v)) {
      v = GRAPH_NODE;
    }
    if (this._isCompound) {
      var children = this._children[v];
      if (children) {
        return keys_default(children);
      }
    } else if (v === GRAPH_NODE) {
      return this.nodes();
    } else if (this.hasNode(v)) {
      return [];
    }
  }
  /**
   * @param {NodeID | number} v - Node ID.
   * @returns {NodeID[] | undefined} all nodes that are predecessors of the
   * specified node or `undefined` if node `v` is not in the graph.
   * @remarks
   * Behavior is undefined for undirected graphs - use {@link neighbors} instead.
   * Takes `O(|V|)` time.
   */
  predecessors(v) {
    var predsV = this._preds[v];
    if (predsV) {
      return keys_default(predsV);
    }
  }
  /**
   * @param {NodeID | number} v - Node ID.
   * @returns {NodeID[] | undefined} all nodes that are successors of the
   * specified node or `undefined` if node `v` is not in the graph.
   * @remarks
   * Behavior is undefined for undirected graphs - use {@link neighbors} instead.
   * Takes `O(|V|)` time.
   */
  successors(v) {
    var sucsV = this._sucs[v];
    if (sucsV) {
      return keys_default(sucsV);
    }
  }
  /**
   * @param {NodeID | number} v - Node ID.
   * @returns {NodeID[] | undefined} all nodes that are predecessors or
   * successors of the specified node
   * or `undefined` if node `v` is not in the graph.
   * @remarks Takes `O(|V|)` time.
   */
  neighbors(v) {
    var preds = this.predecessors(v);
    if (preds) {
      return union_default(preds, this.successors(v));
    }
  }
  /**
   * @param {NodeID | number} v - Node ID.
   * @returns {boolean} True if the node is a leaf (has no successors), false otherwise.
   */
  isLeaf(v) {
    var neighbors;
    if (this.isDirected()) {
      neighbors = this.successors(v);
    } else {
      neighbors = this.neighbors(v);
    }
    return neighbors.length === 0;
  }
  /**
     * Creates new graph with nodes filtered via `filter`.
     * Edges incident to rejected node
     * are also removed.
     * 
     * In case of compound graph, if parent is rejected by `filter`,
     * than all its children are rejected too.
  
     * @param {(v: NodeID) => boolean} filter - Function that returns `true` for nodes to keep.
     * @returns {Graph<GraphLabel, NodeLabel, EdgeLabel>} A new graph containing only the nodes for which `filter` returns `true`.
     * @remarks Average-case complexity: O(|E|+|V|).
     */
  filterNodes(filter) {
    var copy = new this.constructor({
      directed: this._isDirected,
      multigraph: this._isMultigraph,
      compound: this._isCompound
    });
    copy.setGraph(this.graph());
    var self = this;
    forEach_default(this._nodes, function(value, v) {
      if (filter(v)) {
        copy.setNode(v, value);
      }
    });
    forEach_default(this._edgeObjs, function(e) {
      if (copy.hasNode(e.v) && copy.hasNode(e.w)) {
        copy.setEdge(e, self.edge(e));
      }
    });
    var parents = {};
    function findParent(v) {
      var parent = self.parent(v);
      if (parent === void 0 || copy.hasNode(parent)) {
        parents[v] = parent;
        return parent;
      } else if (parent in parents) {
        return parents[parent];
      } else {
        return findParent(parent);
      }
    }
    __name(findParent, "findParent");
    if (this._isCompound) {
      forEach_default(copy.nodes(), function(v) {
        copy.setParent(v, findParent(v));
      });
    }
    return copy;
  }
  /* === Edge functions ========== */
  /**
   * Sets a new default value that is assigned to edges that are created without
   * a label.
   *
   * @param {typeof this._defaultEdgeLabelFn | EdgeLabel} newDefault - If a function,
   * it is called with the parameters `(v, w, name)`.
   * Otherwise, it is assigned as the label directly.
   * @returns {this}
   */
  setDefaultEdgeLabel(newDefault) {
    if (!isFunction_default(newDefault)) {
      newDefault = constant_default(newDefault);
    }
    this._defaultEdgeLabelFn = newDefault;
    return this;
  }
  /**
   * @returns {number} the number of edges in the graph.
   * @remarks Complexity: O(1).
   */
  edgeCount() {
    return this._edgeCount;
  }
  /**
   * Gets edges of the graph.
   *
   * @returns {EdgeObj[]} the {@link EdgeObj} for each edge in the graph.
   *
   * @remarks
   * In case of compound graph subgraphs are not considered.
   * Use {@link edge()} to get the label for each edge.
   * Takes `O(|E|)` time.
   */
  edges() {
    return values_default(this._edgeObjs);
  }
  /**
   * Establish an edges path over the nodes in nodes list.
   *
   * If some edge is already exists, it will update its label, otherwise it will
   * create an edge between pair of nodes with label provided or default label
   * if no label provided.
   *
   * @param {Collection<NodeID>} vs - List of node IDs to create edges between.
   * @param {EdgeLabel} [value] - If set, update all edges with this value.
   * @returns {this}
   * @remarks Complexity: O(|nodes|).
   */
  setPath(vs, value) {
    var self = this;
    var args = arguments;
    reduce_default(vs, function(v, w) {
      if (args.length > 1) {
        self.setEdge(v, w, value);
      } else {
        self.setEdge(v, w);
      }
      return w;
    });
    return this;
  }
  /**
   * Creates or updates the label for the edge (`v`, `w`) with the optionally
   * supplied `name`.
   *
   * @overload
   * @param {EdgeObj} arg0 - Edge object.
   * @param {EdgeLabel} [value] - If supplied, it is set as the label for the edge.
   * If not supplied and the edge was created by this call then
   * {@link setDefaultEdgeLabel} will be used to assign the edge's label.
   * @returns {this} the graph, allowing this to be chained with other functions.
   * @remarks Takes `O(1)` time.
   */
  /**
   * Creates or updates the label for the edge (`v`, `w`) with the optionally
   * supplied `name`.
   *
   * @overload
   * @param {NodeID | number} v - Source node ID. Number values will be coerced to strings.
   * @param {NodeID | number} w - Target node ID. Number values will be coerced to strings.
   * @param {EdgeLabel} [value] - If supplied, it is set as the label for the edge.
   * If not supplied and the edge was created by this call then
   * {@link setDefaultEdgeLabel} will be used to assign the edge's label.
   * @param {string | number} [name] - Edge name. Only useful with multigraphs.
   * @returns {this} the graph, allowing this to be chained with other functions.
   * @remarks Takes `O(1)` time.
   */
  setEdge() {
    var v, w, name, value;
    var valueSpecified = false;
    var arg0 = arguments[0];
    if (typeof arg0 === "object" && arg0 !== null && "v" in arg0) {
      v = arg0.v;
      w = arg0.w;
      name = arg0.name;
      if (arguments.length === 2) {
        value = arguments[1];
        valueSpecified = true;
      }
    } else {
      v = arg0;
      w = arguments[1];
      name = arguments[3];
      if (arguments.length > 2) {
        value = arguments[2];
        valueSpecified = true;
      }
    }
    v = "" + v;
    w = "" + w;
    if (!isUndefined_default(name)) {
      name = "" + name;
    }
    var e = edgeArgsToId(this._isDirected, v, w, name);
    if (Object.prototype.hasOwnProperty.call(this._edgeLabels, e)) {
      if (valueSpecified) {
        this._edgeLabels[e] = value;
      }
      return this;
    }
    if (!isUndefined_default(name) && !this._isMultigraph) {
      throw new Error("Cannot set a named edge when isMultigraph = false");
    }
    this.setNode(v);
    this.setNode(w);
    this._edgeLabels[e] = valueSpecified ? value : this._defaultEdgeLabelFn(v, w, name);
    var edgeObj = edgeArgsToObj(this._isDirected, v, w, name);
    v = edgeObj.v;
    w = edgeObj.w;
    Object.freeze(edgeObj);
    this._edgeObjs[e] = edgeObj;
    incrementOrInitEntry(this._preds[w], v);
    incrementOrInitEntry(this._sucs[v], w);
    this._in[w][e] = edgeObj;
    this._out[v][e] = edgeObj;
    this._edgeCount++;
    return this;
  }
  /**
   * Gets the label for the specified edge.
   *
   * @overload
   * @param {EdgeObj} v - Edge object.
   * @returns {EdgeLabel | undefined} the label for the edge (`v`, `w`) if the
   * graph has an edge between `v` and `w` with the optional `name`.
   * Returned `undefined` if there is no such edge in the graph.
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * Takes `O(1)` time.
   */
  /**
   * Gets the label for the specified edge.
   *
   * @overload
   * @param {NodeID | number} v - Source node ID.
   * @param {NodeID | number} w - Target node ID.
   * @param {string | number} [name] - Edge name. Only useful with multigraphs.
   * @returns {EdgeLabel | undefined} the label for the edge (`v`, `w`) if the
   * graph has an edge between `v` and `w` with the optional `name`.
   * Returned `undefined` if there is no such edge in the graph.
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * Takes `O(1)` time.
   */
  edge(v, w, name) {
    var e = arguments.length === 1 ? edgeObjToId(this._isDirected, arguments[0]) : edgeArgsToId(this._isDirected, v, w, name);
    return this._edgeLabels[e];
  }
  /**
   * Detects whether the graph contains specified edge or not.
   *
   * @overload
   * @param {EdgeObj} v - Edge object.
   * @returns {boolean} `true` if the graph has an edge between `v` and `w`
   * with the optional `name`.
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * No subgraphs are considered.
   * Takes `O(1)` time.
   */
  /**
   * Detects whether the graph contains specified edge or not.
   *
   * @overload
   * @param {NodeID | number} v - Source node ID.
   * @param {NodeID | number} w - Target node ID.
   * @param {string | number} [name] - Edge name. Only useful with multigraphs.
   * @returns {boolean} `true` if the graph has an edge between `v` and `w`
   * with the optional `name`.
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * No subgraphs are considered.
   * Takes `O(1)` time.
   */
  hasEdge(v, w, name) {
    var e = arguments.length === 1 ? edgeObjToId(this._isDirected, arguments[0]) : edgeArgsToId(this._isDirected, v, w, name);
    return Object.prototype.hasOwnProperty.call(this._edgeLabels, e);
  }
  /**
   * Removes the edge (`v`, `w`) if the graph has an edge between `v` and `w`
   * with the optional `name`. If not this function does nothing.
   *
   * @overload
   * @param {EdgeObj} v - Edge object.
   * @returns {this}
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * No subgraphs are considered.
   * Takes `O(1)` time.
   */
  /**
   * Removes the edge (`v`, `w`) if the graph has an edge between `v` and `w`
   * with the optional `name`. If not this function does nothing.
   *
   * @overload
   * @param {NodeID | number} v - Source node ID.
   * @param {NodeID | number} w - Target node ID.
   * @param {string | number} [name] - Edge name. Only useful with multigraphs.
   * @returns {this}
   * @remarks
   * `v` and `w` can be interchanged for undirected graphs.
   * Takes `O(1)` time.
   */
  removeEdge(v, w, name) {
    var e = arguments.length === 1 ? edgeObjToId(this._isDirected, arguments[0]) : edgeArgsToId(this._isDirected, v, w, name);
    var edge = this._edgeObjs[e];
    if (edge) {
      v = edge.v;
      w = edge.w;
      delete this._edgeLabels[e];
      delete this._edgeObjs[e];
      decrementOrRemoveEntry(this._preds[w], v);
      decrementOrRemoveEntry(this._sucs[v], w);
      delete this._in[w][e];
      delete this._out[v][e];
      this._edgeCount--;
    }
    return this;
  }
  /**
   * @param {NodeID | number} v - Target node ID.
   * @param {NodeID | number} [u] - Optionally filters edges down to just those
   * coming from node `u`.
   * @returns {EdgeObj[] | undefined} all edges that point to the node `v`.
   * Returns `undefined` if node `v` is not in the graph.
   * @remarks
   * Behavior is undefined for undirected graphs - use {@link nodeEdges} instead.
   * Takes `O(|E|)` time.
   */
  inEdges(v, u) {
    var inV = this._in[v];
    if (inV) {
      var edges = values_default(inV);
      if (!u) {
        return edges;
      }
      return filter_default(edges, function(edge) {
        return edge.v === u;
      });
    }
  }
  /**
   * @param {NodeID | number} v - Target node ID.
   * @param {NodeID | number} [w] - Optionally filters edges down to just those
   * that point to `w`.
   * @returns {EdgeObj[] | undefined} all edges that point to the node `v`.
   * Returns `undefined` if node `v` is not in the graph.
   * @remarks
   * Behavior is undefined for undirected graphs - use {@link nodeEdges} instead.
   * Takes `O(|E|)` time.
   */
  outEdges(v, w) {
    var outV = this._out[v];
    if (outV) {
      var edges = values_default(outV);
      if (!w) {
        return edges;
      }
      return filter_default(edges, function(edge) {
        return edge.w === w;
      });
    }
  }
  /**
   * @param {NodeID | number} v - Target Node ID.
   * @param {NodeID | number} [w] - If set, filters those edges down to just
   * those between nodes `v` and `w` regardless of direction
   * @returns {EdgeObj[] | undefined} all edges to or from node `v` regardless
   * of direction. Returns `undefined` if node `v` is not in the graph.
   * @remarks Takes `O(|E|)` time.
   */
  nodeEdges(v, w) {
    var inEdges = this.inEdges(v, w);
    if (inEdges) {
      return inEdges.concat(this.outEdges(v, w));
    }
  }
};
Graph.prototype._nodeCount = 0;
Graph.prototype._edgeCount = 0;
function incrementOrInitEntry(map, k) {
  if (map[k]) {
    map[k]++;
  } else {
    map[k] = 1;
  }
}
__name(incrementOrInitEntry, "incrementOrInitEntry");
function decrementOrRemoveEntry(map, k) {
  if (!--map[k]) {
    delete map[k];
  }
}
__name(decrementOrRemoveEntry, "decrementOrRemoveEntry");
function edgeArgsToId(isDirected, v_, w_, name) {
  var v = "" + v_;
  var w = "" + w_;
  if (!isDirected && v > w) {
    var tmp = v;
    v = w;
    w = tmp;
  }
  return v + EDGE_KEY_DELIM + w + EDGE_KEY_DELIM + (isUndefined_default(name) ? DEFAULT_EDGE_NAME : name);
}
__name(edgeArgsToId, "edgeArgsToId");
function edgeArgsToObj(isDirected, v_, w_, name) {
  var v = "" + v_;
  var w = "" + w_;
  if (!isDirected && v > w) {
    var tmp = v;
    v = w;
    w = tmp;
  }
  var edgeObj = { v, w };
  if (name) {
    edgeObj.name = name;
  }
  return edgeObj;
}
__name(edgeArgsToObj, "edgeArgsToObj");
function edgeObjToId(isDirected, edgeObj) {
  return edgeArgsToId(isDirected, edgeObj.v, edgeObj.w, edgeObj.name);
}
__name(edgeObjToId, "edgeObjToId");

export {
  Graph
};
